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  #16  
Old 07-17-2011, 01:21 AM
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Originally Posted by jorden98 View Post
There should be new islands, with new ships, with new enemies. And a couple of new ports. and add the old port royla back. Cuba needs redone! What it needs is a small town center like old tortuga had. There should also be a cave there for little pirates to go in and fight.
I agree with the Cuba part. I think if any island needs a makeover, it's Cuba. It has some major potential too. I know it doesn't look very big on the outside, but they could make up some kind of story about a volcano or plates shifting under cuba and make it look bigger, then say that the people living on Cuba decided that would be a the perfect time to rebuild it. I'd love to see a forest or two, maybe a cave, a town, and the other kinds of things that most islands have. And it doesn't even have a map. That's another point I'd like to bring up. Some islands are missing maps. For example, KH and Outcast don't have a single map at all. I'm not saying we need them right now, and a KH map would be tricky to build because it has many multiple levels in it's forts. That's all I guess. What do you guys think?
  #17  
Old 07-17-2011, 01:44 AM
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Thats what I mean, you didn't say thats all you want, also that was just an example.
  #18  
Old 07-17-2011, 02:40 AM
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It has been useless for over 2 years now and throws the whole pearl reward in the garbage
It's worked fine for me.

Quote:
*Pirate ship bumping -
No. This is simply Disney abiding by the simple laws of physics; two objects heading towards each other at a given speed are bound to collide. And what collision happens, things WILL move. How they move shouldn't even be a concern. I don't see how something like this would make you want to quit sailing for a while; it's a petty feature. Why would you want this fixed? So sailing/SvS would be unnecessarily easier?

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There is nothing realistic about it because one- if two ships bumped into each other, they would both crash and sink in real life
Disney isn't going to be that realistic - too much inconvenience. Even though POTCO is a realm of skeletons and staves, there still needs to be room for basic realism somewhere... at least to an extent.

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and Two- In POTCO i a lot of times it happens that a light sloop pushes a war frigate far off. FYI This does not happen with Pirate vs NPC ships but when two pirate ships collide.
If that's the case then they should fix it to where a LS couldn't possibly move a WF, but if two war frigates collide (or just two things that are around the same size) - NPC or not - they should be able to cause movement.

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*Going through pirates -
I agree with you here. The /coin emote should not be taken away when the base cause of the issue was being able to walk through people. After all, you could use /primp for the same means, couldn't you?
__________________________________________________ ________________________________________________

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1. Bring back being able to see the opponents/friends on their ships.
- Yes, please. :]

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2. New skills -
New skills would always be nice, but if I had to choose between this and a second story quest, I'm choosing the latter.

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6. Basics limitations -
I agree with the Light Frigate part, but everything else, no. Basic Access is just that: BASIC Access. The purpose of it is to give new players a basic taste of what the game entails; having 20% of the story quest available and, not to mention, 5/6 of the weapons at a basic's disposal betrays Disney's intention for Basic Access.

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The way that Disney has this game set up discourages the basics from wanting more.
Are you sure? If I couldn't even acquire a dagger or Thunderbolt ammo, I think that Unlimited Access would be tempting.

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dagger quest unlocked
A sword, doll and pistol is a pretty basic set up for a Basic player, if you ask me.

Quote:
and a little extra in the story quest.
You know when you sometimes walk in a store and there are salespeople asking customers to taste test their product? Same concept. Disney is only going to give you a set portion of the story quest because they want basics to be able to sample it. Being able to recruit Carver is a sufficient sample; by this point, basic players should have a good idea of what it's like.

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7. Guild Features -
A guild hall would be a nice deal. They have something like this in Shaiya, and the way it's set up there is very convenient and makes for a great way for members to neatly collaborate. But, I don't think that Disney should make this a priority yet. This goes for the bank too. A guild message would be great though. :]

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8. Infamy -
Be thankful that we even have infamy. It may be easy for you if you dedicate so much time into SvS/PvP, but for the mainstream player it takes weeks to attain Admiral/War Master.

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it also shows that its not a long term content because if it takes hours or a day to become admiral and you plan to play the game for a months/years then Infamy is just forgotten or lost its purpose because it's simply not interesting or exciting anymore
If you play any game for an extended period of time and are exposed to any of the features long enough, it's just natural that you grow used to it. That's why we have updates; they might not last forever, but that's why they reoccur.
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There should be some sort of boundaries such as you cannot go further than Padres, Cuba, Rumrunners, etc.
I'm sure that there were times when even you've manipulated the full map so you can escape for repairs. It's annoying when they run, but not all of them run so they can hide for hours, and the ones (the MINORITY) who do shouldn't be the basis for a reason to punish the ones who use that distance to repair. It's like using a doll in PvP. It's annoying beyond belief, but what kind of pirates would we be if we 'fought fair' and if we didn't manipulate our environment?

