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Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here...

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  #1  
Old 03-13-2008, 09:56 PM
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Well, many of these things have been mentioned before, but hey, I figure maybe if enough people request them, then maybe Disney will pay attention.
================================================== ========

1) Storms at Sea
~~~What's up with the no weather? I was in Jamaica for a week and there was a lightning storm out on the Caribbean every single night. It would probably cause too much lag...but if it was off in the distance on the horizon, it would be much more realistic.

2) Guild Houses
~~~This is a great idea. Instead of having houses all over, like a previous poster mentioned, they should have them located on a seperate server and you have to use a 'magic' door to enter....one door located on each island. This would act like the door on "Howl's Moving Castle" as when you leave, you turn a dial and walk out into a different land. Only catch is the door you walk out has to be the one you walk back in. This would add some quests to the game (i.e. kill stump to obtain wood, sink ship to obtain iron for door knob...etc.).

3) Walk the Plank
~~~obvious

4) Enemy AI
~~~Like mentioned before, something needs to be done about this. It makes no sense....maybe the enemy would attack the player who swung at him most (hit or miss)...but the way it currently is is pretty unrealistic.

5) Kraken...or other sea monsters
~~~Obviously this would be great! Giant squid latches onto your ship...how intense would that be?

6) Ships
--a) Custom sails
~~~Could work just like tattoos I'd assume....go to the local textiles merchant and choose a design for your main sails
--b) Custom bow
~~~Could choose from different bow 'statues' so instead of the skeleton on the front...maybe a mermaid...or a serpent...
--c) Crow's nest
~~~Ability to use a telescope to hunt for prey

7) Pirates
~~~What the heck kind of pirates are these? None of them have hooks for hands, pegs for legs, patches for eyes or parrots on their shoulders. Come on, this wouldn't be that hard. Maybe it could happen randomly...like a croc bites off your leg while in the swamps of Cuba and then you'd need a peg leg.

8) Crew Registry
~~~Ever wanted a crew to sail with? Ever wanted to cannon without having to sail out your own ship leaving the helm to shoot, running back to relocate ship, repeat? There needs to be a sign up sheet somewhere that you can sign up as "Captain looking for crew" or "crew needing a Captain". Click on one of the names on the list and a message goes to the person you click and they either accept or decline you for their crew

9) Better server menu
~~~I get to choose between "Ideal" (which usually is too laggy to be ideal) and "Quiet"....which one do I choose if I want a medium amount of people so it's still possible to find a crew, but not too overcrowded that the game lags like noone's business? Maybe it could give you an average of how many people are on the server.

10) PvP Server
~~~Enter if you dare...no rules here, players can harm other players. Could have an interesting set of rules like: If you attack another player first, but they end up defeating you, they get to plunder your gold (25% or so) or can take an item of your clothing...their choice. If you are attacked by another player first and defeated...you just go to jail, player who defeats you gets a set amount of gold per your Noteriety Level (i.e. 2 Gold for those who are below attackers Noteriety, 10 Gold for those above, 5 Gold for those within +/- 3 Levels of Noteriety) but this wouldn't come from your stash. If you board another players ship and are defeated on the deck of their ship, they have the option of taking your ship....for good. If you board another player's ship and defeat them, they go to jail and you plunder thier accumulative gold (25% or so).

================================================== =======

That's all I've got.
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  #2  
Old 03-18-2008, 05:41 AM
Lindyshutterbug Lindyshutterbug is offline
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Interesting ideas everybody . I've been doing a lot of thinking lately about the story line expansion coming this summer. I have an idea that can keep the expansion of the game going on for a very long time. There are nine members of the Brethren Court. Each member is a Lord of a different sea/ocean. Why not slowly add on these areas (a a rate of 1 for every year) to the game.

Each new area has a navy, east india, Jolly Roger (or other undead pirate group), and Brethren Court lord faction. Each has a permanent presence on an island in this sea/ocean. Other islands in each area can be taken over and controlled by any of these factions. Player guilds working in league with the Brethren Court lord of the area will establish pirate strongholds on the various islands.

-Marc
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  #3  
Old 03-18-2008, 03:33 PM
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I like it...NO I love it. Sounds good, though I would own everything and no one could challenge my dictatorship.
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  #4  
Old 03-25-2008, 06:20 PM
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That's a great idea, Lindyshutterbug. I also think that you can own a house for you pirate, I mean, maybe on your ship, not for the light sloop, but for the ships that have the inside part with the door, they should let you go in that and use it to store items, like spare tonics, weapons, ammos, and such. It would make it a lot easier to organize your things and you can hold more ammo, so if you run out of a venom shot or chain shot, you can just go on your ship, get some loaded up in your inventory, then drop your anchor where you need to go. Also, you can have like a bed or cot or something, and when you lay in it, you recover your health and voodoo quicker. I don't know, just a thought.
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  #5  
Old 03-29-2008, 04:15 AM
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Quote:
Originally Posted by Li Rigbain View Post
That's a great idea, Lindyshutterbug. I also think that you can own a house for you pirate, . . . .

Li Rigbain,

Both are very interesting ideas. Having a hovel/house that you can call your own or ship stateroom for the captain of a war class ship would be very nice.

I given things a bit more thought and I'd like to add to these previous ideas. As such I'd like to elaborate more on the "stronghold" idea that I had before. A lot of this game strengths is the encouragement of teamwork (fighting and esp crewing a ship). In that spirit I'd like to include a lot more things that guilds can do. A single pirate can stake out a very small claim with their own house/hovel. This is all nice, but I'd like to take this a bit further and give the guilds the ability to build larger and larger settlements along with other bonuses/abilities.

