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The Rusty Cutlass Official archive about Weapons and Skills

Old First skill I will remove on voodoo staff

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Old 10-02-2008, 01:59 AM
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I may edit a few points with Dodger: he's the only one who's been invested in with points. I'd decided to test the skills first with Dog Swordflint. Everything gets two points, unless it obviously doesn't need testing, like that last Dagger passive. I can imagine that bonus easily enough, etc.

And I don't think we'll be able to remove starting points. If we do, it'll be a problem.
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Old 10-02-2008, 01:52 PM
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I already see some not so good ideas. 4 points count the same as five points in some skills, so its a waste to put more than 4. Doing a build here in last month I have seen cannon not stacking up properly, though may be just my character. Really makes ya wonder what will happen changing things like this. With some of this stuff based off level, how will you know you got the right stats back?
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Old 10-02-2008, 10:24 PM
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re: Staff redistribution

So i'm lookin' at my staff specs via DxD and i see i have 5 points in the Combat skill blast.

can someone tell me what the heck blast does and do i really need 5 points in it?

I have 3 in Concentration, Spirit lore and Spirit Mastery but 0 in Conservation...so i'd love to move 3 into Conservation.

Then i'll take 1 from whither, currently at 4, and max out Flaming Skull, currently at 4.

i'll keep 1 point in Desolation only because i am hoping that they eventually reduce the damage it does to you. I'm hoping they do that when they introduce the new Boss enemies.
 

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