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Again, you have no idea of the drama and hatred shared by players in svs as a result of bounty porting. A system to stop this would reduce dram/hatred and keep the intensity flowing in svs...
If they earned that bounty, they have the right to reap the benefits of what they worked to achieve. If doing that causes "Hatred and drama", then it's simply a matter of immature players who get bent-out-of-shape over someone using their certain rights in SvS. No matter what you do, there WILL be some people who cause drama - even if what you do is minuscule and insignificant. That's life.

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... because it's usually bounty what players go after.
So, since we both established that players tend to go after bounty, then wouldn't it make sense to be able to port if you've acquired a decent amount of what you came after?

Quote:
-NOTE: THE SVS ISLANDS AND THE PVP ISLAND WOULD NOT EXIST IN ANY OF THE REGULAR SERVERS.-
I like this.

Annnnnnd those are my thoughts.
  #19  
Old 07-17-2011, 03:06 AM
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Quote:
Originally Posted by leo View Post
1. Bring back being able to see the opponents/friends on their ships. IT'S MORE FUN, MORE REALISTIC, AND BETTER GAME PLAY!

2. New skills - This should be required because there has been no new skills since the release of POTCO. It is not very hard to think of new skills because you can ask any player and they will give great ideas...shouldn't be hard for the developers. New skills could also be released to be gained after finishing quests for all weapons...

3. NEW STORY QUESTS - very necessary. It does not matter if it's with the Kraken, as along as it's a quests with a great ending event and the quest is as long OR longer than the first story with the Pearl.

4. Difficulty - The games level of difficulty overall should be higher. Rescuing the Black Pearl is now a joke because i have done it with just ONE other friend and i think if i tried again i can do it solo. Same goes for QAR and other parts of the game.

5. Ship Customization - It's a pirate MMORPG! Not every pirate should have the same ship design with the same sails, figureheads, flag(not that we have one), deck, cannons, etc. Perhaps also adding new ships such as Schooner, Corvette, Brigantine, Barque, etc. which could be in light, normal or war based similar to the current ship levels now. This also should be required!

6. Basics limitations - Basics need to have more freedom to explore the game. Freedom such as 15 to 20 % on the First Chapter, Light Frigate, up to level 20 with weapons up to level 10. This will not just make it more fun for basics but also work as a strategy to encourage basics to pay for unlimited because they will be more interested in the game.

7. Guild Features - This includes a Guild Bank that the guild master and the officers buy. A guild message board. And a guild hall for guild meetings.

8. Infamy Should be harder to attain by getting less points from sinking ships/killing pirates or increasing the maximum number of points to get to the next infamy level. Example: from captain to commodore - 2000, from Commodore to vice Admiral - 3000, From Vice admiral to Admiral, 5000 points.
1.) I completely agree. This is one of many downgrades that's annoyed me, along with the fact that you can't see holes in sales any more. People have compared their performance on WOW from their performance on POTCO and noticed POTCO was sucking a huge amount of energy from the CPU compared to WOW. If Disney fixes this, any downgrade that was implemented could be reversed very easily.

2.) Once again, I agree. The more skills, the more fun and the more replayability. I think if Disney listened to players more often, we'd see much more with the combat system(while still keeping it simple).

3.) I don't know why it's taking so long for a second story quest to come out but if you look in the phase files, you'll notice that the original Kraken model was scrapped. Actually, the original model was given to Cannons of the Deep(I believe that's the name). However, there are two new pictures of some Kraken skin textures. If there's a second story quest, it most likely will revolve around the Kraken.


4.) I think the level of difficulty should increase the farther out you get from port royal and tortuga. This is already the case. The farther out at sea you go the higher level the ships and the more difficult the enemies are on the farther islands. I think this trend should continue.

5.) Again, I agree. This should be implemented just for the sake of diversity amoung the way ships look.

6.) Agreed.

7.) This is a must, IMO. There's actually a build in the phase files that's been there for some time now called guild hall. I think it should be put into the game just so guilds are more interactive.

8.) I don't know about that but I think PVP should be more open to players, such as a PVP island. Actually, there's an unfinished PVP_cove in the phase files...
  #20  
Old 07-17-2011, 04:26 AM
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I have been privateering for almost tow years, i have heard other players, and it's possibly the main and only thing keeping me to play POTCO. SvS in Andaba, Is so dramatic dues to bounty porting/running..., so much hatred goes on there which is sad considering a game and almost all want to see a change for the better there. Also please, when you quote, quote the entire line because posting small parts of a sentence could make it look that the whole thing means something else.

