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Old TEST Release Notes 9/29/09

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  #76  
Old 10-01-2009, 11:42 PM
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Well at the last invasion of A server..Jolly Roger won...but it appeared that he & other enemies near mansion were glitched. Their health wouldn't go down...We then went to L server & Roger was killed. He wasn't glitched there....I was not the only pirate who noticed this...so it's not just my opinion
  #77  
Old 10-02-2009, 12:07 AM
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I caught the tail end of an invasion this afternoon, and JR was glitched, couldn't die. The last one I went to, he announced he was coming ashore, but didn't...we just won. It gets buggier and buggier. Keep reporting!
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  #78  
Old 10-02-2009, 03:38 AM
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Here's some pictures to show you guys. The battle was, as Speedway Master told me, epic. Besides that, there was an enormous amount of lag. I don't know about you guys, but even on my incredibly low amount of lag, I was having a hard doing anything. I was literally throwing out random clicks to see if I would get lucky and hit an enemy or too.

No dice.

I mean, I'm sure if these invasions are permanent the lag will die down because people will stop doing them so often. But until then, this lag is horrible. I don't think I'll do any invasions if it means having over a hundred players on the map and two hundred enemies.

P.S. Does the amount of players during an invasion determain the amount of enemies? Also, I don't know if I got a shot or not, but when I saw Jolly Roger his enemy level was 77.

The amount of fog is cool. I love how that at a certain distance you can't see enemies. This makes the invasion even more "creepy" and "hard". It adds to the effect is basically what I'm trying to say.
Click the image to view the full version
Jolly Roger running back and forth attacking us. He didn't move much besides walking and waving his hands back and forth. I would like to see him use his pistol. And the black circle is a pretty great attack. I was one of many that died because of it.
Click the image to view the full version
I felt sorry for this guy. Because of the lag he was too busy trying to aim, but instead this poor guy got knocked out right after me.
Click the image to view the full version

EDIT: Actually, now seeing some pictures I've noticed the level is actually ??. At first I thought it was 77, but when I got a closer look I saw it was two question marks. Strange.

Last edited by MacIronhawk; 10-03-2009 at 01:51 AM..
  #79  
Old 10-02-2009, 04:46 AM
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That black voodoo circle knocked me out at least twice...I try to stay my distance & use longer range weapons, but it doesn't always work...especially if you are not expecting to be in the path of the black voodoo...Thank goodness for Revive! Big D gets an "A" for that one from me...
  #80  
Old 10-02-2009, 11:53 AM
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Originally Posted by combatlizzy View Post
That black voodoo circle knocked me out at least twice...I try to stay my distance & use longer range weapons, but it doesn't always work...especially if you are not expecting to be in the path of the black voodoo...Thank goodness for Revive! Big D gets an "A" for that one from me...
I say that Revive is still useless even here, it can occupy a fellow pirate trying to revive a friend for a moment that could cause a barricade to nearly be destroyed. Best just to TP back and not mess around with that Waste of tonics/time.
  #81  
Old 10-02-2009, 12:31 PM
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That looks cool, but at my current state, I would probably drop dead after one attack from JR, that bloody scoundrel! =P (Yes, I might have misspelled that. XD)
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  #82  
Old 10-02-2009, 01:38 PM
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Originally Posted by Raikel View Post
I say that Revive is still useless even here, it can occupy a fellow pirate trying to revive a friend for a moment that could cause a barricade to nearly be destroyed. Best just to TP back and not mess around with that Waste of tonics/time.
true, some changes need to be made to Revive. it should happen a bit faster or there should ot be grogginess
  #83  
Old 10-02-2009, 03:53 PM
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Talk about jail overcrowding... Imagine if all the Knocked-out pirates that are laying all over the ground on one of these invasions all went to jail instead of being revived...LOLZ!!!!!
  #84  
Old 10-02-2009, 09:44 PM
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So, from what I just read, they reduced that awesome Rep amounts?
  #85  
Old 10-03-2009, 01:59 PM
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true, some changes need to be made to Revive. it should happen a bit faster or there should ot be grogginess
The whole idea of the whole grogginess method is ok, but the plain out way that it works just ruins it. I do believe that it could help if they took grogginess out of revive, but it will still take precious time.
  #86  
Old 10-03-2009, 02:10 PM
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Not sure if this has been brought up...

