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Old Make Light Sloops more targetable in pvp...

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  #1  
Old 09-02-2008, 07:37 PM
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I agree that for some reason, the light sloops seem to be harder to hit with broadsides in SvS. I've also noted that my war sloop will often get hit from broadsides being fired from someone I'm directly (perpendicular) behind and a couple of ship lengths back. No way a broadside should be able to hit me...but they do. Really ticks me off. The only thing that bothers me with the light sloops is that they won't stick around for a battle. They're the first ones I'll go after, but as soon as they're threatened they run and hide...and they're too quick to catch.

On that note, does anyone know why my War Sloop is the slowest ship on the sea? I even have 5 marks in the Wind Catcher, yet can't keep up with any ship when they turn to run away...that is totally annoying.
  #2  
Old 09-02-2008, 08:45 PM
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Quote:
Originally Posted by CrimsonRabbit View Post
I agree that for some reason, the light sloops seem to be harder to hit with broadsides in SvS. I've also noted that my war sloop will often get hit from broadsides being fired from someone I'm directly (perpendicular) behind and a couple of ship lengths back. No way a broadside should be able to hit me...but they do. Really ticks me off. The only thing that bothers me with the light sloops is that they won't stick around for a battle. They're the first ones I'll go after, but as soon as they're threatened they run and hide...and they're too quick to catch.

On that note, does anyone know why my War Sloop is the slowest ship on the sea? I even have 5 marks in the Wind Catcher, yet can't keep up with any ship when they turn to run away...that is totally annoying.
Those things you describe happen to me as well.

Backwards firing broadsides bite. They POSSIBLY could be due to lag (but because I only ever see it coming from ships that are already glitched out, I doubt it.)

Windcatcher seems to have no effect now, in PvE or PvP. I wasn't sure, when they released PvP sailing, but I'm convinced now. If you get close enough to hear an enemy do a broadsides, you can look them up in DisneyXD - Community - Player Channel - Directory - Search by pirate name - Open - then switch to see their sailing skill points. If they have five points on full sail (previously a useless skill past rank 1) and zero on windcatcher (previously a very useful skill, both at at rank 1 and especially at rank 5) then it is a safe bet, that they know a programmer whom you don't.

My light sloop runs after it has been hit once, because it went from 100% to 15% hull, from your one hit.
  #3  
Old 09-02-2008, 10:19 PM
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Quote:
Originally Posted by Edward Edgemenace View Post
Backwards firing broadsides bite. They POSSIBLY could be due to lag (but because I only ever see it coming from ships that are already glitched out, I doubt it.)
I don't know if I can contribute this to lag...I'll actually see the cannon-balls shooting directly out the side of the opposing ship, nowhere near mine, but I'll still take damage. This needs to be fixed...especially if it's happening to more than just me.

As shown in the beautiful diagram below....there should be NO WAY for an enemy (dark purple) to hit me (light purple) with its right broadsides (shown in red)...but they DO!!!

