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Old Should Glitches That Don't Affect Leveling Stay?

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View Poll Results: Should Glitches That Don't Affect Leveling Or Ranking Stay?
Yes 35 59.32%
No 13 22.03%
Maybe 11 18.64%
Voters: 59. You may not vote on this poll

 
 
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  #1  
Old 10-20-2008, 02:45 AM
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Maybe... it depends on what kind of glitching they are doing
But like using Macro and all that isnt cool
  #2  
Old 10-20-2008, 03:39 AM
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I'm seriously mourning my beloved off-the-ship glitches. I want them back. Yesterday.


Most of the fun I've had playing, especially recently, was while doing things that D never intended - ship races, games at empty Kings, messing around with various wall hacks, and glitching off ships. It's not like the game gives you any real variety, and now that they messed with hex eater...meh. I don't think I'd like the game much if I just started now.
  #3  
Old 10-20-2008, 04:40 AM
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I as much as anyone else like some glitches, really see little harm in a lot even those used to level, such as so many used at king's fence for grenades and staff. I even was involved at one time finding a glitch so you could fly, due to a old alpha build still existing in that game. It was chosen to leave it in the game and it created a little unexpected and original role-play later.

Protected glitches to take advantage of others, as well as game playing of others at a lost due to these, they need to go.

A single example can be used to describe all sides of this. Undead glitch, originally with unlimited ammo and less trips for something like grenades, cool. To follow, undead glitch by going into pvp, choosing someone off friends list for another pvp, and again and again. What did this do, cause lag to entire game, other glitches in cutlass and healing invisible in a rock, as well as a crew doing battle all split up, never doing a simple crew versus crew battle.

The question is, is it a harmless glitch, such as walking off the ship, doing a certain activity one of the things causing lag, svs 15 second cuts in play, or resulting in people using voodoo doll against other players in svs etc.

With so many willing to do anything they can to try to get advantage of players they can't stand a chance with that bothered to work on a character a little, I am for any of these to go, rather than causing some other draw back to the game such as lag.

A Lot of glitches were taken care of this last update, some by the result of just one thing. Fence in kings, dozen of rock glitches fighting inside rocks protected from attack. One thing obviously effected all this, by them making creatures go anywhere , through things you can't etc.

With so many jumping in pvp using the cutlass glitch hitting you anywhere you are type stuff killed pvp months ago. So why was it let out that way, and why was it left so long. SVS is the same thing, why release something not in any sense close to ready? Testing at a low, and something being done about it at even a more low in past history, ends up a mess.

Glitches lagging out the game for other players and to take advantage of other players should never have reached live in the first place.

Frankly, I have no clue what the reasoning was to degrade everyone, because they didn't bother to test or fix these type problems in the first place?

Maybe the Disney people playing needed these downgrades to be able to play against general public without using so many cheats now, haha?
  #4  
Old 10-20-2008, 02:32 PM
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Quote:
Originally Posted by Poison elf View Post
The question is, is it a harmless glitch, such as walking off the ship, doing a certain activity one of the things causing lag, svs 15 second cuts in play, or resulting in people using voodoo doll against other players in svs etc.
I mentioned this elsewhere to, but if the issue was SvS, they should have taken out the ability to harm other players with anything but cannons.

I'm not familiar with any lag issues - could you go into more detail on that? When my guild was messing around with SvS (and I spent almost the entire time ship-hopping) I don't recall anyone having any trouble.
  #5  
Old 10-21-2008, 01:34 AM
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Quote:
Originally Posted by Aliese View Post
I mentioned this elsewhere to, but if the issue was SvS, they should have taken out the ability to harm other players with anything but cannons.

I'm not familiar with any lag issues - could you go into more detail on that? When my guild was messing around with SvS (and I spent almost the entire time ship-hopping) I don't recall anyone having any trouble.