There are always a ton of pirates on test fighting this invasion and barely winning.
How are any other servers going to finish this other than abassa?
  #87  
Old 10-03-2009, 04:28 PM
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i place my bets on andaba. one good plan is that high lvls stay up front while low lvls stay at the Governor's Mansion just in case. tee high lvls obviously have to split in groups. some medium lvls can stay somewhere in the middle of the city and guard from the staircases, able to throw grenades, daggers, etc

ADDED : But heres the worst case scenario : a couple of high lvls ( 10 in number ), enter a server where there are a lot of noobs in PR. each of them go either offline, or to another server. now if the noobs were hundred in number. Well lets just say that those pirates were left taking on a hundred undead, and nothing was heard of them ever again
  #88  
Old 10-04-2009, 04:41 AM
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Quote:
Originally Posted by Roger Dreadrage View Post
but mates, this invasion came with little warning, so i suppose that there are more things they havent promised us that just might be coming.
But we have been asking for it nearly since the game was released, since the official site has a picture reflecting an invasion. (the old screen reflected old tortuga bein overrun by skels)

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Originally Posted by Roger Dreadrage View Post
they'll look into that whole list i made for my ideas and suggestion thread lol
They look at everyones suggestions, it seems what they get the most suggestions for (not as unique as their creators thinkt they are), are the ones that get adopted and attempted.

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what will Jolly do to the mansion?
Burns it down

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Originally Posted by Roger Dreadrage View Post
but i have a funny idea. me and he rest of me guild will um, go to a quiet server and take on them undead and stumpies. once jolly roger comes, we disperse and run away from him while he destroys PR. nice idea right?
Well sorta been done, thats how we know the mansion burns down.. lol
But id do it anyhow for fun.. why not <shrug>

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Originally Posted by Jack I View Post
Not to be one to correct you Zep, but the skeles/stumps do indeed attack the barricades themselves. Both times I've played most have protected the wharf, and the skele's have taken down the Bridge and Farmer's Row Barricades. The second time we lost the Beach and Old Town barricades as well.
The times I played I was in the middle, and/or the main street as the undeads came from the bridge
those that made it to the barricade, ran past the barricades not attacking them. (Id chase and stop them after they'd run past)

I didnt see any barricades go down when we participated except the wharf one when Jolly Roger came on the scene. He did then attack the one further up near the Governors Mansion.

So it may be a matter of where, and their numbers at the time, I dont know.
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  #89  
Old 10-05-2009, 12:33 AM
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Quote:
Originally Posted by The Skirata Clan View Post
So, from what I just read, they reduced that awesome Rep amounts?
Where'd you see that in the release notes? The huge amount of rep we get now is still there on test. I'd be surprised if they removed it, because it'd make getting your weapons to level thirty near impossible.(not to mention the amount of time levleing would be extremely boring)
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But we have been asking for it nearly since the game was released, since the official site has a picture reflecting an invasion. (the old screen reflected old tortuga bein overrun by skels)
That's also in one of the old commercials and news updates on the POTCO site. They gave hints at enemies invading your ship, and showed a huge amount of skeletons on the old Tortuga.

It's a really good Insider Video. Not only do they hint at the invasion but they show Jolly Roger in some bumpy, mysterious looking woodland with his minions.

And one of the more interesting hints is at SvS. They actually show the spanish flag as an enemy ship. Note that I said enemy ship, not an SvS ship.

They hinted at a lot of things in the old videos, and I/we can only assume that some of the other things in the old videos hint at future content.

P.S. What's this wharf people are speaking of?
  #90  
Old 10-05-2009, 01:10 AM
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Quote:
Originally Posted by MacIronhawk View Post
P.S. What's this wharf people are speaking of?
The Wharf Barricade is the barricade directly up from the EITC dock.
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