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Test/Open Updates Server Update Archive

Old TEST Release Notes - October 2rd

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  #1  
Old 10-04-2008, 11:41 PM
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Are the skies permanently stormy now? Or only when a Death Omen approaches, or something? What I've seen so far looks absolutely fantastic, but would get boring quick, if there is no good weather for contrast. I love the clear-weather night sailing too. And those sunsets! Those gorgeous sunsets! The sunrise transition can go though...that hurts my eyeballs as much as someone shooting FURY next to me.
  #2  
Old 10-04-2008, 11:45 PM
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Quote:
Originally Posted by Edward Edgemenace View Post
Are the skies permanently stormy now? Or only when a Death Omen approaches, or something? What I've seen so far looks absolutely fantastic, but would get boring quick, if there is no good weather for contrast. I love the clear-weather night sailing too. And those sunsets! Those gorgeous sunsets! The sunrise transition can go though...that hurts my eyeballs as much as someone shooting FURY next to me.

As in current Live - the days all 'cycle' and there are different days (some are stormy, some are clear). The Skeleton Ships have their 'mini-storms' in my pics because on test - I got graphics set to the 'blow you mind away' setting but... if you do those setting on Live I can get the ghost ships with their mini-storms as well...

Just a note: there is currently no STORMY type days like rain or anything... they just made the general appearence of the sky better for the current weather in POTCO...
  #3  
Old 10-05-2008, 12:13 AM
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Have they raised the notoriety cap?
My level 40 pirate in test has its notoriety meter half full but no numbers
below the logo just "Pirate Master Level 40"
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  #4  
Old 10-05-2008, 12:16 AM
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Originally Posted by Ironhawk View Post
Have they raised the notoriety cap?
My level 40 pirate in test has its notoriety meter half full but no numbers
below the logo just "Pirate Master Level 40"
I don't think they have. I have had this happen to my open 40 a lot. When you recieve any treasure it fills up and turns green again.
  #5  
Old 10-05-2008, 01:41 AM
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I don't think they have. I have had this happen to my open 40 a lot. When you recieve any treasure it fills up and turns green again.
Nope. I got treasures from battling enemies yet my notoriety meter didnt turn to green. It's still a bit over half full and seem to increase. My dagger pistol and nade not maxed so still easy to get rep.
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  #6  
Old 10-05-2008, 12:12 AM
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I wish there were stormy days. It would make POTCO just a bit better. It would be cool if there was lightning and rain, but i am not sure how much that would increase lag for everyone.
  #7  
Old 10-05-2008, 12:18 AM
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Quote:
Originally Posted by Ironhawk
Have they raised the notoriety cap?
My level 40 pirate in test has its notoriety meter half full but no numbers
below the logo just "Pirate Master Level 40"
I wish I could answer this one... but at L21 I got a long way to go I seen a few high ups on earlier today... if they are poking around maybe they can answer it
  #8  
Old 10-05-2008, 01:08 AM
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Yes hex not working now. And when i break their attuenement using asp or throw dirt they still able to attack me right away. No delay.
Undead spanish captain and pirata now use double cutlass. Rather deadly.
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  #9  
Old 10-05-2008, 01:27 AM
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Hmm, I don't like the first half of that statement, Ironhawk.
  #10  
Old 10-05-2008, 01:36 AM
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I don't like it either, however, hex has been "broken" and 'fixed" in countless test updates. It will be fixed again.
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  #11  
Old 10-05-2008, 02:05 AM
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woot new weapons! but when they open the weapons to open server are they going to have them at level 20? Any photos on the new weapons?
  #12  
Old 10-05-2008, 05:27 AM
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Originally Posted by CoolPirate View Post
woot new weapons! but when they open the weapons to open server are they going to have them at level 20? Any photos on the new weapons?
They will be available at weapon lvl 20 only if you have completed the lvl 15 weapon quest for the weapon. As for the photos, my test pirate is too low to even get the weapons. Maybe someone else has photos.
  #13  
Old 10-05-2008, 11:17 AM
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eh, they need better ships with a captains quarters and below deck before they do anything else......And permanent crews too.
  #14  
Old 10-05-2008, 03:42 PM
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Originally Posted by Jason LoKing View Post
eh, they need better ships with a captains quarters and below deck before they do anything else......And permanent crews too.

Aye, I agree 100% with the Capt's Quarters and deck, it would seem more realistic, and considering that the POTCO team is actually looking at this thread, there's a possibilty that it would happen.

And, wouldn't permanent crews be more like guilds? That's one of the things that I considered a guild to be. Although, with a guild, people, including the GM can leave, so technically, it wouldn't really be "permanent".
  #15  
Old 10-05-2008, 05:13 PM
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I mean, as soon as you log off, wether it be by accident or crash, youre out of a crew.Say i wanted someone to always be in my crew, but never guild or friend them.Impossible unless you know them irl.But if we had permanent crews, it would be fixed.And the crew limit should also be raised with a max of 30 people.My comp used to crash about 30 times a day, and my crew is always lost.So, if permenent crews are done, ill always stay in touch.And yes.......i am not making much sense as to why we need it.




Anyway........cant wait till Halloween comes.We get to go undead and kill eachother without being in pvp.That or just be undead when were outside.
 

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