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Old Walk the plank?

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  #16  
Old 02-16-2009, 05:09 PM
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Exellent answers, my fellow pirates! I too agree that a "walk the plank" feature be added for the Captain/Owner of the ship.....for crew and non-crew to be booted if it becomes necessary. How do we convey this suggestion to the powers that be?
  #17  
Old 02-16-2009, 05:09 PM
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That would be a great option because when I board a flagship, after I grapple I shoot the captain but some noob always jacks the wheel (BLOODY PIRATES!) and steers me away forcing me to kill the captain and this lowers the chance of successfull raids.
  #18  
Old 02-16-2009, 10:51 PM
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There's always the old option of marooning low level trouble makers on desert islands. If they can't teleport they gotta sail to wherever they want to go--often times in dangerous waters!
  #19  
Old 02-16-2009, 11:03 PM
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Quote:
Originally Posted by Diego Birmingham View Post
There's always the old option of marooning low level trouble makers on desert islands. If they can't teleport they gotta sail to wherever they want to go--often times in dangerous waters!
Yep.....love doing that as well.....lol

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  #20  
Old 02-17-2009, 01:07 AM
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Ye can't maroon the scoundrels during a "Sink 100 ships without docking" challenge! (Maybe a couple hundred other reasons you might not want to bring your ship into port...) They can always use map to return to their port of call, so it isn't as sinister as you might hope.

The fact that anyone at any time can decline a crew invitation, is just weird. Why ask? Just add them to the crew - they can leave the crew if they really need to. Conscription gangs (navy or pirate) in the 1600s didn't exactly ASK if ya wanted to be in a crew...they just took ya. That practice goes way back, to before biblical times, if I'm not mistaken. Board a ship and defeat their crew? Prisoners are given the option of joining your crew, or walking the plank. But stowaways? If caught, they'd be conscripted into the crew to work for their passage, or made to walk the plank.
  #21  
Old 02-17-2009, 02:48 AM
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I think part of the reason that the crew works the way it is, is because "Crews" are not just the individuals on a ship. Crews go into battles on land as well. Often crews are used more to isolate chat groups as well. Crew bonus for all battling is part of the game. We must remember, this is a game, and not a real "Crew". When it comes to real crews, they generally stick to one ship.. whatever they call home. Personally I dont understand why it should be that complicated.

Im captain, your on my ship, I dont want you on it, leave now... or walk the plank. End of issue.

A scenario that they may be afraid of? Captain gets a crew on his boat, sails around fills the holds.. then boots everyone before porting and they get nothing for having helped.....
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  #22  
Old 02-17-2009, 03:20 AM
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Quote:
Originally Posted by OFxZeppers View Post
A scenario that they may be afraid of? Captain gets a crew on his boat, sails around fills the holds.. then boots everyone before porting and they get nothing for having helped.....
...and noone ever sails with that captain ever again. So what? (That is, I think I agree with you, not their possible scenario.)
  #23  
Old 02-17-2009, 03:43 AM
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Quote:
Originally Posted by Edward Edgemenace View Post
...and noone ever sails with that captain ever again. So what? (That is, I think I agree with you, not their possible scenario.)
Well, I just considered that one way a captain could take advantage of it. I would never behave that way, and you are right, a pirate wouldnt likely crew up with that pirate/captain again. Big D's pattern though seems to me is that they want to make the game in a way where younger players will not be frustrated, or disheartened.. even once.

But I think its better to let the captain boot who they please from their ship. They can from their crew, why not the ship as well. Even more so ship wise for that matter. Captains could do as I previously mentioned, however the cost of the action would far outweigh the gain. I think you get the same amount of gold irregardless.
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  #24  
Old 02-17-2009, 04:30 AM
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Originally Posted by OFxZeppers View Post
A scenario that they may be afraid of? Captain gets a crew on his boat, sails around fills the holds.. then boots everyone before porting and they get nothing for having helped.....
What good would that do? Is there some secret advantage to porting alone? I mean, there's really no point to booting everyone before you port. Unless your captain is just one of those people who is a jerk simply for the sake of being a jerk...

Personally, I wouldn't be too concerned about that happening, but I'd be royally ticked off if it did.
  #25  
Old 02-17-2009, 07:33 AM
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I'm not sure I agree with that theory...that that is why they did it that way. Trying so hard to dream up an excuse for why they did it so blatantly wrong, yes, I understand you are trying very hard to be kind, Zep. But that theory just isn't plausible. Even if someone did manage to annoy several people - they would just get reported or removed from lots of people's friends lists. Again, big whoop...there are several mechanisms already in place to curtail that sort of thing. As you point out, they could fix it, so that people who had to leave ship before it docked, still get their rewards (just as sailors would a century or two ago...a lieutenant sent to another ship would still get his share of the reward when he got home.)

But either way, your theoretic scenario is just too generous. If the scenario is played out in any manner, the result is the same: the person trying to do harm is the only one who could be penalized in any way (e.g. getting booted from their guild or losing lots of friends or getting a 72 hour time-out.) With no conceivable benefit at all from abusing it, I can't see anyone concluding that "walk the plank" might be misused.

