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#1
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I just let him shoot a couple of big ships that i know my ship cant take at one time then tp to any port, and laugh as i watch my ships health go down from my sea chest. MUAHAAHAHAAHAHHA!!
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#2
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I think the deny / accept on people teleporting to you is probably one of the better ideas for helping control stowaways. Not only for ships, but recently I was with a guildy that was showing me something in tight quarters with many higher level enemies. Then I got the message that (noob_friend_01) is coming to visit you. I just told my guildy I didn't invite them, waited for noob to get there, then told them now wasn't a good time.
Sure would have been nice if I could have just denied them off the start. There are some helpless noobs that I keep around to help out from time to time. Cause random people did that for me. But there are times I have to work on myself to stay ahead enough to help them out. Deny / Accept I believe works well because it can't be used for MORE griefing (referring to a captain walking everyone off the plank, taking all plunder for himself). BUT it also doesn't solve the problem of letting your crew members have people TP to them. The bottom line would still have to be 'know your crew' I normally don't start a crew until I've talked to everyone about it, then we'll meet at a port and crew up. There may be a lot of children or griefers, but there should be some type of defense for people with common sense. For now, if I'm in anchor range and it happens, I'll do the loading screen trick mentioned above, if out at sea, I *may* give them a chance to join crew, if not, I'll ask them to leave nicely, if they don't, I'll threaten a petition, if they still stay, I'll maroon / petition / switch servers. As far as the person who had a smaller vessel firing on 'their' enemy ship - well, it's pirates, it's competitive, I look at that as fair game. It wasn't just Pirates vs loot ships, it was pirates vs pirates vs pirates to be able to be vs loot ships. I'm sure there were pirate rivalries, it comes with the life style. But from a game / real life aspect, I'd probably send a whisper asking them not to fire on my ships again, or just sail to another area. I'm probably too nice. |
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#3
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I got this a while ago, What did i do?
SAy i made a deal with jones, and that the kraken was coming after me, also that the kraken deletes ur char. He left
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#4
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my opinion of stowaways is this:
in real life, there were stowaways....for whatever reasons they had, they showed up, were never wanted and usually caused trouble....thus we have the same problem with stowaways. Walk the plank is an excellent solution....and marooning them as well... but what I think would be sterling to add as well is a brig on the ship to lock them into until such a time we can do one or the other !!
__________________
Eagles may soar, but ferrets don't get sucked into jet engines |
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#5
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Whenever I have a stowaway, first I ask them nicely to get off of my ship. If (and usually when) they don't listen, I yell at them and threaten to report them. Sometimes, even that doesn't work, so I get a friend to come follow me and challenge them to PvP. Works every time, especially because they're n00bs who think they can take out a level 30+
![]() I refuse to let these "leeches" gain any gold from MY work when sailing, so that's why PvP is the best option for me ^^
__________________
![]() Shadow Cat - Notoriety 42 |
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#6
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Leeches
I had a lvl 23 leech onto my ship last night. Was an unlimited member and not just a n00b. He was not in my guild or on my freinds list. I think he targeted me while I was out to sea. I was not in a dangerous area and he didn't cause problems but still, it was my ship and I could do nothing about it. (not like a could maroon him and nothing I could do would kill him as he outleveled me big time. Only lvl 14 here.)
There are way too many loopholes to get on a ship. When I invite a person to my crew, that does not mean I invite all of that persons freinds and guild mates too. But since they can teleport to him then that is what can happen. It is my opinion that you MUST be on the crew in order to stand on the deck. If you try to go to someone on a ship and you are not on the crew, then you will not be able to go. You should get a message that you cannot teleport unless you are on the crew. If it is your friend or guild mate and your crew, you will have to take the extra step to add them to your crew so they can get to you. If you are on someone elses crew, your friend will have to wait until you port so they can teleport to you on land and then the captain can invite them to the crew only if he/she wants to. The walk the plank option sounds good at first, but it can be abused. What happens if a captain invites a crew, goes out at padres and fills up the cargo hold, then kicks everyone off the ship when they have like 5 or 6 royals and keeps all the loot. Not fair to the crew that helped make it happen. For any bad crew members that you decide you don't want on your ship anymore, I feel you should need to port to remove them from the crew. Once removed, they will be unable to get back on your ship no matter what. They will get the normal share of the booty for that trip, but you did invite them and it is only 1 trip. No big deal. I do like the brig option. Maybe make the captain have the option to send a crew member to the brig. Say you invite someone that does their best to engage as many war ships as possible and won't listen to your rules. Instead of having to port right then to get rid of them, you send them to the brig in your ship. They stay there for the rest of the voyage and cannot do any more harm while you and the rest of the crew continue to fight. When you port, he gets his full share of the take (to keep captains from abusing this to get more gold by sending the whole crew to the brig before porting). Then you can remove the person from your crew back in port and get back to sailing. |
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#7
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I am swiftly learning there are two sides to the stowaway problem. Stowaways are a pain on the one hand, on the other hand, 'goto' is a powerful tool as I learned last night.
