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Test/Open Updates Server Update Archive

Old Test Release Notes - August 20, 2009

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  #106  
Old 08-21-2009, 07:25 PM
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Sorry to hear Amelia, I hope you get it to work soon. My comment was just in general though, not directly to anyone. Just saying, if someone is spending time to re-download the launcher, there is no guarantee it will work.. just a bit of time will be wasted waiting for it to finish.

A note about the catacombs that I said in my other post... I have no problem with it now, I found a way to make it work for me
  #107  
Old 08-21-2009, 07:53 PM
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Quote:
Originally Posted by Sven Osymthe View Post
Just a note on test log in not working for some.. re-downloading the launcher doesn't always work. Mine was messed up, but I just restarted my computer and it worked fine.
And another big "nope" on that one too!
Re-installed Test, restarted computer --- nuttin honey!
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  #108  
Old 08-21-2009, 09:24 PM
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On a side note: Anyone know where this is, If it is in game? http://a.disney.go.com/pirates/onlin...eUpdates_a.jpg
  #109  
Old 08-21-2009, 09:29 PM
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On a side note: Anyone know where this is, If it is in game? http://a.disney.go.com/pirates/onlin...eUpdates_a.jpg
It looks like Murky Hollow to me.
  #110  
Old 08-21-2009, 09:30 PM
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That may just be one of their tricks of the eye from the looks of it, but I would say if it is in the game that it's most likely in the Catacombs. (But then again, the catacombs lack roots.)
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  #111  
Old 08-21-2009, 09:41 PM
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Not sure if this is just me....

Before these test updates when ever you hit the enemy on land with your weapon, he would take damage automatically as soon as you hit him.
Now it takes a second or two before it hurts..

Anyone else notice this or is it just me?
  #112  
Old 08-21-2009, 09:49 PM
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LOL nice Bart. And no, I haven't noticed that Aaron.. but I didn't pay much attention.
  #113  
Old 08-21-2009, 10:03 PM
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I have a question for the testers,

do you know anyone who has hit LVL 50 yet?
  #114  
Old 08-21-2009, 10:04 PM
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No one has hit level 50 yet. If they did... wow xD
  #115  
Old 08-21-2009, 10:05 PM
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Nobody yet!!!
Have not seen a real level 41 yet either..
Many of us are doing the 5 easy quests that are limited for us right now.
  #116  
Old 08-21-2009, 10:06 PM
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Originally Posted by indypirate View Post
I have a question for the testers,

do you know anyone who has hit LVL 50 yet?
A level 50 in one day? If somebody did that, kudos. Not easy at all! But most likely no one has.....
  #117  
Old 08-21-2009, 10:12 PM
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Originally Posted by indypirate View Post
I have a question for the testers,

do you know anyone who has hit LVL 50 yet?
LOL Oh Indy... you're so funny The Rep required to just get to 50 wouldn't happen in one day
  #118  
Old 08-21-2009, 10:14 PM
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LOL Oh Indy... you're so funny The Rep required to just get to 50 wouldn't happen in one day
But they did raise it so its faster leveling for the little pirates of ours!!!!!
  #119  
Old 08-21-2009, 10:22 PM
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Nobody yet!!!
Have not seen a real level 41 yet either..
Many of us are doing the 5 easy quests that are limited for us right now.
I've seen one on my friend's list.
  #120  
Old 08-21-2009, 10:41 PM
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Barth, you're hilarious.

Sorry, but I just sort of miss the caves and not for the reason you may think. I do not miss the old cave looks, but I do miss how big they were.

How are we going to be able to level up if enemies are so close to us? While playing yesterday, I had enemies attack me without warning in the caves. If it's bad in one cave, does that mean leveling up in the Tormenta Cave is going to be near impossible? That was where I leveled up my grenades, and if I can't level them up without hitting three enemies instead of one, then I just won't go there.

I think Disney NEEDS to release more wide open areas to level up at first before releasing a second story quest. Yes, I love the new caves, but if I get killed too often because of the narrow caves I want a wide open spot to go level up at.

I like that the game is going to be more challenging with the higher level enemies, I just don't like that it's possibly going to be unnecessarily challenging. I don't think I should get attacked by three enemies just because the caves are too narrow. At the very least, they could just expand the caves in certain spots so that enemies don't attack you because it's impossible to get around them.

P.S. I think they should work on some more "fun" aspects of the gaves. I'd like to see the rail roads in Beckettes Quarry have moving coal cars and moving lava. Say when you touched both you get -150? And how about little tunnels within the caves just to wander around . There would be no enemies, just little holes to fall through and secret waterfalls that send you all the way to highly popullated high level enemy areas.

Just pitching out ideas, because the caves are so great now I think they could work on them even more.

Lastly, has anyone found any wall glitches in the new caves? I've been looking for them to report them(so they can be patched, I guess?) but I haven't found any. They must have worked really hard on these new caves... which makes me worry the second story quest is going to stink when it comes out.
 


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