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Old PvP Best Practices?

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Old 10-26-2008, 07:54 PM
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League League is offline
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Doll is probably better as an assisting tool now, not as a weapon, though the Life Drain option always should be present. Dagger I'd say is an anti-Doll and throw weapon. Cutlass still works nicely. Grenades have nice passives, and the Siege Charge still kills one hit when rightly proportioned. The Pistol damage has been boosted, don't know if it works well or not. The Staff I really haven't used, but I'm actually thinking Soul Flay has some use...

Ooh, now for SvS: the Round Shot, Grape Shot (anti-LS shot), Thunderbolt, Explosive, and Fury all have application, though the Explosive isn't so practical unless specialized. Pick the passives to best help your shots. If you are sailing, there are some ways to best work it.

Light Sloop? More points for Tacking and Windcatcher as ruled; Open Fire perhaps if you light and load, so to speak. War Galleon and Frigate? Open Fire may need some extra points; the Galleon is definetly worty of more points for the broadside, and the Frigate most likely is. Taskmaster goes optionably with points into broadsides.

Alot more to say, but alot more than what is sayable to stay secret.
  #2  
Old 10-26-2008, 08:01 PM
bpg2012 bpg2012 is offline
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Quote:
Originally Posted by League View Post
the Galleon is definetly worty of more points for the broadside

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Actually even though a galleon's broadside shoots more then a frigate's or sloop's does Galleon and frigate's broadsides are equal with galleon they have more but... frigate's broadside with each individual broadside cannon ball does that much more damage so it basically comes down to speed handling size etc...
 

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