Trade-in games on GMG
POTC Fansite Home POTCF Forums POTCF Gallery Blogs POTCF Arr!cade POTCF User Pages Register! Casino!

Go Back   Pirates of the Caribbean Online Fansite & Forums > POTCO Game Forums > POTCO Tournaments, Contests and Events > The Lapsed Haps
Blogs FAQDonate Calendar Arcade Mark Forums Read

The Lapsed Haps POTCO Tournaments, Contests and Events Archive

Old The Ironrat Cup

Login or Register now to see less ads.

 
 
Thread Tools Display Modes
  #1  
Old 09-03-2008, 12:13 PM
Maximvs's Avatar
Maximvs Maximvs is offline
Beware M'Blue Tutu!
Maximvs's Primary Pirate Info

Join Date: Jan 2008
Location: Isla Tormenta
Posts: 2,347
My Mood: Woot
Maximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate ship
I cant sign up yet... but this does sound fun! I am very interested and will sign up if time allows it

I espically like the part about having to fill cargo before docking... makes you stop like in target shooting while racing to the finish (and of course you want to hit targets close).

Two Questions:

1) As unfortunately a player can only carry three ships, what will determine the class / type of ship (selling a ship just to get one for the contest isn't really an option ).

EDIT: See my next post for a possible solution to this if ya like it

2) Any ammo type used when getting ships?

Last edited by Maximvs; 09-03-2008 at 02:24 PM..
  #2  
Old 09-03-2008, 02:23 PM
Maximvs's Avatar
Maximvs Maximvs is offline
Beware M'Blue Tutu!
Maximvs's Primary Pirate Info

Join Date: Jan 2008
Location: Isla Tormenta
Posts: 2,347
My Mood: Woot
Maximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate ship
Quote:
Originally Posted by Maximvs View Post
1) As unfortunately a player can only carry three ships, what will determine the class / type of ship (selling a ship just to get one for the contest isn't really an option ).
I just thought of the solution for ya from my own question

Instead of trying to run one race class of ship at one time...

Pick one time, allow anyone to race whatever they want for that class, then they can all launch at once and winners are chosen by class (thereby there could be 9 winners for each race time by class of ship)

So for the 9pm race lets say 25 people sign up - 4 are racing light sloops, 3 are racing galeons, 3 are racing frigates, 7 are racing war sloops, 4 are racing war galeons and 4 are racing war frigates... there would be 6 winners (one in each ship class) all racing at the same time - just like in around the world real sailing where ships are put into classes (and this would look WAY COOL seeing so many different ships of different makes and classes going in one direction at once ).

Just a thought
  #3  
Old 09-03-2008, 04:07 PM
mlratto's Avatar
mlratto mlratto is offline
Sven/Molly/Ben Ironrat
mlratto's Primary Pirate Info

Join Date: Mar 2008
Location: Sailing the Highseas
Posts: 585
My Mood: Suspicious
mlratto is a pirate wannabe
thanks for the responses

since this is a work in progress let's see what we can make of this.

Ahhh why no full sail or ramming speed?

I understand some will have skill points in windcatcher and tacking. I was thinking about that and while i think most haven't put many skill points in those we could stagger the start to off set the imbalance.

no ramming speed or full sail is the closest i could come to leveling the playing field and it makes it much more interesting when approaching high level bad guys. You can't just "run away" you have to outsail them.

what will determine the class / type of ship

i was going to offer different ship class races...thought i'd start with the war sloop. I think i'll adjust the second race to be for sloops.

allow anyone to race whatever they want for that class, then they can all launch at once and winners are chosen by class

i had a hard time figuring out how to police the race so i came up with the six boats per race and all participants could be crewed so we all could communicate. stuff like "hey i just saw so and so using full sail". but more importantly so participants could report when their cargo hold was full.

since there is really no way to know other than putting a judge on each ship that's the solution i came up with.

i think with making the second race a sloop race more will be able to participate.

i may make a war galleon race as well. that will be the toughest race in my opinion. huge cargo hold and those ships are are painfully slow. so with no full sail or ramming speed it should make for a fine spectacle.

Any ammo type used when getting ships?

well, yes! if you are willing to stop sailing and man a cannon. all up to the participant.

adjust the course to account for Cuba's new location

the move of cuba really didn't have much impact when i sailed the route.

Does the value of your hold's contents factor into scoring for the race?


ahhhh, excellent question. i was thinking how that could come into play. In these early stages i'd say they will have no impact other than you must fill your cargo hold. perhaps at a later stage if this should catch on i could set up some sort of scoring table (i.e. under 100 cargo reduces your time by 10 seconds, 100-200 by 15 seconds, etc)


Now if i don't get much repsonse this week i may push it off a week.

Oh, and if any guilds want to steal my idea for guild events please feel free!
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:36 AM.

POF on Facebook

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.