|
|
|
|
|||||||
| Test/Open Updates Server Update Archive |
|
Login or Register now to see less ads. |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Yippee-chi-eh (sure that isn't spelled right, but hey a good start for this)
I have written in a few reports just on this subject. Really wish there was some sort of contact interaction of whats going on in some of these areas between testers and development. It appears that is just a no go. This is not as bad as the PR release I would agree to that, leaving the svs glitch. This is the way they do things, and for some of ya seeing this now maybe for a first time, there is nothing we can do but go with the flow. People with all different type of machines and connections are going to see different things. That being said, there are still to many things on a grand scale unattended to. Some are not going to see such a effect in things like compass, unless they really go through some testing. This requires using sloops, frigates, galleons, and different sizes. I mentioned on helm War galleon was really a mess. There was a update after that and never got back out on it. Taking this out to padres with all the eitc there, it didn't do to bad with giant targets. Take it by Tortuga, it was like shooting at a fly through thick glass. In other words showing up on radar in normal range, and not reaching it, when in range shooting a broadside was like shooting a sawed off shot gun and a couple hits if that hitting the target. Bigger factor I saw though, is any ship spawn after you were out on your ship would not register on compass and perhaps directly behind where you are looking. Some things on the post notes I didn't see fixed. Such as whispers, yesterday doing whispers and not seeing what I sent and if/if not it went through. Several other previously mentioned things still in effect, like gold stars appearing on players. I can go invulnerable like three different ways still, so jail door is really a minor fix to what is still out there. Tortuga coming out as a new area, has at least a couple wall glitches into hill/rock type things, as well as portals into a place like this. As well as still things from last update still not straighten out, first thing to mind is the chat and to esc or to expand to use F12 and/or F9 for a pic. As well as pic's still not working in a sequence, at least on my machine. So is it playable, yes. Is it now ready for the huge hoped for next story chapter, or character content. Not for a while while all this gets yet straighten out compounding on itself, and possibly more Island updates still to come. |
|
#2
|
||||
|
||||
|
I haven't been able to sail by compass since the new PR was introduced. They need to hold off on Island redesign until they've got these other issues ironed out. Unless their grand plan is to complete all island redesigns and THEN fix the various issues that resulted. That will be a long time to wait to get compass, broadsides, quest tracking, tp issues, etc. fixed.
|
|
#3
|
||||
|
||||
|
Well, I've been hearing about updates being released on Open long before they're ready for quite a while, but this is the first one I've been a part of... It's still quite shocking to me that they would even bother to have "Testers" if they're not going to use them.
As we all know, there are countless unresolved issues on Test, and while yes, they don't necessarily make the game unplayable, where do you draw the line? The compass and radar don't work. Spawning ships are still very bugged. Enemies are still attacking from halfway across the map. There are big issues with chatting, and with crews. Oh, and my pirates now look weird on Open, too. They moved the belt down, but apparently left everything else. Misshapen bodies, clothing issues, and lots of color changes... Joy. |
|
#4
|
||||
|
||||
|
I wonder how many tech support people have gone postal, so far, because of "You are already there!"
|
|
#5
|
||||
|
||||
|
Quote:
__________________
Signature Compliments of Senior Officer Mia Lightning
|
|
#6
|
||||
|
||||
|
I'm glad that there are testers out there... sorry fellow pirates... why do they bother opening test invites? why test at all?!? I hate to repeat this but it happened before and it will happen again... they won't care about all the reports that the testers point out. No wonder why the test servers felt deserted. No wonder why they want new fools.. hmm.... I mean testers. Thanks to all who try to make the game better by testing. I'm sorry that your time and efforts are rendered useless by disney. I hope that one dat they actually listen to all of you.
|
|
#7
|
||||
|
||||
|
Memory leaks seems to be much more severe today, than yesterday. Sailing with compass zoomed out eats 200MB per minute.
Login time is now over 2 minutes, just to see my pirates selection screen. 4 minutes to get onto Port Royal. New sailing invincibility: launch, zoom out compass, then land, then launch. Any ships that were on compass when you landed, will not attack you nor shoot at you. |
|
#8
|
||||
|
||||
|
is your game as messed up as mine? all of the menu items are messed up... here is the skills menu...
|
|
#9
|
||||
|
||||
|
Quote:
Looks like ANY ship you get on compass before you land, will glitch-ignore you when you next launch. The AI behavior is exactly the same as the old "grapple-n-run flagship" invincibility. No matter how many times you shoot them, they will pretend you are not there. |
|
#10
|
||||
|
||||
|
Testers know that they will release before we are satisfied with the product. They have been for the over 5 yrs I've been a Disney tester... it's the nature of the beast. I found last night my lag was considerably less than it had been but I have learned to load the update, log on to a pirate, then log out and reboot before attempting to play. The Jugs regenerating on top of ships by PDF I think is perhaps the one thing I thought they would fix before this one went to open... but the rest of it really is not that huge. We have been reporting the compass being off for months, and they really don't seem to see it as an issue. They had decided long ago the day they would release it to "live", and all we can do is to attempt to let them know the issues that we find. They fixed the compass from what it was the night before... obviously it is the way they want it. With test being a small server, there is no real way for us to test the broad spectrum of different computers that open will experience. There is also no real way for them to test the volume of players on the live server on test. The server is small, and we all have seen what happens there when they add a ton of new pirates. The ratio of kid/adult is also quite skewed on test... testers that remain on test tend to be at least teens, usually adults. Adults are not as prone to trying to find glitches. So... in my opinion, we did our job. We tested, we reported, they made the decision. Being a tester is sometimes a thankless job, but I would like to thank all the new testers who tried to make the game better before it went to open. The ones who tried to play the game, not exploit the glitches. Welcome to the world of test... it's a tough job, but somebody has to do it.
Skip
|
|
#11
|
||||
|
||||
|
Quote:
TEST is the place for pure chaos, NOT OPEN. Anyone that thinks restraint is appropriate on TEST, does not belong on TEST at all. Politeness and courtesy are the rule of the day...that needs to remain the single most important factor there. |
|
#12
|
||||
|
||||
|
I would beg to differ a bit. As well as testing for bugs and exploits, testing of ordinary gameplay has to be done as well which requires going through the game as a reasonable/normal person would on Open. Sometimes you do have that wacky and obscure bug that someone who is looking for bugs may overlook.
__________________
|
|
#13
|
||||
|
||||
|
Quote:
|
|
#14
|
||||
|
||||
|
Quote:
__________________
|
|
#15
|
||||
|
||||
|
Quote:
Hmm, don’t get your sails in a bind. I never said you don’t have a right to test as you see fit. (Not sure why you couldn’t offer the same common courtesy) What I did say is thank you to the testers who chose to play thru the game as I would on live… not exploiting glitches and bugs. Finding a glitch and reporting it… good. Reproducing the glitch AND reporting it… Better. Exploiting a glitch just for leveling or gold in my opinion is NOT what test is about. If I need my pirate to be bigger, then I work on it. There are lots of 40s on test, and I would venture to guess that the majority of them did NOT glitch their way there. I have pirates at many levels on test, and with each release I go thru and check as much as I possibly can. This is how I choose to test, and since Disney chose to give me two test accounts way back in beta one, I guess they liked the way I have been testing for them for years. Skip
|
| Thread Tools | |
| Display Modes | |
|
|