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Old "Jumping" in PvP

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Old 02-05-2009, 11:40 AM
Edward Edgemenace's Avatar
Edward Edgemenace Edward Edgemenace is offline
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Edward Edgemenace is a pirate wannabeEdward Edgemenace is a pirate wannabe
The fact remains, that Disney allowing jumping as they do, is a bug.

I like how my words have been twisted over and over again by proponents of jumping, above. In their minds, they have fully rationalized their cheating, so not much more can be said. But consider what nearly every proponent has started with... "I used to think it was cheating, but" or "I originally thought jumping was cheating, but" etc. Only the die-hards have learned to deal with it - most people write PvP off as a waste immediately. Why? Because it is about counter-intuitive glitches; jumping is simply the easiest to identify.

Should an opponent be invulnerable in the air (as they effectively are now) or should they more realistically be an order of magnitude more vulnerable? OK, so that's yet another glitch with jumping that I didn't mention sooner.

Even in the movies, there is no way a pirate jumping can successfully pull off an attack. Dodge, evade, parry; sure. Land on someone? Sure. But that is nothing like POTCO jumping...damage isn't when the jump ends, it is when the attack is made.

Continuous jumping is preposterous. One jump per match might be reasonable. But such a daring tactic doesn't work twice.

Having a weapon out at all during a jump, rightfully should injure the pirate jumping. A work-around I suggested above, is to put the weapon away during a jump.

Having partial strength attacks from the air would leave the same impression for POTCO PvP: not worth even trying.

Jumping detracts enormously, from the PvP portion of the game, to the point that most people refuse to PvP, after trying it once or twice.

Last edited by Edward Edgemenace; 02-05-2009 at 12:24 PM..
 


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