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| Bugs Guts POTCO Bugs & Glitches archive |
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#1
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Quote:
I noticed less lag for myself after the update but not much. It's probably on my end because I just emptied my recycling bin and uninstalled some programs that I didn't need. I'd like it if they would fix the details so you don't have to be too close to see them. It's kind of funny when you're ten seconds away from Port Royal and it looks like a big green monster. If this is old news then you can disregard this last part. I just noticed that if you shoot enemy sails they"ll have cannon damage. I'm glad they've brought this back. I like seeing some real damage to the ships. |
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#2
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From what I've seen, it depends on the target ship class. Sail damage on a ferret or viper is always visible; skeleton ships never. Ships with tiered masts tend lose individual sails. But the change I noticed, was that the hit-box for masts is narrower, in this last update (except when target is at edge of compass, or farther away.)
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#3
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Okay that may explain why cannons onboard my ship last night disappeared as I approached them. If I stood in the middle of the ship I could see them just fine but the closer I got to them then they would disappear! The only way I could find them during svsing was to just run into them and "press shift to cannon" sign would come up. This is rather annoying tho!
Kani of Spartan Ellite |
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#4
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I had all the cannons invisible on my ship, just got the shift to use them when where they should be. Very difficult to aim cannon when you can't see it lol.
Swinging back from boarding was also strange. After I ported and went back out though my cannons were back. |
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#5
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True....I have seen these soldiers faded. Also, if you go to Cuba, the soldier that is infront of Jail, he is slanted-across the bench...my friend and I were laughing hahah. He looks like he looked at Medusas's Eyes.
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