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Old Make Light Sloops more targetable in pvp...

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  #1  
Old 09-04-2008, 12:38 AM
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Edward Edgemenace Edward Edgemenace is offline
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The "O"s are cannonballs, the "^" is enemy ship and "<" is your ship, right?

Quote:
Originally Posted by CrimsonRabbit View Post
I don't know if I can contribute this to lag...I'll actually see the cannon-balls shooting directly out the side of the opposing ship, nowhere near mine, but I'll still take damage. This needs to be fixed...especially if it's happening to more than just me.

As shown in the beautiful diagram below....there should be NO WAY for an enemy (dark purple) to hit me (light purple) with its right broadsides (shown in red)...but they DO!!!

Direction of boat travel shown by arrows....both ships doing clockwise rotation.
~~~~~~~~~~~^^~~~~~~~~~~~
~~~~~~~~~~
^^^^~~~~~~~~~~
~~~~~~~~~~
^^^^OOOOOOOOO~
~~~~~~~~~~
^^^^~~~~~~~~~~
~~~~~~~~~~
^^^^OOOOOOOOO~
~~~~~~~~~~
^^^^~~~~~~~~~~
~~~~~~~~~~
^^^^OOOOOOOOO~
~~~~~~~~~~
^^^^~~~~~~~~~~
~~~~~~~~~~
OO~O~~~~~~~~~~
~~~~~~~~~
O~O~O~~~~~~~~~~
~~~~~~~~
O~~O~O~~~~~~~~~~
~~~~~~~
O~~~O~O~~~~~~~~~~
~~~~~
<<<<<<<<<<<~~~~~~~~
~~~~
<<<<<<<<<<<<~~~~~~~~
~~~~~
<<<<<<<<<<<~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~

Yes, that is exactly what I was talking about. I have witnessed this too many times, where there is no possible way for them to hit me, yet they do. I can be exactly on their stern, or any number of boat lengths away from their their stern. On compass, they appear perfectly perpendicular to my boat (that is, so my broadsides will hit their stern perfectly) yet my shots miss and theirs hit me. Visually, (on screen, not on compass) they appear perfectly perpendicular, yet my shots miss and theirs hit me.

Armchair diagnostics suggest lag is possibly the cause, HOWEVER, the game play is usually smooth prior to, during and after that. (And no, I'm not talking about being in a mob of boats, but instead only two boats, fairly far from any other action.) So no, I can't attribute this to lag, either.
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Quote:
Originally Posted by CrimsonRabbit View Post
I've seen it happen a lot. My thunderbolt will hit ships for 84 all the time (that's with 5 points in it)...it's not until I hit the same locatiothat it registers hitn or the proper spot on the ship s between 880-1080.

Is that off-topic....i hope not
I would call that a glitched "invulnerable" light sloop. Can we test this please? You are the only person nearby with rank 5 thunder, that I can ask. I'm on Cortevos server right now.
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Quote:
Originally Posted by Edward Edgemenace View Post
I would call that a glitched "invulnerable" light sloop. Can we test this please? You are the only person nearby with rank 5 thunder, that I can ask. I'm on Cortevos server right now.
Well. My Friend Eric came on (with rank 5 thunder) and a single shot to my light sloop (we are both lvl 40) did 96 damage. But he hit the mast and a friend of his came on while we were still testing it (and sunk me.) Getting a little playful revenge, I chased his war frigate to the NW corner of the map, where he ran into a death omen. (NW of Rumrunner's!) After a little bit more miscommunication, he got disconnected. So we never did get to test it, to see how much damage a real hit from thunder does.

Last edited by Dr. Zeppers; 09-04-2008 at 01:42 AM.. Reason: Consecutive posts in 24 hours
  #2  
Old 09-04-2008, 06:26 PM
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That sounds about right....the 96 was a hit to your stern because when you hit the mast of a ship, it doesn't tell you how much damage you did (at least not on my version). I'll hit a target from anywhere between 86-109 OR between 860-1100...nothing in between. The light sloops are tricky because you have to hit the perfect spot to register it at the higher numbers....but once you do..it's all over for them.
 

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