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#1
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Erm, moving on. Perhaps what we could do for meetings would be similar to what I do with my guild. In the Sorcerors, we have monthly checkups, the last Saturday of each month. Perhaps we could do something similar in the Conclave?
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#2
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crest i meant the specific pirates in the guild the conclave also davy that sounds like a great idea with events in between right. and speaking of events
this is an announcement of an upcoming event an solute to veterans and active duty members of the United States Military. The event will start at 10:00 eastern standard time 9:00 central 7:00 pacific. We will be having a how ever many gun we can get solute to veterans and active duty members of the United States Military. we will be firing our bayonets and muskets (single barrel pistol for basic members) out towards sea every half-hour on the half hour on tortos tortuga. all are welcome to attend just be nice and respectful towards those who have served. this event will also be held on Friday at seven and ten eastern Saturday at 6 and 10 eastern. please come whenever you can. I'm hoping we can get at least 21 people there so we can have a 21 gun salute more people would be better. happy armistice day |
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#3
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21 gun salute is to welcome the Presidant to the officer is it not? Still a good idea tho. and 10:00 morening? or at night?
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#4
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at night also it is used for a lot of things but probably that. also as many people as poseable.all times p.m. and also at ten am Saturday
Last edited by Countainer7b; 11-12-2010 at 03:31 AM.. |
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#5
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Name of Guild: The conclave legion
Guildmaster:Billy Pirate/Representative to be sent in: Billy (different one) Size of Guild:10 members (subject to change) How Old is Your Guild? 19 days Do you agree to follow the General Rules and Guidelines of The Pirate Conclave? (Mark yes or no with an "X") Yes: X No: del don't ignore this agian!!!!!!!!!!! Last edited by Countainer7b; 11-14-2010 at 12:36 AM.. |
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#6
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again this is why i posted that it maybe hard but all guilds wishing to join must be on the forums and at least seam to be a good guild other than that it makes sense not that i think about it would be wise for the way there is nothing to fake. also del have u read this post
Quote:
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#7
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i was thinking and thought i would write a basic set of requirements for joining the conclave
1 guilds wishing to join must not have engaged in guild warfare that involved the use of spies or directly destroyed another guild through such means 2 guild is not currently involved in warfare with a guild currently in the conclave 3 is willing to accept the rules of the conclave any suggestions are welcome these rules aren't official but are pretty much common sense rules |
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#8
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i don't think the Conclave should control what your guild does and doesn't. I'm not saying i support warfare against guilds or that i don't but i don't think outside things with the guild need to be a big deal. It would take up too much time trying to get background info on guilds wishing to join not everyone is always totally honest....
we should only have rules for what happens during the meetings and events and such... And besides why would a guild want to joint eh Conclave if an enemy guild is already in it? |
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#9
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I really don't care about the past of a guild, or how they choose to involve themselves with non-Conclave members. All I ask from guilds is that they do not drag conflicts in to the Conclave.
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#10
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I for one Agree.
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#11
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Indeed I have. Just stop waving it in my face. I'd like to contemplate it over.
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#12
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I do believe that it is important to monitor what guilds come into The Conclave, however I would prefer if we didn't interrogate every guild, and send in representatives, and all that junk. Just a few simple questions asked to the guildmaster of the guild wishing to join will do. Just questions such as "How old is your guild?" "Has it had any negative history?" "How many members?" and a few other basics like that.
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#13
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i agree with davy we should ask the gm and if there are concerns a few members to see if we should accept the but nothing to extreme to make sure they don't cause trouble within the conclave also del i just wanted to make sure u ignored it the first time i posted that.
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#14
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Well mates, Thanksgiving be fast approaching ![]() A time fer all us pirates to come together ![]() And give thanks for Our guilds ![]() Our friends ![]() And each other! ![]() Course, we be doing this pirate style! ![]() On Wednesday, November 24th, I'd like to invite all members of the Conclave to join us for an afternoon of games, partying, and celebration, in the piratey sort of way! We'll start up with a classic twist of the game Cowboys vs. Indians, which is what I like to call Pirates vs. Skeletons (information on how to play located below.) After a quick party and resting period over at the King's Arm on Tortuga, we'll be setting off on a couple of plunder runs, terrorizing those yellow-bellied Navy and EITC ships that pass along the trade routes! And who knows? We might just add in a few surprises during the party.... but you'll have to come and find out! What: A Pirate's Thanksgiving! When: Wednesday, November 24th, at 4:15 PM Eastern (3:15 CST, 2:15 MST, 1:15 PST) Where: We'll be starting at the Padres docks, on the Estubia server. Who: All Conclave members Again, all pirates are to remain on their BEST BEHAVIOR! Failure to not disrupt the event may result in that pirate's guild being reprimanded. How to Play: Pirates vs. Skeletons is located at the bottom of this post. Hope to see ye there mates! Have a safe and happy Thanksgiving! ![]() ----------------------------------------- On a further note, I have overviewed the guild and decided to allow Dark Past to enter the Conclave. Welcome mates! Code will be sent shortly. ----------------------------------------- Pirates vs. Skeletons Overview: A convoy of pirates, carrying some fine barrels of rum recently plundered, have just landed on the island of Padres Del Fuego in hopes of celebrating their good fortune. However, a group of rogue skeletons have scavaged their way out of the cave system of the island, and are looking for some fresh rum to quench their DYING thirst! The pirates have to escort their precious, precious rum to the Skull's Thunder Tavern without losing the majority of their cargo... or their crew. How to play: Everybody will be broken up in to two equal teams: Pirates and Skeletons. Level is not important, but a doll is necessary. The pirates will start at the farthest northern point of the island, by Gunner's shack. The skeletons will start at the base of the bridge leading to Fort Dundee, by the gypsy cart. The pirates need to be able to get their ENTIRE team in to the Skull's Thunder Tavern, while the skeletons need to get every single pirate tagged with their doll. When a skeleton "tags" a pirate, they need to attune them with their voodoo doll (healing would be good too, to point out the tag was made.) After being tagged, a pirate is frozen in place. Another pirate can come along an unfreeze the pirate, by tagging them with their doll. Two frozen pirates CANNOT unfreeze each other. After two rounds, the teams will switch roles. Other Rules:
Last edited by Captain Del; 11-24-2010 at 06:54 PM.. |
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#15
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Arg!!! I won't be able to make it... I'll still be in class :P. Erm, if you want me to make it, could you move it maybe an hour or so forward...? Then I should be able to make it. I mean, don't go to the bother of changing everything just for me if its going to be too much of a hassle.
Also, for Pirates vs Skeletons, can I use a doll with Evil Eye? |
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