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Old POTCO's failures compared to other games

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  #1  
Old 10-12-2011, 03:48 AM
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Quote:
Originally Posted by jorden98 View Post
ToonTown and club Peignun is more successful then pirates,
It also seems that POTCO is the newest of them... (is it not?). And maybe we should wait and see how well POTCO grows and improves in the next year or so. I really think customization saved half of the game since it is a key feature needed for in-depth, more interesting sailing. IJS...
  #2  
Old 10-12-2011, 04:18 AM
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Quote:
Originally Posted by HammyTheSquirrel View Post

It also seems that POTCO is the newest of them... (is it not?). And maybe we should wait and see how well POTCO grows and improves in the next year or so. I really think customization saved half of the game since it is a key feature needed for in-depth, more interesting sailing. IJS...
Toontown is more successful than Pirates Online for obvious reasons:

1) It appeals to the audience they are trying to attract (mainly children, all cartoon graphic friendly)

2) It has replay-ability for maxed out content.

Ex. Sellbot HQ Suit, Mr. Hollywood lv. 50; You can still do SBHQ VP boss and still get useful rewards like toon-up and gag-up cards that are still used even by the veteran players with maxed laff.

Pirates Online has no challenge-like enemies whatsoever. Half of the time, you are OP.

3) The RPG-style game-play seems to work really good for Toontown.

4) New content is never maxed out in a day/week/month.

Ex. 1: Bossbot HQ; Do you know how many stock options they make you collect for each level you go up in your suit? Sometimes more than 6000+ for some suits. Also, the places where you get these "stock options" can range from 30 minutes to an hour long to complete, only obtaining 2.3k per run.

Ex. 2: Goofy Speedway; same thing here. It doesn't take one day to get all trophies for kart racing in Toontown. To get all of them, you will be expected to do more than 400+ races and 30+ tournaments on Mondays only, and that's 3 races each tournament round. There's ton of replay-ability to get these achievements, and the content stays strong longer than a week. Believe it.
Pirates has no content on this game that has replay-ability for grinding purposes on new content. Always "Hey, I'm going to max this and that's it, I'm done.".

Toontown, the rewards are so useful, even if your suit is maxed out. Maxed laff toons still benefit from that stuff, that's why they keep going back. Content that maintains a purpose to keep players seeing a reason to do those activities.


I could continue to list more positives of how TT is more successful than POTCO, but you should get my idea with just those 4 and some examples I listed.
  #3  
Old 10-12-2011, 03:40 AM
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No one here was hating this game, just making suggestions, and new users don't go straight on a fansite forums, they try the game first.

Also, RuneScape Veterans know MUCH more about RuneScape (not the game content) but know how the company works and everything, then people who been playing for a year, or heard of the game but never tried it. RuneScapes biggest problem right now is bots, (programs that level you human-like) and real world traders (people that sell virtual items for in real-life money, someone can make over 10,000$ real money by selling some virtual items)
I have over 3,000 posts on the official RuneScape forums, and I am max combat on the game.

Ok, anyways this thread isn't about RuneScape, just wanted to say that stuff.

At Jorden - No one said they don't have anything to do, they were just making suggestions and how to make the game better. No one was being rude either.
  #4  
Old 10-12-2011, 04:42 AM
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Yes TT is much more successful then PotCo, but like Hammy said, everyone should give PotCo some time to grow.

What's going to happen after Ship Customization and new ships are out? They are probably going to release trading soon too, give PotCo another year, and you'll see it improve.
  #5  
Old 10-12-2011, 04:47 AM
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Quote:
Originally Posted by lerzba View Post
Yes TT is much more successful then PotCo, but like Hammy said, everyone should give PotCo some time to grow.

What's going to happen after Ship Customization and new ships are out? They are probably going to release trading soon too, give PotCo another year, and you'll see it improve.
Trading will make me want to pay for unlimited again.

I am sending feedback for this everyday so far...
  #6  
Old 10-12-2011, 06:09 AM
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Yes, they did mention something about trading which will make everyone play more.

But, they might not do it. Some people could pay a friend or someone real life money for virtual items (as I said same problem on runescape) so they removed/fixed trading on that game.
  #7  
Old 10-12-2011, 03:00 PM
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Quote:
Originally Posted by lerzba View Post
Yes, they did mention something about trading which will make everyone play more.

But, they might not do it. Some people could pay a friend or someone real life money for virtual items (as I said same problem on runescape) so they removed/fixed trading on that game.
That would probably not happen because:

1) Pirates Online is a giant community project.

2) Rarely suffers from an "attack" in disruption of game-play (Mass player cheatings)

3) They don't advertise. They are not as known.

4) Selling virtual items found in Pirates Online for real money is a joke. There is nothing special about any of the weapons for them to have real world value.


See, if it were a FPS or a well-known adventure exploration game (like WoW and others), then it has a higher chance of it's virtual trading to be abused and mass player cheatings would occur.

They see FPS as important to ruin for others. They see that millions upon millions player WoW, so they decide "We could run a market and make money for these fake items, and the game company wouldn't do anything about it.".

