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#31
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My highest pirates are 21
(1/5) Shoot (3/5) Round Shot (1/5) Chain Shot (1/5) Grape Shot (4/5) Firebrand (5/5) Thunderbolt (1/5) Explosive (2/5) Fury (2/5) Rapid Reload (1/5) Barrage (0/5) Shrapnel Is that 21? lol
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Alex Parossa-40 Alex Parossa-28 more to come!
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#32
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I'm on rank three for round shot and can get only 652 at the most. Or does it mean at the most at rank five? Sorry I don't udnerstand how a rank one round shot is better than my rank three. All my cannon build is teh same. I'm saving skill poiints. Round shot rak three and fireball rank two and all the others are rank one. |
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#33
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#34
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So I guess I'm stuck between 3 different builds. Which one looks the best in everyone's opinion?
Build 1 Combat Skills 3/5 Shoot Ammo 1/5 Round Shot (default) 1/5 Grape Shot 5/5 Thunderbolt 5/5 Fury Passive Skills 5/5 Rapid Reload 5/5 Barrage 1/5 Shrapnel 26/26 Build 2 Combat Skills 4/5 Shoot Ammo 1/5 Round Shot (default) 1/5 Grape Shot 5/5 Thunderbolt 5/5 Fury Passive Skills 5/5 Rapid Reload 5/5 Barrage 26/26 Build 3 Combat Skills 5/5 Shoot Ammo 1/5 Round Shot (default) 5/5 Thunderbolt 5/5 Fury Passive Skills 5/5 Rapid Reload 5/5 Barrage 26/26 Build 3 seems to be the least likely option that I would choose because I plan on PvPing and Grape Shot sounds like its a skill well needed. I guess the only question left is this: Is... Shoot 4/5 > Shoot 3/5 + 1/5 Shrapnel? From reading other posts it seems that the DoT effects in this game is quite useless for most of the weapon skills but I am not sure if it holds true for Shrapnel. The machine gun cannon fire does sound kinda cool though
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#35
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I personally put 5 in shoot, and 5 in reload.
Regarding 5 in "Shoot". Your timing your shots with regular cannon balls, it may seem adequate, but the effect is generally more dramatic in my experience on the other forms of cannon shot. Similarly 5 in reload is a must as well. (IMO) I try to hold off on applying points to Schrapnel or Barrage as I believe these also effect grenades and should be left alone until grenades are mastered (the hardest item to master). |
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#36
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I'd liek to ask.
How can someone with a round shot of rank two have 450 to 900 damage while my rank three round shot can only do 370 something to 650 + something. Sorry but it seems impossible to have a rank two to out damage a rank three. |
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#37
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Does Fury shoot a lot less as rapid as regular Round Shot? Is that why 5/5 Shoot would be needed? In response to holding off points, I understand waiting until everything is maxed to sink points into any skill that increases damage. I'm loving being able to sink some points early on into Shoot and maxing Rapid Reload to increase my overall damage, not my damage per shot. |
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#38
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One thing that applies to the SvS (and NPC battlers). Hitting the same spot multiple times increases your score and damage. Hit 3 different spots, it spreads out with smaller numbers. Shorten the frequency between shots, shorten the distance between where the shots strike. Different cannon shots have different reload/firing rates. Even with lightning being one shot at a time, I found that "Shoot" still helped it. |
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#39
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It seems some people have decided that a rank one shot can do more damage than my rank four shot.
How is it that mine says I can only do 300 to 600? It seems funny to me. I still haven't gotten an answer, not to be rude. I've noticed people putting 450-900 for shot. Sorry but shot can do less than 450. Mine does only 300 to 600 at rank four which seems funny when someone's posting taht their rank one shot can do more damage. Am I the only one confused here? Because my round shot can do 900 damage. Sorry i'm jsut confused. |
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#40
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What I have What I wish I had, now 4/5 shoot 5/5 shoot 3/5 round shot 4/5 round shot 1/5 chain shot 0/5 chain shot 1/5 grape shot 1/5 grape shot 1/5 firebrand 0/5 firebrand 2/5 thunderbolt 1/5 thunderbolt 1/5 explosive 0/5 explosive 2/5 fury 0/5 fury 5/5 rapid reload 5/5 rapid reload 4/5 barrage 5/5 barrage 2/5 shrapnel 5/5 shrapnel So the only two ammo types that aren't infinite would be grape and thunder; nothing can substitute for them. Higher than rank 1? Bah. More damage, when the goal is to stun? More damage, when the goal is to bring that Juggernaut TO ME? More damage, when the goal is to harass a ship that is running away, by snapping its mast? It's just that at some point, I had a realization about the "special ammo" types - all that running around to restock, was running around for the sake of running around. The "weak" ammo isn't so weak...its damage is a factor of your current level. And you get three separate chances to hit, instead of just one. By the way, my rank 3 round shot deals "338 to 675 damage" but I've never seen anything greater in magnitude than "-360" in SvS, without Open Fire (usually WAY lower, like "-288" or "-24".) For NPC ships, damage is almost always "-482" for each cannonball; "-964" with open fire. The "people" listing 450-900 damage for rank 1 shot, probably was looking at maximum NPC damage while under Open Fire. If instead, they used the skill panel numbers, I'm sure it would indicate something more palatable for you. |
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#41
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The 450-900 confused me as my round shot can only do 600 something at the most.(what a lie!) It says that's the most while I can do about 800 damage using it. As far as explosive. It's gotten me out of getting sunk twice now. But the waiting so long is what gets me. If it could shoot farther and you could hold more of it at a cheaper price I think it would be one of the most liked amos. |
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#42
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-=Combat Skill=-
(1/5) Shoot -=Ammo=- (5/5) Round Shot - 450 to 900 damage Maxed (1/5) Chain Shot (1/5) Grape Shot (2/5) Firebrand (5/5) Thunderbolt - 1050 to 2100 damage Maxed (1/5) Explosive (5/5) Fury - 855 to 1710 damage Maxed -=Passive Skills=- (1/5) Rapid Reload (0/5) Barrage (0/5) Shrapnel (26/26) Total |
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