As for the Leadership, depends how you use the skill. Leadership is supposed to help make skills recharge faster when you need them quick, but if you use leadership and you use the skill instantly right after you get it, it fails...If a player uses Leadership to make their skills recharge faster then the sailing skills: full sail, ramming speed, take cover etc will FAIL if used directly after they recharge. This means Leadership does not work correctly and will also make other skills not work.
Basics - IDK whats hard to understand. Maybe define the word discouragement. I leave my personal info out but i will say that i work in business and looking at Disneys strategy to lure basics into becoming unlimited is just not good enough and is currently failing. I have heard that they did fire a few workers in the POTCO staff...

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Like i have said, This came is currently in critical condition(not because of my post) and no one can argue that! Everyone can see it and by the look of it the game is headed downhill as of lately! A lot of info was posted from other players concerns and are not my personal issues. Same with the ideas. They are the main ideas that have heard others speak of but are put together with some edditin in them.

In regard to the Post, The numbers are just listing but the nothing is posted based on level of importance. Also ideas such as specifics are just ideas or examples to make a point...

All comments are welcomed and respected, Please continue sharing your opinions, ideas, solutions, etc.

Last edited by leo; 07-17-2011 at 06:14 AM.. Reason: Trolling/Advertising
  #21  
Old 07-17-2011, 07:00 AM
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You can only port on your home island and not if you have more than 1000 bounty or only if you sink and are respawned back to your home island.

For svs, they could give a point multiplier that will never reset. For example, a ship that sinks another ship will get an increase in multiplier. So even when the ship sets sail (as svs) the next time with 0 points, if someone sinks that ship, they would get more points then a ship with less multiplier. Ex. Sinking a ship gives you an extra 0.005 multiplier. Every ship starts at 1 multiplier. So a ship who sank 20 ships in a row will have a multiplier of 1.1. So if another ship sinks that ship and gets 100 score, they would get 110 score instead.

This way, ships with high bounty (from sinking tons of other ships) will give others extra bounty and score when it is sank even if it ldocks and launches again.
To balance this, If you are sank, your multiplier decreases by 0.01 (lowest is 1)

In summery, this is pretty much a permanent bonus to points and bounty a ship receives when it sinks another ship. This would solve the problem of people porting to clear their bounty.

Also, I think each boss should drop a few certain sets of famed items that cannot be found anywhere else (since POTCO does not have enough weapons to have each enemy dropping completely different items like other games). These items will be a little more powerful then normal famed, and should stop the farming of a certain boss.
  #22  
Old 07-17-2011, 09:43 AM
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Is so dramatic dues to bounty porting/running..., so much hatred goes on there which is sad considering a game and almost all want to see a change for the better there.
So SvS is becoming a tad bit more difficult because people have access to the whole map? You'd think that for the more experienced SvS'ers that this shouldn't impede on anything.

Along with your bounty idea infringing upon the right to control the ship - (Seriously, would you want to be told that you couldn't port YOUR ship? A ship that you dedicated money and time for?), what if you have to log off and you're over 1000? To add to this scenario, what if the rest of the crew wants to stop SvS'ing - No one wants to assume control of the ship in your absence? Are you saying that you're going to make every single person on that ship logout because bounty porting is so bad? Well, what if every single person on that ship has somewhere to be (i.e. a guild event) and wouldn't want to bother with the extra loading screens associated with logging out? It would double the time it takes to get where you need to be because of the lag that you already have from SvS.

The bounty idea is an inappropriate fix to an issue that's being over-exaggerated. No one is going to want to stay on a ship forever or logout just because a few people can't tolerate a small number of "plunder and runs".

As for Leadership: I'll take your word for it. You work hard to acquire that skill and if it's going to bust on you like that, it needs to be fixed.

Quote:
Basics - IDK whats hard to understand. Maybe define the word discouragement. I leave my personal info out but i will say that i work in business and looking at Disneys strategy to lure basics into becoming unlimited is just not good enough and is currently failing.
So you're saying that ultimately, the business is failing? How do you know that the lack of freedom for Basics is the reason why they're not buying, leading to POTCO's failure? There are other factors that affect revenue in a business such as advertising success and how the product ITSELF functions; if you're in business that should be known.

Advertising success: Let's face it. How often do you see POTCO commercials? And for those of you who watch Cartoon Network or even more notably, Disney Channel, how often do you see POTCO commercials THERE where the desired audience is most likely to see them? The reason I include this is to point out the fact that I believe you're blaming the lack of business majorly on lack of freedom. Not very many people have knowledge of a game that's not advertised frequently. If it was, I could assure you that this game would rake in a lot more money and have it STAY that way than anything else. If you want to know why I believe Basic expansion is a bad idea, please read my primary post.

Functionality: Lag. Crashes. Not very appealing, correct? Compared to other games, POTCO is a lag metropolis, and there are simple steps that Disney could take to relieve players of this issue. But back to my point, the game itself might be marvelous, but if you're going to freeze and crash on a normal basis (whereas more established games don't have this issue), how many people are going to stay loyal if they just started and are already overwhelmed by lag? Lag in itself is already frustrating for us veterans.

