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| Finished Ventures Archive forum for POTCO Quests |
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#16
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The height of your view is what determines how far the throw goes. This goes for long volley or standard throw. You need to tilt your head up to get the most distance and tilt it down to shorten it, but of course you need to be careful since you can hurt yourself with your own grenades.
As to training on groups: When you hit any of the group in kingshead they all light up and turn toward you. Get them to group and walk backwards while you throw your grenades fairly high (look quit a bit up while walking backwards) and they will take the hits. Just practice. Do know that every enemy had a limited range they can fight in. You should turn around and head the other way if you go any distance from where they start or they will disengage and reset to full health (you lose all the exp you put into it). Also on aiming, you need to practice on where it lands as it does not go exactly in the direction you think it should. Once you know how far it goes off from where you think it should it isn't hard to make the adjustment. I'm at level 18 on nades now and my basic grenade does about the same/bit more damage than my maxxed out flameskull. What makes the grenade so much more powerful then is that you can move while using it! The staff makes you frozen while you charge up which leaves you open to taking on massive damage. |
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#17
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wow....I just started with Grenades
(using the basic ones) only at level 4 now. but man oh man! these things are great. I can throw them near or far! I can hit targets dead on! Aiming is simple. I have seen 1000 damage with direct hits! I can back up, and keep tossing them at an advancing target with ease! I wear them down with grenades, then finish them off with sword or gun. I do not understand anyone's complaint about Grenades being a waste of time. I wouldn't necessarily put them above any other weapon, they all can be fun, but it definately is an asset to have in certain situations. |
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#18
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Okay, so lemme get this straight. If I put an overhead view on my pirate (by right clicking and moving mouse down) the bomb will go higher and a shorter distance? And if I put my view facing up on my character the bombs will be lower and further? Is that how it works? Or is it the other way around.... Mind explaining a tiny bit more . I'm interested in learning the advanced skills ![]() Thanks!
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Shhlatkinz ![]() The Guardians (remake of The Brotherhood) Notoriety 40 Pirate Master Toontown Cool Corny Electrofoot, Nacho Average Pig, Cool Corny Electrofoot Blak
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#19
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How do you fire your cannons?
Its the same method of aiming. Use your right mouse button to actually control your "view" or your aim. If you want to achieve a greater distance with your cannon fire, you aim higher to gather more air time and distance. Its the same with the grenades... you can't just look at the target and expect your toss to reach. You have to compensate for the distance by adding more airtime. You get more airtime by sending the grenade higher into the air. Lob the grenade, rather than pitch it. |
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#20
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Once you get to level 4 and get the long volley you will be able to use both the view and volley to combine for very long distance shots. Just know that you can alter either one to get closer to your target. For example, if 50% on the volley meter was just a touch short you can raise your view a bit and do 50% again OR just try the same view and 55% or 60%. The combination allows you to throw very far away. Much farther than any other weapon in the game. |
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#21
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i am done with the quest sorry i forgot to post that am done
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![]() Thanks For The Great Sig Penguinz! |
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#22
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The only issue I've had so far, is that they sometimes seem to suffer from the old Swarm bug, where the weapon will hit but won't take health off the enemy's bar. Hopefully that's just a temporary thing, because other than that, I'm a big fan. |
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#23
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Quote:
Quote:
). I enjoy reading your posts, WH- they're very informative and articulate, and I'm not disagreening with anything you have said. I think grenades are a great addition to the arsenal, and the most efficient choice in certain situations. I also think everyone is going to have a different style of play, and that some will have a higher regard for certain weapons, even in the same situation, than another person does, and that those differing styles and preferances can often compliment each other. Happy plundering!
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Open: Elisa - Nt 40, War Ships- "Victory Voyager" Lola - Nt 30, War Ships - "Savage Revenge" Guild - The Circle Test: Eliza Goldbonnet - Nt 30; War Galleon - "Fortune Queen" Guild - Three Pints Gone |
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#24
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I do know if you score a direct hit everything works right. If you are close, but miss a bit short you have a chance at scoring a hit, but not seeing it on the meter, and if you are a bit long you have a chance of it showing you got a hit (negative number rolls up, you see the fire on them etc.) but not actually getitng credit for it. Yes, you can see the hit and not get it, but it does seem for me to be worse with even a short distance long of the target. I tend to try to aim right on or a bit short because of it and do quite well. Plunderin Mom You go ahead and post your views and your experience no matter how different they are. There is no right or wrong opinion or style in this game (nor any other for that matter) and the more views the more knowledge gets passed to others. I can say that one of the main reasons I don't use kingshead anymore is I got tired of driving there lol. I guess it is just easier to quickly run to the backside of padre, not to mention you just can't beat having a blacksmith and gun shop right there for quick refills. As for fighting with groups, sure I think the doll is a great choice and one I use often myself for the very reasons you mentioned. Really depends on the level of the people you are with and level(s) of the enemy in the fight, but there are times where using staff or grenade to quickly remove larger groups helps as much as healing and taking on 2-4 enemy at a time. I think I change up how I approach things often as I may be working a different weapon or just get too bored doing just the same thing the same way all the time. You do bring up another point that isn't stated enough. It is a good idea with all weapons to have at least one weak attack to help you level that weapon faster, but you almost MUST have it with grenades. I have the basic grenade maxed at 5 dots for getting out of trouble fast and while I do have 2 dots in stink and fire, I only have one in smoke and use those three to level on weak enemy combos. Why do you need a weaker skill? Can't you just kill more faster with the power ones and end up the same? Not in my experience. I get about 3-4 times as much exp for the same enemy and do not use all that much more time. |
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#25
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Thanks for all the additional input - I won't give up on the grenades. Now that I'm level 31, and most of my weapons are level 17-25, I'll try working on the greandes and really fine tune my aim. It's good to know that it's worth spending the time on. And since I don't have much to do but level everything til the Boss Battle gets fixed, maybe it'll keep me interested for a while. If they take much longer fixing the battle (and quests to follow it), I may rethink my subscription. Leveling up makes you feel like you've accomplished something, but I'd like to also be progressing in the game.
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Eliza Shipwrecker Founder Unlimited Member Notoriety Level 37 Spacemonkeys Guild - Cutlass-23, Pistol-21, Dagger-12, Grenade-11 Voodoo: Doll-MASTERED (25), Staff-23 Frigate: Savage Demon - Sailing-25, Cannon-14 Baby Pirate: Iza Shipwrecker Lvl5 newbie "Why is the rum gone?"
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