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Old Take Cover

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  #16  
Old 01-10-2008, 02:07 PM
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  #17  
Old 01-13-2008, 12:03 PM
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Went out today to test my newly 1 point in Take Cover. I found it blocks just cannonballs, not the Flaming or Lightning kind. Since that rouge 1 single (or triple shot) usually kills me when I am fleeing, it could work for me. I will have to test more.
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  #18  
Old 05-08-2008, 04:07 PM
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I think it is very helpfull. I just got the skill yesterday and saved up a point to increase it. I was facing a marauder and wondered how it worked. I went strait up to it and if fired a firebrand brodside i used take cover and about 90% of the damage was blocked. I have a war sloop and it should of been at half health after that but it was only 1/10 damaged taken. I love it!
  #19  
Old 05-08-2008, 04:29 PM
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Quote:
Originally Posted by Buccaneer_Lords View Post
Went out today to test my newly 1 point in Take Cover. I found it blocks just cannonballs, not the Flaming or Lightning kind.
I found it useful against all attacks when properly timed.

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  #20  
Old 05-08-2008, 07:00 PM
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Same here, like I said before about it. We had a war sloop race, my friend came up on a rev, he sunk by its lightning. I came up on the same ship and used take cover...I won the race
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  #21  
Old 05-09-2008, 12:37 AM
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Is there any reason to invest more than one point though? One sounds like a really good investment actually, though I do need reasons to invest more.
  #22  
Old 05-09-2008, 12:57 AM
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Quote:
Originally Posted by League View Post
Is there any reason to invest more than one point though? One sounds like a really good investment actually, though I do need reasons to invest more.
I wouldnt put more than two on it. One is likely sufficient... Timing of its use will vary its effectiveness, the more points, the longer it stays in effect, and thereby more effective.
BUT, i would never put more than 2 on it myself, and only have 1 on my current pirate. I have started saving skill points and using them only as I see them required. I dont want to be hasty about what I assign them to.


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  #23  
Old 05-09-2008, 06:49 AM
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I have 2. It lengthens it by 2 secs I think. Not worth more points IMO.
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  #24  
Old 07-14-2008, 09:41 PM
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Im unsure too.. but I thought I'd let you know that I recently added a second skill point to Take Cover. I was really disappointed when I saw all it did was add 2 seconds to the time!! So now, it lasts 12 seconds rather than 10. Anyone know what additional pts will add to it?
  #25  
Old 07-15-2008, 02:34 AM
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Add more seconds in measures of two or less.
  #26  
Old 07-15-2008, 05:41 AM
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I have two skill points in take cover and that is all I am going to put into it. It does work but timing is key and recharge takes to long.
  #27  
Old 07-15-2008, 05:56 AM
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i really dont think it does anything, just kinda mimizes damage
  #28  
Old 07-25-2008, 07:55 AM
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Quote:
Originally Posted by Lady Venus View Post
Im unsure too.. but I thought I'd let you know that I recently added a second skill point to Take Cover. I was really disappointed when I saw all it did was add 2 seconds to the time!! So now, it lasts 12 seconds rather than 10. Anyone know what additional pts will add to it?
Rank 3 is 15 seconds which is what I got. Not sure what Rank 4 is, probably 17 seconds or something. My guildmaster has it maxed at 5, and its 20 secs.
  #29  
Old 07-25-2008, 02:16 PM
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I think I am going for the one point in this. Basically what you need to go through bb anyways. Now with pvp out we can start to really see maybe what some things do. Soon as they anounced ship pvp I went and mastered another character. Now sorta thinking maybe five points in ramming speed or something might be nice. I don't see much effect of slight longer take cover.
  #30  
Old 08-01-2008, 09:57 PM
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I was running away with 7 royals on board and practicall zero hulkl left when an ogre fired a broadside so just before they hit i activated take cover and i still sunk it does nothing totally useless......
 


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