My point is that you can't blame one factor alone for Basics being so turned off; it has nothing to do with Basic expansion. If you ask me, Basics get a lot now as opposed to 2008 when they didn't even have the doll.
  #23  
Old 07-17-2011, 02:10 PM
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I want to contribute to this thread. Time to get my opinion out there! Beware: Long speech approaching.

Quote:
Originally Posted by leo View Post
*Swift Foot Glitch/Potion Glitch- Pirates have the ability to drink many swift foot potions allowing them to run super fast and jump very high. Uncertain if this happens with other potions. In many cases this causes lag...
I agree with this, Disney fixed it once, and now it's back again. It needs to be fixed once and for all, as players are cheating with it and making trouble. This bug is worse than the going-through-walls bug with the invisible potion.

Quote:
Originally Posted by leo
*Leadership bug - Leadership is totally useless ad puts the black pearl quest award completely to the garbage as it it only makes your skills fizzle instead of helping skills recharge faster.
I use Leadership all the time, and I haven't had this problem.

Quote:
Originally Posted by leo
*Enemies Disappear - If enemies are attacked with a doll, or or other long range weapons, they will follow you however sometimes they just disappear going inside walls, underground, etc.
Yes, this has happened to me before. What is most annoying is that when I kill the enemy, and they drop loot, I can't get to it because it's behind a wall. I once got a skull chest and couldn't get to it, and that was at Tormenta, so who knows what could have been in it.

Quote:
Originally Posted by leo
*Boarding Permission fail - Boarding permission is a total failure as players can can TP to other players on a ship even if ship is closed to friends, guilds, etc.
Aye, mate. That needs to be fixed. But it be just for being unable to see the ship when looking at the ships to be boarded at the dinghy. It isn't one of the bigger problems in the game.

Quote:
Originally Posted by leo
*In-wall Movement - Players can find certain spots to go inside walls, isles for sometimes to level, go to places etc. I know a lot of players do like this however i believe that POTCO should be glitch free as the game it self would be better that way.
I use this to get to Darkhart, as the way is pretty long. But those bugs are going to be fixed soon, it's pretty clear. As two of the ways to get to Darkhart have been fixed, at some point we'll have to start going the manual way. I can think of a way to get to El Patron's ship and the mines at Raven's Cove, using this bug. I'm not really a huge fan of that bug, because the ship is meant to be hidden away deep in Raven's Cove. Using this bug removes all the mystery.

Quote:
Originally Posted by leo
*Front cannon fail - In war sloops, the front cannon hits its own ship when moving forward and aiming at a enemy ship on the rear. This has existed since the beginning of the game and i am unsure if other ships have the same problem.
I haven't seen this before. Do you mean that you cause damage to your own ship?

Quote:
Originally Posted by leo
*Pirate ship bumping - It's simply annoying and sometimes even makes you quit sailing for the time. Pirate ships bump into other ships and push them sometimes far resulting in total mess(especially in svs). There should be some smooth movement when ships contact each other.
What would be more realistic is when a ship crashes into another ship, it does damage, like with ramming speed. It would encourage SvS players to stay off each other...

Quote:
Originally Posted by leo
*Going through pirates - The developers removed the coin flip due to the fact that it was being used for inappropriate actions however i find that very invalid for an excuse because it was the developers who opened the door for pirates to do that when pirates could go through pirates resulting in many inappropriate actions.
It's better to go through pirates, because running through players is helpful if there is a large crowd where you are. You'd probably be able to push other pirates around as well, like before, and as you stated above, it would probably be an annoying thing to do. I prefer being able to run through pirates. The coin flip emote is just a small sacrifice to make.

Quote:
Originally Posted by leo
1. Bring back being able to see the opponents/friends on their ships. IT'S MORE FUN, MORE REALISTIC, AND BETTER GAME PLAY!
That would be fun, and you could direct your cannons at them. It would generate a lot more lag, though, and with all the ships jumping around because of the lag and everything, it really wouldn't help the game. Though it is a good idea, and I believe you were once able to see other players on their ships...

Quote:
Originally Posted by leo
2. New skills - This should be required because there has been no new skills since the release of POTCO. It is not very hard to think of new skills because you can ask any player and they will give great ideas...shouldn't be hard for the developers. New skills could also be released to be gained after finishing quests for all weapons...
I think the amount of skills is fine. It isn't one of the more wanted updates, and the game is fine with the skills it has.

Quote:
Originally Posted by leo
3. NEW STORY QUESTS - very necessary. It does not matter if it's with the Kraken, as along as it's a quests with a great ending event and the quest is as long OR longer than the first story with the Pearl.
Yes, the game needs more quests. I think Disney knows this. We'll just have to wait and see.

