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Old The Grenade Quest

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  #16  
Old 12-05-2007, 12:01 AM
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The height of your view is what determines how far the throw goes. This goes for long volley or standard throw. You need to tilt your head up to get the most distance and tilt it down to shorten it, but of course you need to be careful since you can hurt yourself with your own grenades.

As to training on groups:
When you hit any of the group in kingshead they all light up and turn toward you. Get them to group and walk backwards while you throw your grenades fairly high (look quit a bit up while walking backwards) and they will take the hits. Just practice.

Do know that every enemy had a limited range they can fight in. You should turn around and head the other way if you go any distance from where they start or they will disengage and reset to full health (you lose all the exp you put into it).

Also on aiming, you need to practice on where it lands as it does not go exactly in the direction you think it should. Once you know how far it goes off from where you think it should it isn't hard to make the adjustment.

I'm at level 18 on nades now and my basic grenade does about the same/bit more damage than my maxxed out flameskull. What makes the grenade so much more powerful then is that you can move while using it! The staff makes you frozen while you charge up which leaves you open to taking on massive damage.
  #17  
Old 12-05-2007, 12:31 AM
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wow....I just started with Grenades
(using the basic ones)
only at level 4 now.

but man oh man! these things are great.

I can throw them near or far!
I can hit targets dead on!
Aiming is simple.
I have seen 1000 damage with direct hits!
I can back up, and keep tossing them at an advancing target with ease!
I wear them down with grenades, then finish them off with sword or gun.

I do not understand anyone's complaint about Grenades being a waste of time.
I wouldn't necessarily put them above any other weapon, they all can be fun,
but it definately is an asset to have in certain situations.
  #18  
Old 12-05-2007, 02:53 AM
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Quote:
Originally Posted by WizardHawk View Post
The height of your view is what determines how far the throw goes. This goes for long volley or standard throw. You need to tilt your head up to get the most distance and tilt it down to shorten it, but of course you need to be careful since you can hurt yourself with your own grenades.

As to training on groups:
When you hit any of the group in kingshead they all light up and turn toward you. Get them to group and walk backwards while you throw your grenades fairly high (look quit a bit up while walking backwards) and they will take the hits. Just practice.

Do know that every enemy had a limited range they can fight in. You should turn around and head the other way if you go any distance from where they start or they will disengage and reset to full health (you lose all the exp you put into it).

Also on aiming, you need to practice on where it lands as it does not go exactly in the direction you think it should. Once you know how far it goes off from where you think it should it isn't hard to make the adjustment.

I'm at level 18 on nades now and my basic grenade does about the same/bit more damage than my maxxed out flameskull. What makes the grenade so much more powerful then is that you can move while using it! The staff makes you frozen while you charge up which leaves you open to taking on massive damage.
Wow, didn't know that part about the view and bomb distance.

Okay, so lemme get this straight. If I put an overhead view on my pirate (by right clicking and moving mouse down) the bomb will go higher and a shorter distance? And if I put my view facing up on my character the bombs will be lower and further? Is that how it works? Or is it the other way around.... Mind explaining a tiny bit more . I'm interested in learning the advanced skills

Thanks!
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  #19  
Old 12-05-2007, 04:24 AM
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How do you fire your cannons?

Its the same method of aiming.
Use your right mouse button to actually control your "view" or your aim.
If you want to achieve a greater distance with your cannon fire, you aim higher to gather more air time and distance.

Its the same with the grenades...
you can't just look at the target and expect your toss to reach.
You have to compensate for the distance by adding more airtime.
You get more airtime by sending the grenade higher into the air.

Lob the grenade, rather than pitch it.
  #20  
Old 12-05-2007, 08:09 AM
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Quote:
Originally Posted by Shhlatkinz View Post
Wow, didn't know that part about the view and bomb distance.

Okay, so lemme get this straight. If I put an overhead view on my pirate (by right clicking and moving mouse down) the bomb will go higher and a shorter distance? And if I put my view facing up on my character the bombs will be lower and further? Is that how it works? Or is it the other way around.... Mind explaining a tiny bit more . I'm interested in learning the advanced skills

Thanks!
You had it backwards, but that's ok. Best thing to do to learn it is to try it out and test it for yourself. As the other poster said it is kind of like cannon in that as you view higher the grenade will be thrown higher in the air and go a farther distance. Just remember that even while just testing in an area with no enemy that looking too far down will cause you take on the damage of the grenade. You can even kill yourself in one hit if your HP isn't high enough.

Once you get to level 4 and get the long volley you will be able to use both the view and volley to combine for very long distance shots. Just know that you can alter either one to get closer to your target. For example, if 50% on the volley meter was just a touch short you can raise your view a bit and do 50% again OR just try the same view and 55% or 60%. The combination allows you to throw very far away. Much farther than any other weapon in the game.
  #21  
Old 12-05-2007, 12:29 PM
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i am done with the quest sorry i forgot to post that am done
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  #22  
Old 12-05-2007, 05:55 PM
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Quote:
Originally Posted by Eliza Shipwrecker View Post
The only thing I feel like I got from the greande quest was a chance to level up my other weapons. The grenades themselves are close to useless. You can't throw them at anything that moves, because when they start chasing you, the greandes go right over them.

I might go back and try to level up on them later, but for now, they're hardly worthit for what you have to do to get them.
I couldn't disagree more. I think they're very effective if you just take some time to get the feel for them. There's definitely more skill involved than something like the pistol where you can "lock-on", but the grenades have the potential to be very powerful and are loads of fun to toss, if only to see some dirt fireworks go off.

