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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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I do agree that cuba should be next , and oddly all the juggernauts left the area.
Guess it took too long and they gave up..... or they took them out for some reason. And just to think, how many things do you think they can add to cuba? I was thinking putting in some navy and jolly roger's army it might make the doll quest a bit faster to do. Since then they can get skeleton bone dust from the island and get th doll faster. _________________________________________ Last edited by piratepeople9; 04-12-2009 at 02:32 AM.. |
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#2
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Woo! I'm excited!
i love all the new islands! i cant wait till padres! im glad they are changing them! the old versions were getting boring! -Elizabeth
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#3
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The main function for Cuba after the Tia Dalma quests are completed was as a launching off point for Tormenta. I found that was the nearest TP point to cut down the time on water. If you don't have a crew member or guildie in the cave, it seems like you run out of grenades all the faster. Back before the increased carrying capacity of grenade pouches leveling 'nades was an exercise in time management / efficiency.
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#4
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I'd still like to have a gunsmith and swordsmith on Cuba exactly because it is a convenient jumping off point for Tormenta.
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#5
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Next new island will be....(drum roll)......."Fantasy Island"
De Plane!! De Plane!!!!
__________________
Signature Compliments of Senior Officer Mia Lightning
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#6
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thanks for the info mate I am going to stay at padres till they blow it up, and see for myself what happens!
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#7
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I'm all for a totallly new island to go explore. But if they don't do that I'm hoping they redo Cuba because it really has nothing but Tia and gators.
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