Quote:
Originally Posted by leo
4. Difficulty - The games level of difficulty overall should be higher. Rescuing the Black Pearl is now a joke because i have done it with just ONE other friend and i think if i tried again i can do it solo. Same goes for QAR and other parts of the game.
The Black Pearl Boss Battle was, I think, designed for players in their early level 40s. The battle has been there before the level cap was raised, so it would seem like it was for lower levels. And it is. Disney are gradually releasing enemies that have levels over 50, as you have probably noticed, because they most likely know what we want.

Quote:
Originally Posted by leo
5. More Quests - Other Games(MMORPG) have many more quests and many of them come with great rewards such as rare/famed weapons, new skills, rare clothes, tattoos, etc...
I couldn't agree more.

Quote:
Originally Posted by leo
6. Ship Customization - It's a pirate MMORPG! Not every pirate should have the same ship design with the same sails, figureheads, flag(not that we have one), deck, cannons, etc. Perhaps also adding new ships such as Schooner, Corvette, Brigantine, Barque, etc. which could be in light, normal or war based similar to the current ship levels now. This also should be required!
The ship types are fine, but I think you should at least be able to pick from a drop-down list of colours and things to make your ship unique. I can't help but feel jealous at those Bounty Hunters...

Quote:
Originally Posted by leo
7. Basics limitations - Basics need to have more freedom to explore the game. Freedom such as 15 to 20 % on the First Chapter, Light Frigate, up to level 20 with weapons up to level 10. This will not just make it more fun for basics but also work as a strategy to encourage basics to pay for unlimited because they will be more interested in the game.
I don't think this is needed. When I got to level 14 and finished the Basic part of the Black Pearl quest, I immediately wanted Unlimited. The game is mostly made for the paying members, because this site is mostly a tool to get more money.

Quote:
Originally Posted by leo
8. Guild Features - This includes a Guild Bank that the guild master and the officers buy. A guild message board. And a guild hall for guild meetings.
This isn't on the top of my list. The idea is promising, but guilds are about the pirates, not the power.

Quote:
Originally Posted by leo
9. Infamy Should be harder to attain by getting less points from sinking ships/killing pirates or increasing the maximum number of points to get to the next infamy level. Example: from captain to commodore - 2000, from Commodore to vice Admiral - 3000, From Vice admiral to Admiral, 5000 points.
Infamy is hard enough to get as it is, in my opinion. I'm still only on about rank 3, and I PvP almost every day. I wouldn't like it if it became harder to attain.

Quote:
Originally Posted by leo
*Make 3-5 separate servers for SvS only. in these servers, everything would be there such as Port Royal, Padres, Tortuga, etc however no player can go to them and they would look foggy like Ravens Cove did in the beginning (this should take basic programming and graphics therefore result in less lag). When you teleport to these servers, you will arrive to French or Spanish Isle depending on which island you were last time.

* Though the full map would be there, There should be some sort of boundaries such as you cannot go further than Padres, Cuba, Rumrunners, etc. The boundaries would completely stop you from moving any further OR the further you go from the isles after passing the boundaries, you slowly loose Hull on yer ship.

*You can only port on your home island and not if you have more than 1000 bounty or only if you sink and are respawned back to your home island.

* Also to Reduce Lag, Remove All NPC ships and Add Big Rocks( basic programming with basic graphics) like there is now in the battle area. There Shouldn't be to many rocks but enough to make it just a little annoying and more Challenging.

*Because Lag should be greatly reduced or even removed in these servers due to no NPCs, other isles, and less pirates, More than 10 ships per side should be allowed to sail OR open the door for a new SvS isle.
A new SvS isle sounds good, but I don't like the sound of separate servers just for SvS. Andaba is quite a popular server for this, and I don't think SvS is big enough to have its own server(s).

Quote:
Originally Posted by leo
*Make 3-5 servers with ONE BIG PVP island. Unlike in SvS, In these Servers, the entire Map should be gone with the other islands, No NPCs, etc. There Would be just ONE PVP island and pirates fighting for themselves and respawn after dying - simple.

*Pirates can get in these servers only by logging in and can get out only by logging out. This is to reduce drama, no teleporting when in battle, and no interfering of friends/guildies when fighting. etc.
I think one or two servers would be fine, and the idea is very good.

Quote:
Originally Posted by leo
*ONLY 40+ LEVELS CAN LOG INTO THESE SERVERS. This is for fairness in respect to the fights between pirates and to encourage players to level up. This would also encourage low levels to level up and be a reward to veteran player and pirates for achieving level 40+.
The lower levels wouldn't go to those servers unless they know what they're doing. They would log in once, get beaten quite a lot, realise that they are too low level, and log out again. Also, don't underestimate the low levels. I got beaten by a level 20-something once, and I was about level 46 at the time.