Guild size 20-10: Guild is able to build a small village. Has access to one resource (yup I want a economy based system). Has housing for all members. Easiest type of stronghold to quickly pack up/move due to incursions by navy, eitc, Jolly Roger, or Davy Jones forces.

20-50: Large village. Has access to two resources. Guild is able to craft a personal flag.

50-100: Small town. Access to three resources. Can build a wooden stockade to defend town from navy, eitc, Roger or Jones attacks.

And so on. Other additions or abilities for larger guilds include shipyards, stone forts . . . .

Navy, Eitc, Roger, or Jones attacks: Each settlement type has a "zone of influence" that increases amount of resources produced. These can be traded with other pirate guilds. As guild members attack ships/forces of the various factions a "hostility rating" with that faction toward the guild will increase as well as a hostility rating for the area. For example if guild ships attack a EITC ship in the Boiling Bay, more EITC warships/ pirate hunters will be seen in the Boiling Bay. So it would make sense to hunt convoys, treasure fleets, and merchant ships in areas of the ocean that the guild hasn't hit for a while. As for settlement invasions, this will occur if the hostility rating toward that faction has risen over a certain level or if a guildmember was foolish enough to lead a faction's ship and/or pirate hunter to their settlement w/o sinking that ship before it returns home. That faction will then send troopships along with a warship escort to destroy the settlement.

It would be really nice if PVP would extend to various pirate guild having at each other. Knowing Disney, they probably won't do this. Heck, they probably won't go for this idea either.

-Marc
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  #6  
Old 03-29-2008, 12:49 PM
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that would be awesome like you have to build a fortification and random attacks by the eitc navy and roger happen and u had to defend your "town" for you r guild
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  #7  
Old 04-06-2008, 10:20 PM
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Quote:
Originally Posted by Li Rigbain View Post
I also think that you can own a house for you pirate, I mean, maybe on your ship, not for the light sloop, but for the ships that have the inside part with the door, they should let you go in that and use it to store items, like spare tonics, weapons, ammos, and such. It would make it a lot easier to organize your things and you can hold more ammo, so if you run out of a venom shot or chain shot, you can just go on your ship, get some loaded up in your inventory, then drop your anchor where you need to go. Also, you can have like a bed or cot or something, and when you lay in it, you recover your health and voodoo quicker. I don't know, just a thought.
Thatswould be cool. I always run out of ammo at the wrong time so that would be very useful.
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  #8  
Old 03-25-2008, 10:45 PM
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They should add a few more NPCs in the game like Sao Fang or Beckett
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  #9  
Old 03-26-2008, 12:49 AM
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Yeah, they should have more characters from the movie...and I think Elizabeth Swann should talk more. She just says, "I think it would be a good idea for you to go" or something and it's really annoying, you should at least be able to do a quest or something.
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  #10  
Old 03-26-2008, 08:27 PM
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How about an "Appear offline" function for when you want some alone time online?
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  #11  
Old 03-26-2008, 08:42 PM
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Simply put, I want the ability to deny someone using the "Go To" function. This would stop a large portion of the stowaways out there. They never seem to happy when they realize that I will sooner sink my ship than allow them to remain onboard.

Edit - One additional thing I would like to see brought to mind by the next post is AFK echoing. If I set /AFK, I would like to see whispers coming to me responded to with "The user is currently away from keyboard and may be unable to reply".

Loot Hard!
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Last edited by Eustace the Monk; 03-26-2008 at 09:22 PM..
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  #12  
Old 03-26-2008, 08:57 PM
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Quote:
Originally Posted by Eustace the Monk View Post
Simply put, I want the ability to deny someone using the "Go To" function. This would stop a large portion of the stowaways out there. They never seem to happy when they realize that I will sooner sink my ship than allow them to remain onboard.

Loot Hard!
thats a good idea a way to deny go to's

also i want some sort of messageing system bc when i have to tell someone something and they are not on i want to message them then when they get on the get a pop up saying 1 unread message then they can click it and read it
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  #13  
Old 03-27-2008, 09:24 PM
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Quote:
Originally Posted by Eustace the Monk View Post
Simply put, I want the ability to deny someone using the "Go To" function. This would stop a large portion of the stowaways out there. They never seem to happy when they realize that I will sooner sink my ship than allow them to remain onboard.

Edit - One additional thing I would like to see brought to mind by the next post is AFK echoing. If I set /AFK, I would like to see whispers coming to me responded to with "The user is currently away from keyboard and may be unable to reply".

Loot Hard!


Both great ideas, I like the walk the plank idea for a stowaway that i'd read earlier as well. That sounds like fun, hehe.
Goto should be reserved for friends/crew, not anyone that can click on you.
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  #14  
Old 03-28-2008, 11:37 AM
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Possibly a Community leader program (similar to VMK) where experienced players in the game can give assistance to unexperienced players when needed. CLs have no special powers or items, just the official ability to help people out
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  #15  
Old 03-31-2008, 03:03 PM
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Giant Crabs should say om nom nom when they attack you.
Undeads should say "Cheeky wee bugger" when they disengage.
Soldiers should say "Wait! I just want to show you my sword!" when they chase you.
Every pirate should have a switchblade and a "hassle shopkeeper" button.
The Macarena should be added to the emote list.
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