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Old A Beta Testers review of POTCO

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  #1  
Old 06-08-2007, 02:45 PM
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HaveAMagicalDay HaveAMagicalDay is offline
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yes, there seems not much to do now because of not many quests out atm. but, think about it, the game is "open" yet. So, they won't have a lot out. Just enough to test the game. That's why we got a beta key, to TEST the game, not play it for fun all the times. They just want us to play and find bugs.

~Cpt.Sea
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  #2  
Old 06-08-2007, 04:25 PM
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Yes you're not in a exclusive club, lots are in same situtation, your story sounds a lot like mine.

I stuck on all tasks, i can defeat higher navy and skeletons then my cutlass lvl6, with and without help of potions. But i prefer having specific tasks to do, rather then just defeating after defeating ect.

I just cant be bother to play much anymore, and just seem to waiting and watching, for either a release date, or someone who has past certain task im stuck on.

Hmmm. Yes we are testers, but i dont think any of us have got anywhere near end of first section of main game sections (at least i hope not, wont be very good if we have).

I would of thought they would want us to at least get to first boss stage, after all thats gonna be a big section and will have bugs, how they gonna know its good without letting some of us make it there. But it seems most of get stuck before we get anywhere.

Oh well....

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Last edited by Red Bull; 06-08-2007 at 05:19 PM..
  #3  
Old 06-15-2007, 05:36 AM
soeasilyamused soeasilyamused is offline
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Quote:
Originally Posted by Captain_Sea View Post
yes, there seems not much to do now because of not many quests out atm. but, think about it, the game is "open" yet. So, they won't have a lot out. Just enough to test the game. That's why we got a beta key, to TEST the game, not play it for fun all the times. They just want us to play and find bugs.

~Cpt.Sea
What's the point of testing the first part over... and over... and over? It only makes sense if they're going to then raise the quest cap to the next chapter and leave us for months... and then raise it and leave us... devoting an equal amount of time to each chapter.

Otherwise, why test the first bit and not the rest?
  #4  
Old 06-15-2007, 02:48 PM
Foul Weather Jake Foul Weather Jake is offline
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Quote:
Originally Posted by soeasilyamused View Post
What's the point of testing the first part over... and over... and over?
I suspect (and note that I am not in a position to have any concrete knowledge of the plans for PotCO) that later quest sections will not need as much time as has been devoted to the first, because the first is being tested at the same time as much of the basic code (where cannonballs go when they fire, how movement works, etc.). Once the basic stuff is working reliably, my guess is that testing of the later quests (which, after all, all use the same underpinnings, code-wise) should go much more quickly.

Software development can be like building a printing press. Once you've gotten the first page properly printed, the rest are relatively quick and easy. It's getting the first one right that's the time-consuming part.
  #5  
Old 06-15-2007, 03:32 PM
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I was not complaining when I wrote that...... just pointing out some major flaws in the game that I am sure many have encountered. And pointing out some playing tricks. In essence it was a review of how I see POTCO at this stage of the development.

The main flaw being their leveling up system, If the weapons leveling is the same as now, when it goes live. I think it will be a big down point of the game. The hype on the game was that you were supposed to be able to play it at any rate and direction you want to go. But with the present weapon leveling system. You must play it according to the direction they want you to play or your player becomes unsupportable.

I have created a new player and not allowed any skill level to get much higher than any other (especially my sword). This has allowed all of my weapons to continue to recieve points to level up.

For reference the new players skills are:
notority 13
cutlass 10
pistol 8
saliling 8
cannons 11

To do this has required many painful, boring hours spent in the swamps, forrests, and caves to keep my sword level up. This part of the the playing environment has not been fun. I realize there is a fine line between fun and challenging or grueling and frusterating, unfortunatly, right now it is the latter.

Hopefully this will be an area they apply some more attention to.
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  #6  
Old 06-15-2007, 03:59 PM
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HaveAMagicalDay HaveAMagicalDay is offline
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i've tried on my other ppl and have the same bugs so annoying lol but hey, it's beta lol. I say it wont be ready by the end of this month maybe end of next month.

~Cpt.Sea
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  #7  
Old 06-16-2007, 05:13 PM
soeasilyamused soeasilyamused is offline
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Quote:
Originally Posted by Foul Weather Jake View Post
Software development can be like building a printing press. Once you've gotten the first page properly printed, the rest are relatively quick and easy. It's getting the first one right that's the time-consuming part.
Ok, that makes sense, I guess. I didn't think of it that way, probably because I know next to nothing about programming.

Thanks for the explanation! :-)
 

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