Now, they might have had a technical reason, but not a logical-based reason. Since regular sailing is so different from SvS sailing (even though it shouldn't be) they might have figured out how to add it to the SvS crew code, but got confused by some old code they were afraid to touch, for regular sailing. The fact that they only did it half-way in SvS (for the wrong half!) could be the same sort of technical limitation...that is, the code complexity at the lower code level might cause instability. Pretty hard to guess at, without being able to see the code.

With only 24 hours in a day, I for one, can understand why they might have done "only SvS crews" as a test. But it is a shame, since it is needed so much more, for people who are not in crew.
  #26  
Old 02-17-2009, 01:42 PM
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Quote:
Originally Posted by OFxZeppers View Post
Personally I dont understand why it should be that complicated.

Im captain, your on my ship, I dont want you on it, leave now... or walk the plank. End of issue.

A scenario that they may be afraid of? Captain gets a crew on his boat, sails around fills the holds.. then boots everyone before porting and they get nothing for having helped.....
Unfortunately you have abusers on both ends of the spectrum. I really do not see the scenario of a Captain having the entire crew walk the plank after plundering being a common occurrence. Not saying somebody wouldn't do that, but IMO the percentage of troublemakers are much higher in the crew boarding the ship and not so much the Captain himself.

As you stated, being the Captain of your ship you have say over what happens...period. Sure it's nice to help a crew out if they need ships, but it is a privilege for them to be there. The crew should respect the Captain, grab a cannon and help sink ships as any good crew should. Causing a ruckus by grabbing the wheel, not listening to the Captain and talking smack are simply unacceptable and IMO are grounds for walking the plank.

As Captains of our ships we all take a risk when opening to the public. However, you would expect the crew to participate in a well behaved manner. I would say a high percentage of annoyance comes from people shouting "I need Navy Ships" and someone else yelling "No, I need EITC". This can go back and forth for a bit as you just try to maintain harmony and prevent mutiny.

After marinating in this overnight, I still feel as the Captain of your ship you should have more control over what is going on. Walking the plank was part of Pirates tradition.....why not add it to the game. Perhaps you set limitations as you can only use once per login (you shouldn't need it more than that). Although this issue with a crew member getting completely out of control does not happen very often (at least for me), when it does happen we need options outside of just reporting as it upsets everyone on the ship.

A "Captain sail only" option would also be great so others stop grabbing the wheel.

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  #27  
Old 02-17-2009, 05:06 PM
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Quote:
Originally Posted by akamystic View Post
A "Captain sail only" option would also be great so others stop grabbing the wheel.
People have been requesting WHEEL control for as long as I've played POTCO. People should continue to request it regularly, in my humble opinion. It would make "walk the plank" mostly unnecessary. As far as I know, the developers have always said "won't fix" to that request. *smoke comes out of ears*
  #28  
Old 02-17-2009, 08:45 PM
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Quote:
Originally Posted by Edward Edgemenace View Post
People have been requesting WHEEL control for as long as I've played POTCO. People should continue to request it regularly, in my humble opinion. It would make "walk the plank" mostly unnecessary. As far as I know, the developers have always said "won't fix" to that request. *smoke comes out of ears*
This would be such a nice option to have......uggghhhhh.....
I'll send in another request for it...perhaps if they continue to hear about it.....well, you never know. We can only hope.

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  #29  
Old 02-17-2009, 11:02 PM
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I agree that the Captain should have control of who has access to the wheel.
  #30  
Old 02-18-2009, 12:41 AM
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Great arguments, however I agree with aka.

I personally like to actually control my own ship, and i like aka's "Captain Sail Only" button. Big D needs to give the captains more power, after all, they are the boss. They deserve more power.

I once got stuck inside Port Royal while trying to port, so I decided to invite some people from public. I know this sounds like a mistake, however I tried my best not to let them touch the wheel. However a silent-but-vicous pirate took over my ship when my game crashed and drove it out of Port Royal and used my poor War Sloop for a task or something. When I came back to see what damage he did I saw that he took over the wheel. Typical behavior, however I noticed that the people on board didn't say a word about it. To deal with this I just made them fight the colossus without my help.

Really, who is so desperate enough to steal someone's ship for their own desire? I don't trust a whole lot of people to steer my ship, unless I need cannon EXP. You would at least think someone would speak up, but nooo.

I know this is just a game, but really you would think people are more nice out there.

The only dowside to more power is the people who have the power. Some people go crazy with power while others are generous with it.

All in all, the ship design is obsolete. Can't wait for create-a-ship, right? I wonder how the same ship-stealers will react. If trading ship parts comes out, "Hey gimme that piece now!"

Right now, this is me:


Like aka said, the only way this can be fixed is if they see what the pirates really think about this public crew situation. It's not like I'm forcing you to e-mail them, though, just getting a point through. I'm not sure I'm at the point where I need to tell a Mod about this nuisance.

 


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