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The coding for a game
Well, i just wanted to show everyone the coding for a game, witch would show everyone how hard it is to make a game: And this is a simple one that you can download off POTCO's site:
MZ 5õYq≠€ q≠€ q≠€ q≠⁄ ~≠€ ≤ t≠€ ≤— p≠€ …› p≠€ ≤fl p≠€ Richq≠€ PEL 7‡J @√∆‡!5D <@˙@N D.text˛ `.rdata @@.data0 @.rsrcP@B@@UxSVW˝ˇˇV3€PSˇ4 @˝ˇˇVP˝ˇˇPˇ0 @=, ***jSj˝ˇˇhPˇ◊ɯˇE{ˇˇPVˇ( @˛ˇˇPSˇˇh0@Pˇ$ @ShjSS˛ˇˇh@Pˇ◊ɯˇE/SSSjSˇuˇ ***SjPEˇ @㯫EG˘MZt˘MZuxt ˇE@}|€MSQhPˇuˇ @Wˇ @ˇu= @ˇ◊ˇuˇ◊ˇ @jEY3}V۴˛ˇˇEDP˛ˇˇPˇ0 @u∆˘"F:t˘"t@8"u@8 t˙˝ˇˇQˇujP˛ˇˇP˙ˇˇh0@Pˇ< @ƒE‡PEPSSSSS˙ˇˇSP˛ˇˇPˇ @ֿtjˇˇu‡ˇ @˛ˇˇPˇ @_^3[…:t˘ tH@H!“ ˙ !!,!8!ƒ ^!r!!!!! ∫! ‘!< H!“ ˙ !!,!8!ƒ ^!r!!!!!WDeleteFileAŒWaitForSingleObjectDCreat eProcessA*GetCommandLineACloseHandle∞UnmapViewOfFi leflWriteFileMapViewOfFile5CreateFileMappingAcGetT empFileNameAeGetTempPathA4CreateFileANGetShortPath NameA$GetModuleFileNameAKERNEL32.dllwsprintfAUSER 32.dll 7""""SIGNSTUB.EXE%s %s%c%d %sGLB0 H`xef 0AF D0DL( @Ŀˇˇˇˇˇˇˇˇˇˇˇˇwwwx˜ˇˇwwˇˇ ˚˚˚˚ˇˇxˇˇwˇˇwˇˇwLGw∏LDw LDGp˜xLDDxLD@wwwwwxˇˇD@ wˇˇˇˇˇˇˇ@xw@xwˇwwwwxxwp wˇˇˇˇx˜ˇˇpxpˇˇpLxˇˇxĿ ˇˇxώˇˇxώDDDxώˇxĿxx xwwwwwwwxˇˇˇˇˇˇˇwwwwwwĿ?? ‡ˇˇˇˇĬ„ˇˇˇˇˇˇˇˇˇˇ‡ L4VS_VERSION_INFOΩ˛?StringFileInfo040904E4x,Co mpanyNameDisney Internet GroupXXXXXXXXXXXXXXXXXXXXX,FileDescriptionPirates of the Caribbean Online's Desktop GalleoneVersion1.0.000XXXXXXX|,LegalCopyrightDisne yXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXMZˇˇ∏@–∫ !∏L!This program cannot be run in DOS mode Now imagine making a game outta that. Now imagine making POTCO. And this is barely 1/1000th of it. |
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