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Old [Guide] Ship PvP

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  #1  
Old 07-29-2008, 04:08 PM
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Quote:
Originally Posted by Rackat View Post
Chris, great guide! Props!

Under the heading "Choosing a ship", you have written the following:



I would disagree slightly. I do more damage with my Light Sloop than my War Frigate or War Galleon. I think a lot depends on sailing preference. It is very easy to sail in between the big ships with little damage while still inflicting damage. Especially if you have one or two cannoneers with high level cannons. For over two hours the other day I was the highest bounty with the smallest ship. Just something to think about.
Couldnt this also be tough to really determine, the # of crew and thier capabilities would make a major difference. You have to get close before you can use that advantage. Some people cant hit light sloops at distance regularly.. I can, matter of fact, I dont understand why others cant.
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  #2  
Old 07-29-2008, 07:57 PM
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Hmm yes this brings up a contriversial point the "best ships" are made of what i believe is several parts

1. Sailing Skill - person whom is sailing the ship and their skills to out manuver and use the skill points in a smart way
2. Crew - the larger the crew the more firepower ect.
3. Cannoneers Skill Lvl - this is the lvl of each cannoneer obviously the higher the skill lvl the better but also the accuracy and aim of their cannons
4. Lag - Some of the best sailors out there or the best cannoneers out there may have the worst lag therefore making their movements slow in larger battles

thinking this over i have in a way decided the ships have little impact on how well a team does bc like u say 2 AMAZING cannoneers and 1 Awesome sailor on a light sloop could take down a War frigate with 12 crew mates.
  #3  
Old 07-30-2008, 12:51 PM
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Quote:
Originally Posted by Chris View Post
Hmm yes this brings up a contriversial point the "best ships" are made of what i believe is several parts

1. Sailing Skill - person whom is sailing the ship and their skills to out manuver and use the skill points in a smart way
2. Crew - the larger the crew the more firepower ect.
3. Cannoneers Skill Lvl - this is the lvl of each cannoneer obviously the higher the skill lvl the better but also the accuracy and aim of their cannons
4. Lag - Some of the best sailors out there or the best cannoneers out there may have the worst lag therefore making their movements slow in larger battles

thinking this over i have in a way decided the ships have little impact on how well a team does bc like u say 2 AMAZING cannoneers and 1 Awesome sailor on a light sloop could take down a War frigate with 12 crew mates.
Set up:
Me: lv35 Noto; lv16 sail; lv20 cannon
Crew:
lv40 Noto; lv25 sail; lv25 cannon
lv10 Noto; lv3 sail; lv6 cannon

We put the lv10 on the wheel and went to work. Scored 25 kills in a Light Sloop before we decided to port and rest our fingers. Took out three War Frigates with minimal damage while all of them were trying to take us out. They all had at least three crew members.

Our advantage:
My oldest son was the lv10 and with him sitting next to me on his computer I could give him sailing instruction/direction while in battle. A Guildmate was on the other cannon so we knew each other's tendencies. It was fun watching them get mad and start sending their fleet after us.

I can hit light sloops usually 9 out of 10 times, and I wonder why more people can't seem to. But, then again, I actually practice on the Vipers and Ferrets. It helps when you fight larger ships because it teaches you to hit a small target, which when you are fighting a larger ship you want to hit the same spot over and over. The reason is to cause more damage and reduce the outer hull armor.
  #4  
Old 07-30-2008, 03:24 PM
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Thats actually a REALLY good tip
  #5  
Old 07-30-2008, 04:44 PM
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I used a light sloop last night with just myself and sunk an incredible amount of ships. I loved it. My friend Brac gets made fun of for using a sloop so I made him proud. They are so hard to hit and if you get in just the right spot and follow their movements it's nigh high impossible haha...
  #6  
Old 08-03-2008, 01:40 PM
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I pick the size of my ship to match the number ive got wanting to use cannons?
I have noticed that the computer screen settings and size can make a big diff in how easy or hard it is to hit a lite sloop? When im playing alone(and for me that is playing two pirates at the same time with maxed sailing and cannons) that i take a lite sloop most of the time. Ive got 6 war frigates and 2 war sloops, so ive got diff choices.(that counts test and live ships on two accts). I think the pvp ships has turned boring very quickly, at least on test you could build your "Infamy" a.k.a bragging rights. To wrap this up if you see a lite sloop "Storm Hunter" go ahead and jump on it and maybe it will help you decide if its easy or hard to sink a lite sloop........ ;-) .......later...... ........... ice
  #7  
Old 08-03-2008, 07:00 PM
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What about the Privateer Rank ????
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  #8  
Old 08-05-2008, 05:00 PM
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ok i am going to update the first post alot today with new information however there are some areas which i need help they are

Points - how do you get these every ship you sink? the size of ships you sink? ect.

Ranks - how do you move up ranks?
  #9  
Old 08-05-2008, 05:26 PM
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are ranks available? where would one go to check this?
  #10  
Old 08-05-2008, 06:28 PM
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No I just want to check if anyone has new informations about Privateering Ranks..
Sorry :s
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  #11  
Old 08-05-2008, 07:34 PM
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if anyone wants a mastered cannoneer let me know. i finally got a crew member last night (i'm way to impatient to crew i guess...gotta get out there!) and let him drive my war frigate. I had an absolute blast working the cannons again. (mastered them a loooong time ago).

we were on an ocean where no one was glitching (SO REFRESHING!) and were out numbered but quickly cleared the ocean. My new favorite thing is to play cannon assasin as well as grape shotting other pirates.

antoher fun strategy...probably letting the cat out of the bag here...but preload all the cannons on one side with explosive charges then have the captain ram the ship you are attacking, turn sideways then one by one unload your explosives! ohhhhhh, look at all the pretty colors.LOL
  #12  
Old 08-12-2008, 07:46 PM
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Quote:
Originally Posted by mlratto View Post
antoher fun strategy...probably letting the cat out of the bag here...but preload all the cannons on one side with explosive charges then have the captain ram the ship you are attacking, turn sideways then one by one unload your explosives! ohhhhhh, look at all the pretty colors.LOL


Great idea - I've started pre-loading cannons with alternate lightening and fury. Can't wait to try this out.

Be happy to sail with you if our paths happen to cross.

Last edited by Maximvs; 08-12-2008 at 08:24 PM.. Reason: Fixed Quote
  #13  
Old 08-11-2008, 11:50 PM
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thx i was thinking bout adding pictures but it might mess up the text.
  #14  
Old 08-12-2008, 08:25 PM
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If you are sailing solo the light sloop is a great choice. I have used both the light and the war class and I do like the light a little better. I have noticed however, that the aim of most people in pvp has improved since it has gone public, making the sloop a littles less deadly, but you can still rack up major kills with them. I think that with any class or crew size the real premium is shot placement. It is hard to stay afloat in any ship if you are taking max damage with every bolt or cannon ball hitting you.
  #15  
Old 08-12-2008, 08:33 PM
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yea me and Silverbeard were on a light sloop and we were sinkin everything and we barely took a hit
 


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