Pirates Online isn't any of those games. It has a much safer community that doesn't worry about "malicious actions" to the game. Rather, they always play it how it is.
  #8  
Old 10-12-2011, 07:21 PM
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Quote:
Originally Posted by lerzba View Post
Yes, they did mention something about trading which will make everyone play more.

But, they might not do it. Some people could pay a friend or someone real life money for virtual items (as I said same problem on runescape) so they removed/fixed trading on that game.
Disney said that in that video, the Admis just used codes get clothes, weapons, etc. They said they weren't even thinking about trading.
  #9  
Old 10-12-2011, 09:00 PM
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^

Although, the Admins could just be saying that so players assume that they don't want their feedback e-mail to be flooded with "Release Trading in Pirates Online!" topics.

They want us to send feedback about something else for the time being. And besides, they are also probably saying that because they are developing a very, very early stage of trading, so they don't want to get our hopes up so early right now.

We'd complain a lot more toward them if they announced that trading was coming soon and a year and several months later it still hasn't landed on the Test or Live servers. They did that mistake with the Kraken story chapter. Now, they don't even bring it up anymore in their blog posts.

So, they are thinking about it, believe me, this just their way of saying "We don't want to make any promises now, so it'll come much, much later on in the coming years." But they don't tell us that.

Don't fall for these tricks they do with their comments.
  #10  
Old 10-12-2011, 04:18 PM
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Maybe, I would just find it unfair for give-awayers, account sharers that get their wealth & items transfered off the account, people would be able to transfer things off their other pirates.
  #11  
Old 10-12-2011, 07:20 PM
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You can't say " looting is driving people away " because it's not. I would bet that about 1/4 of the people who play, play for loot. Also, there are even "looting body-types". Also, I know that the only quests i do are Black pearl and Ravens Cove. A lot of people don't like questing, so adding boring, long, new quests would be a waste to a lot of people.
  #12  
Old 10-10-2011, 08:34 PM
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Quote:
Originally Posted by lerzba View Post
I'm sorry, but you can not compare World of Warcraft with PotCo. You're getting this from a computer experienced guy and someone who has played over 100 games.
Actually, most of the comparisons were not against Wow, only the quest storyline was, to show that POTCO's storyline was not poor, because even the large games don't have amazing storyline.

I did compare to large games because, why compare to a small, horrible game?
There are not much to be learned from games that are unsuccessful, only those that are successful. I apologize if my thread was confusing, and made it look like POTCO was not a great game by comparing it to a much bigger game. That was not my intension of creating the post. I just wanted to fix the boring parts of the game by looking at others that are successful in this area.

I understand that there are a lot of children playing the game, but a lot of the game's players is also adults, as well as some teenagers. If POTCO excludes all these people from their considerations, they will lose a large part of their target market, which is not good for a business.

I'm making some comparisons and suggestions because I like the game, not because I hate it. I don't like WOW because the game was meant to be complicated, which is why I will never ask POTCO to have complicated gameplay like WOW.
  #13  
Old 10-11-2011, 10:44 PM
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Quote:
Originally Posted by lerzba View Post

WoW has hundreds of millions of players, .

Quote:
RuneScape was just a small little pixel game that 2-3 guys made in there house, and only a few hundred players played it, today it is one of the biggest and most popular games out there with hundreds of millions of players.



Not quite on both...
  #14  
Old 10-12-2011, 12:58 AM
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Here's what would encourage me to purchase unlimited again:

1) Release trading and allow us players to trade weapons, clothing, sailing items, and other stuff too.

2) Fix the horrible grind. You can't solo to level in this game. The defense for new pirates level 10-30 is just too low. Enemies, yellow or red tagged, deal a whole lot more on your character, forcing you to depend on another player for healing (in some areas). Plus, remove weapon rep cap. A boss enemy should not give 100 max rep like a regular enemy does.

(Those of you seeing values higher than 100 is because the game went insane and decided to add extra rep for random expectations occurring 24/7 within the program. Boss enemies give the same rep. It's broken.)

3) Fix PvP exploits. PvP is strong in this game, honestly. The combat system works so well with PvP, that a good amount of players don't fight just "standing still and taking hits". This is one of the many reasons that is keeping Pirates Online alive still.

4) Sailing rep. It's obviously way too low for how long it takes to travel from enemy ship to enemy ship. I'm sorry, but people have to have a bunch of free time to make "good leveling" during any sailing trip.

All the things and some others I don't think is "necessary" to post here, would make me pay unlimited for a while.
  #15  
Old 10-12-2011, 01:11 AM
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Quote:
Originally Posted by Ancient Mariner View Post

Not quite on both...
When I said 100 millions of players, I meant registered users, and even if I'm not correct the least players registered on RuneScape are 20 million, but why does it matter anyway?

And, what I said about how RuneScape was made, was true.

(7 year RuneScape Veteran)


- At Icestorm, I can agree with the first 3, but I think sailing rep is just fine, sailing is very fun, IMO cannon has to give more rep.
 


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