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Old Should Glitches That Don't Affect Leveling Stay?

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View Poll Results: Should Glitches That Don't Affect Leveling Or Ranking Stay?
Yes 35 59.32%
No 13 22.03%
Maybe 11 18.64%
Voters: 59. You may not vote on this poll

 
 
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  #11  
Old 10-20-2008, 04:40 AM
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Poison elf Poison elf is offline
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Join Date: May 2008
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I as much as anyone else like some glitches, really see little harm in a lot even those used to level, such as so many used at king's fence for grenades and staff. I even was involved at one time finding a glitch so you could fly, due to a old alpha build still existing in that game. It was chosen to leave it in the game and it created a little unexpected and original role-play later.

Protected glitches to take advantage of others, as well as game playing of others at a lost due to these, they need to go.

A single example can be used to describe all sides of this. Undead glitch, originally with unlimited ammo and less trips for something like grenades, cool. To follow, undead glitch by going into pvp, choosing someone off friends list for another pvp, and again and again. What did this do, cause lag to entire game, other glitches in cutlass and healing invisible in a rock, as well as a crew doing battle all split up, never doing a simple crew versus crew battle.

The question is, is it a harmless glitch, such as walking off the ship, doing a certain activity one of the things causing lag, svs 15 second cuts in play, or resulting in people using voodoo doll against other players in svs etc.

With so many willing to do anything they can to try to get advantage of players they can't stand a chance with that bothered to work on a character a little, I am for any of these to go, rather than causing some other draw back to the game such as lag.

A Lot of glitches were taken care of this last update, some by the result of just one thing. Fence in kings, dozen of rock glitches fighting inside rocks protected from attack. One thing obviously effected all this, by them making creatures go anywhere , through things you can't etc.

With so many jumping in pvp using the cutlass glitch hitting you anywhere you are type stuff killed pvp months ago. So why was it let out that way, and why was it left so long. SVS is the same thing, why release something not in any sense close to ready? Testing at a low, and something being done about it at even a more low in past history, ends up a mess.

Glitches lagging out the game for other players and to take advantage of other players should never have reached live in the first place.

Frankly, I have no clue what the reasoning was to degrade everyone, because they didn't bother to test or fix these type problems in the first place?

Maybe the Disney people playing needed these downgrades to be able to play against general public without using so many cheats now, haha?
 

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