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| The Graveyard General POTCO Game Talk Archive Forum |
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#43
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Here is a visual message for players but mainly for the POTCO developers so they may fix as many bugs as possible ASAP.
http://www.piratesonlineforums.com/f...082#post346082 Bugs shown in the video LAG/DELAYS - #1 PRIORITY THAT NEEDS TO BE FIXED Boarding Permission Leadership Fail Swift Foot Glitch Player friend list bug Wild Enemies NPC ships in SvS Green announcements POTCO is a great game with a lot of potential however it is also full of bugs, glitches and other technical issues. The developers need to start hearing the players as we ask for these problems to be solved and then move onto new content. Every time some new content has been added, some new bug or glitch has been added with it as well. The developers also need to leave new content in test server for a longer time for a better result in live instead of rushing and creating buggy content. Players! You can also help in the game by avoiding the use of bugs/glitches/cheats/hacks completely or minimize their use as much as possible. This way the game may run more smoothly for all. It seems as lag and delays caused by POTCO and not by the players is the #1 priority in the game to fix followed by other bugs, technical issues, glitches and new content. I noticed in multiple threads and forums that whenever there is talk(between players) about some new content, lag(and other issues) worries the players because it might worsen(since it's already bad). That is just wrong and disappointing(on Disney) because players do not even have the power to fix lag and other problems because it's the developers job to produce and develop a good gaming environment. These are just a few of the bugs in POTCO shown in detail that need to be fixed by the developers. POTCO STAFF AND DEVELOPERS, PLEASE WORK IN FIXING WHATS IN THE GAME BEFORE ADDING NEW CONTENT OR PLEASE FIX AS MUCH AS POSSIBLE WHEN ADDING NEW CONTENT AND LEAVE NEW CONTENT LONGER IN TEST FOR A BETTER RESULT IN LIVE. Last edited by leo; 08-28-2011 at 05:32 PM.. |
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