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Old Release Notes - July 23 2008

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  #16  
Old 07-24-2008, 04:33 PM
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Quote:
Originally Posted by Chris View Post
OK this is tickin me off i am a cannon lvl 23, i have 5 star lightning why is it only doing 89 damage!?!?!?!?!?!?!?!?!?!
This was noted in all the test notes posted by Ironhawk.

Reduced cannon damage. It was affecting everything at first, but now is supposedly limited to the privateering. Perhaps this is to discourage ships from leaving the privateering area to sink other ships.
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  #17  
Old 07-24-2008, 04:39 PM
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cant launch team full i even switch sever to a quiet ocean still the same, i did get to sink some spanish earlier that was good........
on the lightin thing u hav to keep hittin the same spot or get closer to do more damage.
  #18  
Old 07-24-2008, 04:56 PM
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OK yea thats lovely but i put 5 points in lightning for a reason and that reason was for ship PVP now they make lighting 89 damage up close and 50 damage far away well that stinks im complaing to disney they better fix this and hope its a bug but this is ridiculous

EDIT: i also hate when ships baby sit im on spanish side these 2 war frigates on the french are sitting right outside the spanish island so as soon as our little protection time is up they attack us full force
  #19  
Old 07-24-2008, 04:58 PM
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Quote:
Originally Posted by Chris View Post
OK this is tickin me off i am a cannon lvl 23, i have 5 star lightning why is it only doing 89 damage!?!?!?!?!?!?!?!?!?!
With the introduction of SvS, to attemt to fix some inbalence issues they also introduced Inner / Outer Hull Damage.

Basically this means you have to "Break" the Outer Hull before getting big damage in the "Inner" Hull.

At first it applied to all ships - but was changed in the NPC world (mostly - they still have I/O but there O is much weaker).

Ironhawk has a post around here somewhere on it - and I posted some notes as well in my blog.

Quote:
OK yea thats lovely but i put 5 points in lightning for a reason and that reason was for ship PVP now they make lighting 89 damage up close and 50 damage far away well that stinks im complaing to disney they better fix this and hope its a bug but this is ridiculous
No - it isnt a bug and was definitely needed. It prevents some major imbalences in SvS from taking place. Once the Outer Hull breaks your lighting will still do lots of damage (I figure with 5 point lighting that you have it would be over 1100).

Its actually your reason that I/O was created - it levels the playing field some for lower pirates until you break the Outer Hull, then you still get the advantage of more power - but gives little pirrates the change to get away and not be faced by a bunch of 'Lighting Bullies'
  #20  
Old 07-24-2008, 05:08 PM
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Quote:
Originally Posted by Chris View Post
EDIT: i also hate when ships baby sit im on spanish side these 2 war frigates on the french are sitting right outside the spanish island so as soon as our little protection time is up they attack us full force

Wonderful, another game where we have to deal with "CAMPING".

Pirates using this tactic to do thier deeds have no sense of fairplay.
The irony is they probably think they are 'cool' for doing it.

Disney needs to make it so you cannot set anchor (ie stop for more than a specified amount of time). Without making substantial movement (hey good place for the Kraken to come and pull them down, eh?).

Enemy ships just do NOT set anchor near/outside enemy ports, not without an entire armada set to invade (which is not an option here).
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  #21  
Old 07-24-2008, 05:11 PM
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I got that message too Chris, but I logged off and changed servers and was able to take my ship out. I guess they don't want the seas overloaded with PVP.

BTW...if you scurvy French Dogs go against me prepare to die!!!!!
  #22  
Old 07-24-2008, 05:15 PM
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Quote:
Originally Posted by OFxZeppers View Post
Wonderful, another game where we have to deal with "CAMPING".

Pirates using this tactic to do thier deeds have no sense of fairplay.
The irony is they probably think they are 'cool' for doing it.

Disney needs to make it so you cannot set anchor (ie stop for more than a specified amount of time). Without making substantial movement (hey good place for the Kraken to come and pull them down, eh?).

Enemy ships just do NOT set anchor near/outside enemy ports, not without an entire armada set to invade (which is not an option here).
Yup as you said perfect place for the kraken to be put in place

Quote:
Originally Posted by Maximvs View Post
With the introduction of SvS, to attemt to fix some inbalence issues they also introduced Inner / Outer Hull Damage.

Basically this means you have to "Break" the Outer Hull before getting big damage in the "Inner" Hull.