Quote:
Originally Posted by leo
A last comment. Anyone who does not see or disagrees that the game is in critical condition is blinded by their like/love for POTCO, is showing invalid support for the Developers or is in denial.
I can't agree with the part in bold. I do not see the game as in critical condition. Every game has its bugs. I'm not falling through the ground every time I run somewhere. I'm not dealing no damage to the enemy I'm attacking. I'm not... etc. Sorry for this mini-rant, but the game is no way in critical condition.

That's the end of my long message. I like your ideas, and most of them should be expanded and then hopefully put into the game.
  #24  
Old 07-17-2011, 04:11 PM
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ruisen2000 ruisen2000 is offline
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Quote:
Originally Posted by leo View Post
[SIZE="4"][B][CENTER]GAME REFORMS



~PRIVATEERING/SVS

*Make 3-5 separate servers for SvS only. in these servers, everything would be there such as Port Royal, Padres, Tortuga, etc however no player can go to them and they would look foggy like Ravens Cove did in the beginning (this should take basic programming and graphics therefore result in less lag). When you teleport to these servers, you will arrive to French or Spanish Isle depending on which island you were last time.

* Though the full map would be there, There should be some sort of boundaries such as you cannot go further than Padres, Cuba, Rumrunners, etc. The boundaries would completely stop you from moving any further OR the further you go from the isles after passing the boundaries, you slowly loose Hull on yer ship.

* Also to Reduce Lag, Remove All NPC ships and Add Big Rocks( basic programming with basic graphics) like there is now in the battle area. There Shouldn't be to many rocks but enough to make it just a little annoying and more Challenging.

*Because Lag should be greatly reduced or even removed in these servers due to no NPCs, other isles, and less pirates, More than 10 ships per side should be allowed to sail OR open the door for a new SvS isle.

~PVP

*Make 3-5 servers with ONE BIG PVP island. Unlike in SvS, In these Servers, the entire Map should be gone with the other islands, No NPCs, etc. There Would be just ONE PVP island and pirates fighting for themselves and respawn after dying - simple.

*Pirates can get in these servers only by logging in and can get out only by logging out. This is to reduce drama, no teleporting when in battle, and no interfering of friends/guildies when fighting. etc.

*ONLY 40+ LEVELS CAN LOG INTO THESE SERVERS. This is for fairness in respect to the fights between pirates and to encourage players to level up. This would also encourage low levels to level up and be a reward to veteran player and pirates for achieving level 40+.

*The regular PvP search for team or mayhem PvP would be open however only in regular servers.

-NOTE: THE SVS ISLANDS AND THE PVP ISLAND WOULD NOT EXIST IN ANY OF THE REGULAR SERVERS.-
I don't completely agree with this. I think everyone should be able to participate. These "servers"should be made to reduce lag, not limit players. Instead, Svs should be completely removed from the normal servers and added to a single (or 2) servers. The entire server would use a new map. There are no Npc ships, and no other islands, and no other normal ships. The top of the map is the french island, the bottom spanish. The rest is just.... ocean. Maybe allow 35 ships from each team to sail at once. If a ship has not moved for 10 minutes, it is auto ported and the player is returned to a normal server. Players will be able to tp to these servers, which will lead them to either the french of spanish islands. When they look at the public ships, they get 2 tabs: French (which will show only french public ships), and Spanish, which will only show spanish ships.

This should reduce lag by a huge amount for svs, and make it easier to find a svs ship. While for normal sailing, the public ship finder don't have to get clogged up by svs ships.

I agree for pvp. Again, if a player is afk for more then 10 minutes, he's kicked back to normal servers. They could also add the point and bounty system for pvp like svs.

Another pvp idea would be a pvp would be a team pvp, pretty much a land version of svs. You get blue team and red team. When you join, you get to join one of them that you choose. Then you just start fighting the other team. There could also be large rocks to hide behind which ranged weapons cannot shoot through.
  #25  
Old 07-17-2011, 07:49 PM
leo leo is offline
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My Response...

Quote:
Originally Posted by AdmiralSavvy View Post
So SvS is becoming a tad bit more difficult because people have access to the whole map? You'd think that for the more experienced SvS'ers that this shouldn't impede on anything.
It does not make it difficult but more BORING. It's a game and we play to have fun.

Along with your bounty idea infringing upon the right to control the ship - (Seriously, would you want to be told that you couldn't port YOUR ship? A ship that you dedicated money and time for?), what if you have to log off and you're over 1000? To add to this scenario, what if the rest of the crew wants to stop SvS'ing - No one wants to assume control of the ship in your absence? Are you saying that you're going to make every single person on that ship logout because bounty porting is so bad? Well, what if every single person on that ship has somewhere to be (i.e. a guild event) and wouldn't want to bother with the extra loading screens associated with logging out? It would double the time it takes to get where you need to be because of the lag that you already have from SvS.