Direction of boat travel shown by arrows....both ships doing clockwise rotation.
~~~~~~~~~~~^^~~~~~~~~~~~
~~~~~~~~~~
^^^^~~~~~~~~~~
~~~~~~~~~~
^^^^OOOOOOOOO~
~~~~~~~~~~
^^^^~~~~~~~~~~
~~~~~~~~~~
^^^^OOOOOOOOO~
~~~~~~~~~~
^^^^~~~~~~~~~~
~~~~~~~~~~
^^^^OOOOOOOOO~
~~~~~~~~~~
^^^^~~~~~~~~~~
~~~~~~~~~~
OO~O~~~~~~~~~~
~~~~~~~~~
O~O~O~~~~~~~~~~
~~~~~~~~
O~~O~O~~~~~~~~~~
~~~~~~~
O~~~O~O~~~~~~~~~~
~~~~~
<<<<<<<<<<<~~~~~~~~
~~~~
<<<<<<<<<<<<~~~~~~~~
~~~~~
<<<<<<<<<<<~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~
  #4  
Old 09-03-2008, 10:49 PM
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You guys have gotten completely off topic. This thread is about the inability to hit light sloops with broadsides in SvS and their over armored hulls when compared to War class vessels.

Stay on topic please.

Furthermore, the outrageous claims being made by those who are proponents of using light sloops in SvS such as:

"My light sloop runs after it has been hit once, because it went from 100% to 15% hull, from your one hit." (only if a War Frigate rammed you as a single shot of Thunderbolt with 5 pts in it does about 34 damage in SvS)

and

"Use a war frigate to ram? 1,800 damage (maybe more now in svs.) Only have to come within 1/2 mile of where the light sloop is, for it to score as a hit." (the only explanation for this would be lag)

are completely ludicrous and do not constitute valid arguments. IMHO this is an important matter for SvS to succeed in this game. I personally get so ****ed when my War Frigate gets sunk by a Light Sloop that I log off for the day; especially in an extended fight when I start with no damage at all and lose to a light sloop that I can barely get to half hull. It is simply ludicrous and needs to be fixed.

For those of you wanting to espouse the realities of smaller ships fighting larger ships in real life, consider this...

A hole the size of a cannon ball in a single hull ship (think row boat) as small as a light sloop would literally sink the ship as it would be impossible for even a full (3 man) crew to bail out the water as fast as it would be coming through the hole. So if you really want to go down that "...but in reality" road, a single hit would sink a light sloop.

Last edited by BadBones X; 09-03-2008 at 11:54 PM..
  #5  
Old 09-04-2008, 12:23 AM
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Quote:
Originally Posted by BadBones X View Post
You guys have gotten completely off topic. This thread is about the inability to hit light sloops with broadsides in SvS and their over armored hulls when compared to War class vessels.

Stay on topic please.

Furthermore, the outrageous claims being made by those who are proponents of using light sloops in SvS such as:

"My light sloop runs after it has been hit once, because it went from 100% to 15% hull, from your one hit." (only if a War Frigate rammed you as a single shot of Thunderbolt with 5 pts in it does about 34 damage in SvS)

and

"Use a war frigate to ram? 1,800 damage (maybe more now in svs.) Only have to come within 1/2 mile of where the light sloop is, for it to score as a hit." (the only explanation for this would be lag)

are completely ludicrous and do not constitute valid arguments. IMHO this is an important matter for SvS to succeed in this game. I personally get so ****ed when my War Frigate gets sunk by a Light Sloop that I log off for the day; especially in an extended fight when I start with no damage at all and lose to a light sloop that I can barely get to half hull. It is simply ludicrous and needs to be fixed.

For those of you wanting to espouse the realities of smaller ships fighting larger ships in real life, consider this...

A hole the size of a cannon ball in a single hull ship (think row boat) as small as a light sloop would literally sink the ship as it would be impossible for even a full (3 man) crew to bail out the water as fast as it would be coming through the hole. So if you really want to go down that "...but in reality" road, a single hit would sink a light sloop.

Your misplaced insults are simply bizarre. When I get hit with a single shot of thunder (from a glitched boat) my light sloop's health goes to red (if I was at 100%) or I sink. I've never seen a mere 34 damage to my boat, from thunderbolt. Not ever.


The ramming speed experiments I did with a friend, were on a quiet server - Will in his War Frigate, me in my light sloop (both of us level 40.) He did not have to come anywhere near me, for his ramming speed to register the 1800 damage.


Now,

I completely sympathize with you, when you say a glitched light sloop came out of nowhere and sunk you. That happens to me, too. But in fair games, my White Warrior light sloop sinks a lot of boats. When glitchers appear, I sink. There seems to be no middle of the road, so I don't bother much with SvS anymore, even though it held the most promise for any part of the Pirates Online game.
  #6  
Old 09-04-2008, 12:38 AM
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The "O"s are cannonballs, the "^" is enemy ship and "<" is your ship, right?

Quote:
Originally Posted by CrimsonRabbit View Post
I don't know if I can contribute this to lag...I'll actually see the cannon-balls shooting directly out the side of the opposing ship, nowhere near mine, but I'll still take damage. This needs to be fixed...especially if it's happening to more than just me.

As shown in the beautiful diagram below....there should be NO WAY for an enemy (dark purple) to hit me (light purple) with its right broadsides (shown in red)...but they DO!!!

Direction of boat travel shown by arrows....both ships doing clockwise rotation.
~~~~~~~~~~~^^~~~~~~~~~~~
~~~~~~~~~~
^^^^~~~~~~~~~~
~~~~~~~~~~
^^^^OOOOOOOOO~
~~~~~~~~~~
^^^^~~~~~~~~~~
~~~~~~~~~~
^^^^OOOOOOOOO~
~~~~~~~~~~
^^^^~~~~~~~~~~
~~~~~~~~~~
^^^^OOOOOOOOO~
~~~~~~~~~~
^^^^~~~~~~~~~~
~~~~~~~~~~
OO~O~~~~~~~~~~
~~~~~~~~~
O~O~O~~~~~~~~~~
~~~~~~~~
O~~O~O~~~~~~~~~~
~~~~~~~
O~~~O~O~~~~~~~~~~
~~~~~
<<<<<<<<<<<~~~~~~~~
~~~~
<<<<<<<<<<<<~~~~~~~~
~~~~~
<<<<<<<<<<<~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~

