Quote:
Originally Posted by OFxZeppers
Wonderful, another game where we have to deal with "CAMPING".
Pirates using this tactic to do thier deeds have no sense of fairplay.
The irony is they probably think they are 'cool' for doing it.
Disney needs to make it so you cannot set anchor (ie stop for more than a specified amount of time). Without making substantial movement (hey good place for the Kraken to come and pull them down, eh?).
Enemy ships just do NOT set anchor near/outside enemy ports, not without an entire armada set to invade (which is not an option here).
|
Yup as you said perfect place for the kraken to be put in place
Quote:
Originally Posted by Maximvs
With the introduction of SvS, to attemt to fix some inbalence issues they also introduced Inner / Outer Hull Damage.
Basically this means you have to "Break" the Outer Hull before getting big damage in the "Inner" Hull.
At first it applied to all ships - but was changed in the NPC world (mostly - they still have I/O but there O is much weaker).
Ironhawk has a post around here somewhere on it - and I posted some notes as well in my blog.
No - it isnt a bug and was definitely needed. It prevents some major imbalences in SvS from taking place. Once the Outer Hull breaks your lighting will still do lots of damage (I figure with 5 point lighting that you have it would be over 1100).
Its actually your reason that I/O was created - it levels the playing field some for lower pirates until you break the Outer Hull, then you still get the advantage of more power - but gives little pirrates the change to get away and not be faced by a bunch of 'Lighting Bullies'
|
ok this makes sense only issue i still have is the fact that our ship is moving the enemy ship is moving and lag likes to slap people in the face at the wrong time basically trying to hit the same are of a ship to "crack" its out shell is hard hmm but it does make sense in the sense of the way ships are build