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| Dead Polly Closed, old, and discarded polls |
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| View Poll Results: what should be the max notoriety for pirates? | |||
| 40 .... fine the way it is |
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15 | 11.81% |
| 60 |
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14 | 11.02% |
| 80 |
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24 | 18.90% |
| 100 |
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47 | 37.01% |
| 120 |
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0 | 0% |
| 300 ... thats a dedicated pirate |
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27 | 21.26% |
| Voters: 127. You may not vote on this poll | |||
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#1
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100 seems about right to me but yet it would be difficult to get up there
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#2
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0 will be kewl
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#3
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You can't put it too high unless you add more high level enemies and new areas and quests. A better idea is with each lvl past 40 you get another weapon point to drop into your weapons skills along with some new islands and enemies
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#4
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I went with 80, though I think that might be a bit high even. The game dynamics, I don't think could handle that, twice as much as it it is now. As it is, in the 30's you can kill the biggest stuff out there.
So for something from 40 -80 would require complete new critters, and more skill points, basically a entirely new game. Adding a complete new game on top of the lag we have now, don't even want to see the lag with that. |
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#5
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I think 60 would be nice for starters as well as opening weapon lvls to help achieve this. With the way notoriety needed to lvl goes up each time it would take alot more rep to go from 40-60 than from 1-40.
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#6
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100 for me too! =) 100 seems to be lucky
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#7
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300 for me because youll kick anythings but and the health will be huge and invincible and youll be invincible
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#8
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I don't think there should be a maximum, but if there is it should be somewhere in the 100's place, becuase soon enough, A LOT of us are going to be at 40 notorirey..
This is why I love POTCO, there is simply always, something to do! |
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#9
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you people dont get it
for those of u saying 300 bc u will be invinsible youre wrong! why? - for YOU to get to noto 300 potco would HAVE to release more enemies levels 41-300 SO the new enemies can still kill so NO you wont be invinsible for those of u saying you cant get past 40 - well obviously its common sense people raise noto cap raise weapon caps make more quests! you cant expect to achieve noto 300 with weapon cap at 25? hello weapon caps would nee to be raised to 50 maybe even 75! and new quests would have to come out giving you more rep |
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#10
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I actualy do get it.
I see it as, if you set the cap at 100, then we are basically DONE when we hit 100, like it is when we currently hit 40. The logic of selecting 300, is that the game continues longer for that pirate period.. It has nothing to do with being invincible, invisible, or any of the like. Its prolonging the time that a player has before they start over again, and play the same game over again, and again and again. Most games I throw or give away once finished. Im stuck at level 40, and im basically finished other than "replaying" the game. If they dont fix it soon, i'll be leaving, because i've played the game over and over, and I can go no further, whats the point in continued playing? Ok, now if they raise the cap, the higher the raise it, the longer the "lifetime" of a pirate.. PERIOD. Sounds to me like your concerned about the game becoming too HARD due to high level enemies they would have to incorporate. I call this a "Challenge". |
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#11
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Quote:
If they revamp it so that the lowest level running around on Port Royal are EITC assassins, Urchinfists, and Mollusks, then no. |
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#12
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Quote:
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#13
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#14
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You you kind of have too in order to survive.. but then even if this was bumbed to lets say 300, lowers level folk could just team up with a levl 300 and could easy get higher levels.. just wouldnt be the same..
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#15
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Quote:
The really BIG limiting factor is the max of 100 rep per enemy (barring double rep and crew bonuses). Right now, a level 10 guy with a doll can get 100 rep for killing a level 18 navy guy. Does it make sense to up his danger level by taking on a level 40 Urchinfist, knowing that the thing does enough damage in one punch to kill him? All for the same measly 100 rep? So while having someone let you rep-leech is easier, it's not really less dangerous. ESPECIALLY now that enemies will up and attack a secondary target. Additionally, the rewards aren't proportional to the danger. If it were, you'd see guys jumping multiple levels on a single kill assist. |
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