Our guild was out sinking any ship we could find that wasnt already being fired on over level 20 on a war frigate. We 'tagged' a revenant and got turned head on to it. About that time, a little light frigate pulled up next to us and started shooting at the ship, presumeably to leech some rep. He wasnt high enough in level or in a big enough ship to solo the revenant, so he decided to leech off our kills in safety. Being the nice guy I am, I left my gun and TP'd to his ship in order to pilot his ship to safer waters. I TP'd back to my own ship after delivering him far, far away from where we were fighting, closer to ships of his own level. I didnt try to get him sunk, I just made it perfectly clear that I would not allow him to leech off us. We didnt see him the rest of the night. The ability to TP to anyone you can click on can either be used to enforce a 'code of conduct' or as a griefing tool. 'Fixing' it will take care of some problems and make other problems worse. |
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#8
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if he knew better all he had to do was remove you from steering
which as captain he can do. Quote:
__________________
Just play the Game.
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#9
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Stowaway vs friend of a friend
I must agree that it is frustrating to have a stowaway just pop up on ones ship, and I'm all for marooning on Cutthroat/Padres or forcing them to walk the plank! But there are times when you do want/need more crew members, and if they ask nicely, or one of your current crew invites some one to help out, then that's all well and good.
The problem lies mainly with people's manners, or more specifically, their lack of manners. I think that it's perfectly ok for someone to come aboard and politely ask if they can join your crew. As a matter of fact, I have done it myself; when a friend of mine was sailing with someone I didn't know I teleported to my friend aboard the ship, and then, before I touched anything, I immediatly asked the captain if I could join the party, so to speak. The captain graciously agreed, crewed me, and I sailed with them for the better part of an hour; I got lots of gold, and leveled up my cannon skills to boot. However, had the captain said no, and asked me to leave, I would have thanked them, and left like they had asked And if a crew member of mine has a friend that they want on board, then they ought to ask before inviting them, it's only polite. However, if I'm short on crew I probably won't say no to another good gunman! But there are times when I would; for instance, I had one person tp to one of my crewmates and try to take my ship from me, when I took it back all he did was whine about wanting to sail. When I foolishly allowed him to take the helm, he immediatly sunk us with a nearly full cargo hold! I do agree that there ought to be a system in place to get rid of bad stowaways (The plank and the brig are both phenomonal ideas, and should both be implemented), but at the same time, there are some good stowaways out there, and they should be given the chance to prove themselves worthy to join your crew. Just don't be so quick to judge them all as ****roaches!
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#10
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Leech off your kills? What gives you any right to say what ship can fire at another ship? Seriously? If he decides to fire at a ship that is WAY past his level, so be it, let him take some fire and end up in jail.
The STOWAWAYS are the problem here, and I'm not doing a very good job at being nice to people that tp to others on my crew and just take over the ship. Firing at everything and steering when I'm at my cannon. I seriously have lost my nerve with everyone between lvl 3 and lvl12 it seems that CAN'T READ THE TYPE ON THE BOTTOM LEFT OF THE SCREEN. Seriously people, open your eyes and read what the captain or your friends are writing. I've stopped sailing because I can't stand these stowaways anymore! I will try the "marooning" but don't think it settles everything. Someone quoted "The walk the plank option sounds good at first, but it can be abused. What happens if a captain invites a crew, goes out at padres and fills up the cargo hold, then kicks everyone off the ship when they have like 5 or 6 royals and keeps all the loot. Not fair to the crew that helped make it happen. " I completey agree that this COULD happen and would if there weren't guidelines in place. The BRIG idea is great. Place the stowaway in there and they could either stay until the ship ports (with no gold) or tp out and find another ship. |
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#11
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If you find that some people aren't listening, try chatting with the + sign in your chat box. Some childrens accounts have parental controls, and might not be able to see what you're typing.
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#12
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Exactly right. the Stowaways are the problem. Game mechanics arent boarding your ship, people are. (none of the following is directed at 'you' personally, I am using 'you' generally.) Ok, *poof* your wish is granted, in a surprise update, ship captains are given the ability to eject non crew members from their ship, absolute power. Good, the griefer players can no longer board your ship willy-nilly. Does that sound good to you? solve the stowaway problem and now you can go back to the high seas in peace and quiet? Uh-uh. See, as a griefer, they are looking to have fun at the expense of yours. The griefer follows you around, every time you get ready to board a flagship, the griefer has fun sinking your target with firebrands. He already knows there is not a thing one you can do about it. Maybe instead, the griefer puts his ship between you and the flagship, so you just plain cant board. What can you do about it? You cant TP to his ship and take it over, sailing it out of your way. Sooo, you come on the boards and start a thread about 'Getting rid of a Blocker' Your enjoyment of sailing the high seas is once again ruined. As of now, there are ways of dealing with griefers in most every situation (including stowaways). I am just saying, changing one game mechanic to allow, or disallow, a behavior also opens doors to allow a different behavior that players will have *no* way to combat. Anyone that has played MMO's for any period of time know that 'fixing' game mechanics is a never ending circle. |
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#13
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If they can't see what I'm typing, now I'm really getting frustrated for nothing....
What does the + do? |
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#14
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It filters the chat for accounts with parental controls. If you're whispering to someone with parental controls, it'll put the + sign there automatically.
Some adults have problems with their chat also, because somehow their account was flagged as a childs account. So if they're not listening, I would try that first ![]() However some could just be ignoring you lol
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#15
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The ones that ignore me are the ones that frustrate the **** out of me! I'd rather go vet farming on KH for 4 hours than deal with an annoying stowaway for 20 minutes!!!
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