At first it applied to all ships - but was changed in the NPC world (mostly - they still have I/O but there O is much weaker).

Ironhawk has a post around here somewhere on it - and I posted some notes as well in my blog.



No - it isnt a bug and was definitely needed. It prevents some major imbalences in SvS from taking place. Once the Outer Hull breaks your lighting will still do lots of damage (I figure with 5 point lighting that you have it would be over 1100).

Its actually your reason that I/O was created - it levels the playing field some for lower pirates until you break the Outer Hull, then you still get the advantage of more power - but gives little pirrates the change to get away and not be faced by a bunch of 'Lighting Bullies'
ok this makes sense only issue i still have is the fact that our ship is moving the enemy ship is moving and lag likes to slap people in the face at the wrong time basically trying to hit the same are of a ship to "crack" its out shell is hard hmm but it does make sense in the sense of the way ships are build
  #23  
Old 07-24-2008, 06:50 PM
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Quote:
Originally Posted by Chris View Post
Yup as you said perfect place for the kraken to be put in place
Agreed Not moving say within 1-2 minutes would 'call the kraken' to your location - getting a fix on you, then *gulp* *burp* LOL

The 10-15 seconds of 'Invincibility' though does give you enough time to scoot away before the 'campers' can get you - or else they become the sitting ducks (explained below)

I actually like the campers somewhat - easy kills. They sit there - you come out and cut right (or the opposite of their hull point - so if they are sailing right - go left, forces them to turn or back up slowly). Once out far enough, I then park and shoot back at them (pointed to their island for quick getaway) and strat poking them off.. they sink or move fast enough (For my side I'll actually hit as many as I can - so they all have to chase me or I sink them all ) Once moving I let my 'team mates' take them from the rears (cause now we have them surrounded)...

SvS is actually quite the tatictical combat... and its only day one. Trust me - by day 20 you get into some good rythums

Quote:
ok this makes sense only issue i still have is the fact that our ship is moving the enemy ship is moving and lag likes to slap people in the face at the wrong time basically trying to hit the same are of a ship to "crack" its out shell is hard hmm but it does make sense in the sense of the way ships are build
Well Lag bombs. Not much I can do with that one. As for ship movement... this is where good cannon skills come in thats for sure. Unless you get to 'camp' and shoot - pirates will have to get used to 'shooting on the run'...

Yea, its also bites when you miss the spot again - this is why I encouraged Big D NOT to have auto-repair when you sink a ship (why have repair if you get reapred every ship you sink??? Drives me crazy). this way, if you sink and they were damaged you still had a change to 'chase them down like dogs and finish the job!!! ' LOL

But lets have at it for a few days (remember - as I type this SvS has only been out for about 8 hours...), then D may take off the auto-repair (it only got added 5 days before release... so I'm hoping it is only a temp thing until pirates get used to SvS).
  #24  
Old 07-24-2008, 06:56 PM
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yea the repair on the sail is weird and annoying bc then you have the "runners" the pirates who like to attack but when they need to repair they turn and run like chickens

i also agree with the tactical SvS will become very ship tactical requiring mauervers and stratagey

and i guess you have to be a great cannoneer to keep locked on while you are moveing the target is moving and disney drops lag bombs on ya
  #25  
Old 07-24-2008, 07:26 PM
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Spanish rules! No offense Frenchies. Anywho, awesome new updates. I'm kicking Frenchy butts all day long! xD
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  #26  
Old 07-24-2008, 08:22 PM
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For reference on Inner / Outer Hull Damage... (more discussion in other post but this link provided with Pics on description by Ironhawk)

http://www.piratesonlineforums.com/f...ead.php?t=6242
  #27  
Old 07-24-2008, 09:27 PM
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Don't forget the Privateer Rank.
It's not implemented yet because still have bugs.
Lowest rank is Landlubber and highest is Admiral.
Each time we sink an enemy we get Infamy point.
We need this Infamy point to get promoted to higher rank.
I was only a Commodore when they canceled this feature in test.
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  #28  
Old 07-24-2008, 09:51 PM
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aww that sounds like an awesome feature i would like to be ranked....
  #29  
Old 07-25-2008, 07:00 AM
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Aye, I want to live up to the name Admiral Savvy.

Disney better fix these bugs soon.
  #30  
Old 07-25-2008, 09:02 PM
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I was able to get on a couple of (French) ships but I kept getting that same message that the Priveteer Team already had enough boats. I'll have to try back later on.
 


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