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Yes it is nice to get them all I agree with that. However at the end of the day you can end up like every other level 40 player WITH minor differences because of your skill points. And it's not enough to really notice, on top of it all the islands practically have the same lay out. Then on top of that almost every quest is exactly the same. Sure it may say get crab claws, then crab legs, then go sink a few ships come back and do it again only with flies and skeleton ships this time.
If everything is the same then where is the fun of playing a game that is just doing the same thing over and over for forty levels?
Getting all the weapons is fun but you should still specialize a class system or job system something that says, I want to be a duelist or a sniper, or a mage. Things like that make you think more on what you want to be in the game then oh don't worry I'll have that in 5 levels.
Then to top it off with the re-train value you can just switch things around according to a quest your on. On there is a boss monster here that is weak against "blah" So I will put all my points into that and then this to benefit the main attack.
What I was pretty much saying was for pirates, you get all the weapons. You also decide to take job levels, something used in Final Fantasy Tactics. That way you can lets say use all the weapons however what ever your job level is for let's say your sword, if you use your voodoo more, obviously you will want to use voodoo over sword. Job level increases so much more due to this class or job system. At the end of the day you can with the cash buy any weapon you want that doesn't mean your good with it, but if you train with it (through a class level idea) you then can improve it. That way if your with 10 voodoo staff users all 10 will be much different, because the class will give you choices of where to put your abilities. Extra Voodoo points, able to use your staff as a melee weapon if you run out of voodoo and need to beat a crab away. Things like that.
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