The only issue I've had so far, is that they sometimes seem to suffer from the old Swarm bug, where the weapon will hit but won't take health off the enemy's bar. Hopefully that's just a temporary thing, because other than that, I'm a big fan.
  #23  
Old 12-05-2007, 11:18 PM
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Quote:
Originally Posted by WizardHawk View Post
As to training grenades, I too spent my share of time on the lower area of kinghead. After that you can move up to the building area in kingshead and attrack everyone around you using blast on your staff to get their attention and then move backwards and throw like you did with the 18 vets. This too will take you higher, but only so far.

The real power of the grenades opened up to me after I started using them more or less as they were intended. I mostly level it now by throwing them at targets on the backside of padre (the shore with high level enemy). I stand in one spot and turn to hit whatever is there. Doing this has made my aim darned good at any distance, even with some that move. I only use the move backward attack on things that do not die before reaching me. The gypsy and genadiers are easy to kill since they never get close to you. I don't even bother using hex eaters on the gypsys large enough to hurt me as they are dead long before they can kill me.
Im at level 19 with grenades and still use the top area of Kingshead to train them (and also the lynching area in the fort) , using the staff to draw as many soldiers to me as I can. Often there are 3 to 5 level 21 to 30 enemies within reach. I have been saving my skill points, except to put one each on stink pot, fire bomb and smoke bomb (which may not be that useful in regular game play, but which are better for earning more experience points while leveling than the regular explosive). In an average run, fully stocked, you can still get 2500 experience points, depending on how many over level 20's there are around. That may change after I hit level 20 with them, but until then, Kingshead is still a good place for leveling, IMHO.

Quote:
Originally Posted by WizardHawk View Post
I'll state this again. I've used all of the weapons and have most at or above 20. I once too thought the staff was the end-all weapon. After working more on learning to use them to their potential, the grenade moved way back up my list and there are enemy I only use grenades on (such as those pesky 20+ raiders).

Note that I can seriously harm a 33 raider with my staff, but if I use flameskull I run out of voodoo before I can kill it which makes me have to switch to cutlass. If I use wither it just takes too many of them and he still gets a lot of hits on me. Either way, I often end up using tonics using a staff on them. I NEVER EVER have to use a tonic with the grenades. Which would you use?
I've become more fond of grenades, as well (especially now that they don't hang in the air everytime I try to throw them), but would have to say that my personal favorite, especially for up close and personal enemies, would have to be the life drain/curse combo on the doll. Not only is life drain (when maxed out) very effective, but you can attune others for healing at the same time. Nothing bothers me more than to board and sink a Colossus, only to discover one of my crewmates didnt make it. I love being able to attune a couple/few crewmates and then drain the life from a soldier at the same time. Woot! Voodoo dolls Rock! But, I have to agree that grenades do have their place in the game (If all the cannons are occupied on the side of the boat we're attacking from, I like to stand there and throw grenades at the incoming ship. ).

I enjoy reading your posts, WH- they're very informative and articulate, and I'm not disagreening with anything you have said. I think grenades are a great addition to the arsenal, and the most efficient choice in certain situations. I also think everyone is going to have a different style of play, and that some will have a higher regard for certain weapons, even in the same situation, than another person does, and that those differing styles and preferances can often compliment each other.

Happy plundering!
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  #24  
Old 12-06-2007, 04:10 PM
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The only issue I've had so far, is that they sometimes seem to suffer from the old Swarm bug, where the weapon will hit but won't take health off the enemy's bar. Hopefully that's just a temporary thing, because other than that, I'm a big fan.
I've had many times where I hit an enemy and either the meter doesn't show the hit or even where the meter doesn't come up (as if you didn't hit them at all) but they still go down in the same number of hits so you are getting credit, just not showing on the meter.

I do know if you score a direct hit everything works right. If you are close, but miss a bit short you have a chance at scoring a hit, but not seeing it on the meter, and if you are a bit long you have a chance of it showing you got a hit (negative number rolls up, you see the fire on them etc.) but not actually getitng credit for it. Yes, you can see the hit and not get it, but it does seem for me to be worse with even a short distance long of the target. I tend to try to aim right on or a bit short because of it and do quite well.

Plunderin Mom
You go ahead and post your views and your experience no matter how different they are. There is no right or wrong opinion or style in this game (nor any other for that matter) and the more views the more knowledge gets passed to others.

I can say that one of the main reasons I don't use kingshead anymore is I got tired of driving there lol. I guess it is just easier to quickly run to the backside of padre, not to mention you just can't beat having a blacksmith and gun shop right there for quick refills.

As for fighting with groups, sure I think the doll is a great choice and one I use often myself for the very reasons you mentioned. Really depends on the level of the people you are with and level(s) of the enemy in the fight, but there are times where using staff or grenade to quickly remove larger groups helps as much as healing and taking on 2-4 enemy at a time. I think I change up how I approach things often as I may be working a different weapon or just get too bored doing just the same thing the same way all the time.

You do bring up another point that isn't stated enough. It is a good idea with all weapons to have at least one weak attack to help you level that weapon faster, but you almost MUST have it with grenades. I have the basic grenade maxed at 5 dots for getting out of trouble fast and while I do have 2 dots in stink and fire, I only have one in smoke and use those three to level on weak enemy combos. Why do you need a weaker skill? Can't you just kill more faster with the power ones and end up the same? Not in my experience. I get about 3-4 times as much exp for the same enemy and do not use all that much more time.
  #25  
Old 12-06-2007, 08:30 PM
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Thanks for all the additional input - I won't give up on the grenades. Now that I'm level 31, and most of my weapons are level 17-25, I'll try working on the greandes and really fine tune my aim. It's good to know that it's worth spending the time on. And since I don't have much to do but level everything til the Boss Battle gets fixed, maybe it'll keep me interested for a while. If they take much longer fixing the battle (and quests to follow it), I may rethink my subscription. Leveling up makes you feel like you've accomplished something, but I'd like to also be progressing in the game.
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