The bounty idea is an inappropriate fix to an issue that's being over-exaggerated. No one is going to want to stay on a ship forever or logout just because a few people can't tolerate a small number of "plunder and runs".
Like i have said, No one can claim that they own the bounty they have gotten for a while because first it's made from others and second you can lose it any time. I have gotten bountys above 30k however never have i ported or port bounty. Even if i have to go, i usually leave my ship to the crew to continue or to sink it and give some one else bounty then port it. Their ship would stay with the bounty, not necessary the player if they have to go. After the ship sinks then the ship will simply disappear. Like i sad again, I have been Svsing for the past 2 years, I know what goes on there, i know the problems, i have heard others issues and only intend to put up a solution.

As for Leadership: I'll take your word for it. You work hard to acquire that skill and if it's going to bust on you like that, it needs to be fixed.


So you're saying that ultimately, the business is failing? How do you know that the lack of freedom for Basics is the reason why they're not buying, leading to POTCO's failure? There are other factors that affect revenue in a business such as advertising success and how the product ITSELF functions; if you're in business that should be known.

Advertising success: Let's face it. How often do you see POTCO commercials? And for those of you who watch Cartoon Network or even more notably, Disney Channel, how often do you see POTCO commercials THERE where the desired audience is most likely to see them? The reason I include this is to point out the fact that I believe you're blaming the lack of business majorly on lack of freedom. Not very many people have knowledge of a game that's not advertised frequently. If it was, I could assure you that this game would rake in a lot more money and have it STAY that way than anything else. If you want to know why I believe Basic expansion is a bad idea, please read my primary post.
Imagine a scenario where TV was filled with commercials that make POTCO look like the # 1 game. It would pull a lot of players in but trust me when i say that the majority of those players will be basics and most would be disappointed therefore not subscribing. I do agree with you that Disney needs to advertise their game more often on TV and on the Web.

Functionality: Lag. Crashes. Not very appealing, correct? Compared to other games, POTCO is a lag metropolis, and there are simple steps that Disney could take to relieve players of this issue. But back to my point, the game itself might be marvelous, but if you're going to freeze and crash on a normal basis (whereas more established games don't have this issue), how many people are going to stay loyal if they just started and are already overwhelmed by lag? Lag in itself is already frustrating for us veterans.
I agree that this game is a lag metropolis and the entire thread says Game Reforms to fix the game for everyone. But again who's to blame for that? I think it's the developers...because they must be doing something wrong for these problems to go on for years.


My point is that you can't blame one factor alone for Basics being so turned off; it has nothing to do with Basic expansion. If you ask me, Basics get a lot now as opposed to 2008 when they didn't even have the doll.
Look at WOW for example, They give 10 days of unlimited or free trial that allows them to do almost anything they can for that 10 days. They however are way more successful in getting players to subscribe because they get a bigger taste for that 10 days. While POTCO has free to play unlimited time trial which is called basic access, it gives or makes a bad impression on the game itself with the lag, delays... and their limits are to strict resulting in many basics to turn their heads away from the game.
Quote:
Originally Posted by Dark_Pixie View Post
I can't agree with the part in bold. I do not see the game as in critical condition. Every game has its bugs. I'm not falling through the ground every time I run somewhere. I'm not dealing no damage to the enemy I'm attacking. I'm not... etc. Sorry for this mini-rant, but the game is no way in critical condition.
True, every game has their problems but POTCO has more problems than any other game. You must consider that POTCO is also a pay to play game with the price tag being $10. During The past 6 months, there has not been a month if not a full week that the game has passed without some unannounced shut down or crash. And that is not considering the amount of tech issues and bugs currently in game play. Just recently we had the guild 0 bug and not long before that the game was down and not long before that the same thing...

__________________________________________________ __________________________________________________ _____________________________________________

The SvS and PVP ideas should be the last concern for everyone as they are just ideas and right now content changes or additions isn't the most expected thing from the developers. The whole SvS and PvP idea was an example to show how the game could be organized based on content to reduce LAG/DELAYS... on other servers as well as in those specific servers. That being said, Please do not take the last part(being Organizing content) so serious or argue it because they are not intended to be added to the game but make a point that the game needs a similar organization of content for it's benefit. Similar to how other games have their Own PVP servers...So please focus more on the first, second and third part than give your own idea of how Content should be Organized on different servers like shown on for the fourth part of the thread.

