Quote:
Originally Posted by Edward Edgemenace
By the way, thunderbolt auto-targets more than any other ammo...that's why you can easily hit a Death Omen three compass-widths away, with thunderbolt. Did they change the targetting selection of the POTCO game itself, to target people before masts now? (Thunderbolt should do zero hull damage - the only hits that should happen from a lightning strike, are to the masts. But since sail damage doesn't slow SvS ships down, that would make it useless. *sigh*)
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Well to me, masts are much bigger than a pirate avatar to actually have thunderbolt be able to auto-target that good to a tiny pirate...but if it does auto-target to tiny pirate avatars now, then wow, thats just incredibly ridiculous to say the least lolol... and yup sail damage is pointless, I've seen ships with NO SAILS at all still being able to hit Full Sail & Ramming Speed to still outrun ships that do have all sails intact =(
Quote:
Originally Posted by Maximvs
Now that - is just a dirty glitch. There's low - then thats LOW...
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No kidding!!!!
Quote:
Originally Posted by Edward Edgemenace
Question: their broadsides were ineffective against you, right? It was only glitched crew members on cannon firing thunderbolt and fury? (Infinite ammo, I assume...)
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Yup their broadsides weren't hurting us, pretty sure if they were to fire broadsides it would show up "can't damage players' ships" message as well... it was the crew on board that was firing off thunder/fury & sinking ships using their ammo.
Quote:
Originally Posted by Poison elf
As well as preventing guilds who like to always remain crewed, while all doing different things. One person sets the crew to svs, nobody will get rep.
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Yup that happened to me, the moment I launched my ship from an SvS island, my guildmates in crew stopped getting rep points even tho they were on the other side of the map, no where near me.