When svs came out there were several here getting some of the same issues. Like 5-15 second locks. A lot is speculation, but at that time what i picked up on was with already at a breaking point in lag sailing things like ramming speed locked people up. As well as lots of my guild who basically through in the towel, could not board a ship with crew like a war frigate. I mention this because any ship I got on in a crew other than one or two on a light sloop basically crashed the game. This not once, this every single time. Even solo on first couple busy servers, I couldn't move and generally was booted from game.

Now add on multi healing spots of ships, healing on the move, jump server and back bugs, and I believe even some of the undead bugs all thrown in this, as well as just general using lightning-fury compounding all this let alone many I am sure I am not aware of or mentioned.

So what happen, people like me went to a light sloop solo, and out right smoked everyone around. Yeah sure I got sunk, and generally it was three/two on a light sloop on the move versus my stop go. I never used cheats, didn't have to, and being solo already eliminated a number of them if I had wanted to. I did use game options to make a good svs pirate. Open fire to hit ships, key locations to do a lot more damage, max cannon points in damage with used cannon balls. Actually HITTING the target, and not missing.

Result = go to a server and in a matter of 5 minutes most every ship on other side was gone or on your team. Disney's fix, take damage away from people working around their disastrous releases, who basically had no means but to do what happen.

When I went to test, and cannon was reduced in general same time frame, I haven't touched svs since. I went to test to slam all these release after release glitches, (many protected) so others who want to enjoy a game can actually go on another players ship and play?

Hundreds of my guild members all gone now, due to this, nothing more than half day upgrades, chat issues like guild site bans, now has just got worse. For one, the entire test period not a single time did I see more than one ship out on each side in svs. 90% of the time none. So in that area I can say it was tested basically zilch. Cut back on solo play and not repairing glitches causing the one thing they are attacking (solo play) is what people should be up and arms about. Fix the problem, not the result.

To answer exactly what is lagging and not lagging, my opinion there are to many things compounding over each other to identify. What did happen is you couldn't even sail on open seas with out lagging, not just svs. Testing in this area needs the most work, and the problem with that is, much of it takes several others. On test you can't even use a limited account to get the benefit of another player to even test multiplayer issues.

Where it is today, is not as bad as I describe above, and I think I can even get on crews with my characters now, though may lock a lot and lag.

As most here, I sent in bugs the entire time to fix hex shot. Glitches effecting others game play needing addressing. I could care less if soldiers, or stumps and such things could be attacked without getting hit back. I won't hold back the opinions that game play issues need fixing. I definitely sure never said fix obsolete issues, ignore serious issues and degrade characters that work around them.

I can state, most the fixes to a lot of glitches and bugs were never anything I reported. There were though some that I had reported such as pvp glitches, sailing healing etc, that were/ and were not dealt with. A lot of glitches fixed were their attempt to cut back solo play. Ones I did see fixed as well were some in the pvp, such as choosing people off friends list once you already were in the pvp, to over lap pvp's. As well as one of the jump cutlass issues.

To choose just walking off the ship as a solo glitch, and what that does, is really hard to say. When it originally started, it was one of the things causing ships not able to dock at a island, and drive right through it. After a fix for docking was done, what then was effected, so on and so forth. How many months of over lapping fixes to docking rather than walking off the ship did what?

This is the type of things that I see as the problems. Instead of fixing something like walking off the ship, that causes a fix to docking, that then causes a lag cut when you hit anchor locations at islands, etc. ctc. down the line. Why wasn't the problem fixed in the first place rather than ignored and character's get degraded. Doing something like voodoo doll walking off a ship, I suppose wasn't something they could just change once you were in a player versus player environment. If glitching off a ship was removed to stop some or any of these above things, then I would say good. On the other hand making Hex shot useless, see no point at all but to subtract from game play and the so called solo playing issue.

Using this as a hypothetical example, may or may not be some of the pre existing issues lying in some of this other stuff. There are though no doubt things like being able to select people from friends list while in the pvp, that was so simple of a solution it had no reason to exist in the game for months causing lag and problems.

Forgot to post this earlier, but alot like what zep said is what I am saying.

Ugh I write all that, book two later.
 

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