Yes, that is exactly what I was talking about. I have witnessed this too many times, where there is no possible way for them to hit me, yet they do. I can be exactly on their stern, or any number of boat lengths away from their their stern. On compass, they appear perfectly perpendicular to my boat (that is, so my broadsides will hit their stern perfectly) yet my shots miss and theirs hit me. Visually, (on screen, not on compass) they appear perfectly perpendicular, yet my shots miss and theirs hit me.

Armchair diagnostics suggest lag is possibly the cause, HOWEVER, the game play is usually smooth prior to, during and after that. (And no, I'm not talking about being in a mob of boats, but instead only two boats, fairly far from any other action.) So no, I can't attribute this to lag, either.
-------
Quote:
Originally Posted by CrimsonRabbit View Post
I've seen it happen a lot. My thunderbolt will hit ships for 84 all the time (that's with 5 points in it)...it's not until I hit the same locatiothat it registers hitn or the proper spot on the ship s between 880-1080.

Is that off-topic....i hope not
I would call that a glitched "invulnerable" light sloop. Can we test this please? You are the only person nearby with rank 5 thunder, that I can ask. I'm on Cortevos server right now.
-------
Quote:
Originally Posted by Edward Edgemenace View Post
I would call that a glitched "invulnerable" light sloop. Can we test this please? You are the only person nearby with rank 5 thunder, that I can ask. I'm on Cortevos server right now.
Well. My Friend Eric came on (with rank 5 thunder) and a single shot to my light sloop (we are both lvl 40) did 96 damage. But he hit the mast and a friend of his came on while we were still testing it (and sunk me.) Getting a little playful revenge, I chased his war frigate to the NW corner of the map, where he ran into a death omen. (NW of Rumrunner's!) After a little bit more miscommunication, he got disconnected. So we never did get to test it, to see how much damage a real hit from thunder does.

Last edited by Dr. Zeppers; 09-04-2008 at 01:42 AM.. Reason: Consecutive posts in 24 hours
  #7  
Old 09-04-2008, 06:26 PM
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That sounds about right....the 96 was a hit to your stern because when you hit the mast of a ship, it doesn't tell you how much damage you did (at least not on my version). I'll hit a target from anywhere between 86-109 OR between 860-1100...nothing in between. The light sloops are tricky because you have to hit the perfect spot to register it at the higher numbers....but once you do..it's all over for them.
 

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