Also if you want to know more detail about the games Ranking and how it compares to other games, Check this thread- http://www.piratesonlineforums.com/f...ad.php?t=26313

Again, All comments are welcomed and respected. Please continue sharing your opinions, ideas, solutions, etc.
  #26  
Old 07-18-2011, 01:35 AM
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Captain Jorden Captain Jorden is offline
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My idea is that we should add new enemies and flagships.

In the days where you can see the person on thief ships when your on another ship. There was a lot of flagships. Also I'm tired of sitting in the swamp getting my pants wet in Cuba looking at the same boring shipwright and Alligaters. We pirates who stay on Cuba to go to tormenta should see more townfolks.

Also wouldn't it be cool having quicksand. Let's say ur on tortuga talking. Well if you stay there for half a day, you would be going in the sand OR like if you go in certain sandy places, you would have 5 minutes calling for help. There would be an animation of a friendly pirate handing you one end of his belt. You have to click and hold for 10 seconds to get out.

This is just an idea to make the game exciting.

Cuba does need redone though. It needs to look a little more like old Port Royal. And lots of Flowers. That would make my satisfaction.
  #27  
Old 07-18-2011, 02:40 AM
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Captain Gas Captain Gas is offline
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Quote:
Originally Posted by jorden98 View Post
My idea is that we should add new enemies and flagships.

In the days where you can see the person on thief ships when your on another ship. There was a lot of flagships. Also I'm tired of sitting in the swamp getting my pants wet in Cuba looking at the same boring shipwright and Alligaters. We pirates who stay on Cuba to go to tormenta should see more townfolks.

Also wouldn't it be cool having quicksand. Let's say ur on tortuga talking. Well if you stay there for half a day, you would be going in the sand OR like if you go in certain sandy places, you would have 5 minutes calling for help. There would be an animation of a friendly pirate handing you one end of his belt. You have to click and hold for 10 seconds to get out.

This is just an idea to make the game exciting.

Cuba does need redone though. It needs to look a little more like old Port Royal. And lots of Flowers. That would make my satisfaction.


Well, to be honest, the quicksand thing might not be a good idea. There tend to be more rude pirates nowadays and that means if you're falling in, some of them will just laugh at you saying, "Noob." and let you go under. But, it would be funny if you saw them go under when they said that.
  #28  
Old 07-18-2011, 06:48 AM
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ruisen2000 ruisen2000 is offline
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Quote:
Originally Posted by jorden98 View Post
My idea is that we should add new enemies and flagships.
They really need that. The problem starts when players can defeat these in 20 seconds. It's just not "exciting" enough for players to keep playing. Months of hard work from disney turns boring in 1 week. Take a look at some new WoW firelands bosses, and you quickly understand what I mean.

Quote:
Originally Posted by jorden98 View Post
Also wouldn't it be cool having quicksand. Let's say ur on tortuga talking. Well if you stay there for half a day, you would be going in the sand OR like if you go in certain sandy places, you would have 5 minutes calling for help. There would be an animation of a friendly pirate handing you one end of his belt. You have to click and hold for 10 seconds to get out.
No. If there was a desert island, then yes. You don't get caught in a quicksand on a beach. And it really isn't something worth the weeks for POTCO to make specificly. It doesn't keep players in game. If Potco had lots of time, they could make it on a new island as a part of the island's special features. But Potco does not have that time.


Quote:
Originally Posted by jorden98 View Post
Cuba does need redone though. It needs to look a little more like old Port Royal. And lots of Flowers. That would make my satisfaction.
I hope you do not misunderstand me and think I am putting you down intentionally.
But again, i disagree. Cuba really isn't an important island. People go there to reduce sailing distance, not to actually stay there. Its like spending 2 weeks making an inch long mouse in game hidden in some remote area look so real it actually looks real. People aren't going to pay attention to it. Unless tons of quests and bosses are added to make it a central hub for leveling (which they did not do when they remade islands), it really isn't worth the time changing.




I think POTCO should start moving forward, instead of changing the past. Did I want to play more and pay when they redesigned islands? No. They could have taken the chance and remade the main islands into central hubs for leveling, chatting, etc. But they did not. Which means hard work to waste.
However, if they had made 3 entire new islands instead, with new items, would I play more and pay? Yes.
  #29  
Old 07-18-2011, 06:08 PM
Ice_Storm Ice_Storm is offline
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I really believe that the devs of Pirates Online should be more focused on fixing bugs/glitches within the game often rather than continuing producing new content that is usually short and sometimes have "unplayable" settings (The lag).

I also think they should make new content have some kind of long grind to max out an activity such as PvP Infamy or SvS Infamy or fishing, etc.

Players max it out the first day, and that's just not good. The new content they spent weeks creating is boring after the first day. They have to re-work their grind system for these activities.


Bug fixes and performance issues should be addressed first before new content in my opinion.
  #30  
Old 07-19-2011, 03:41 AM
leo leo is offline
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Quote:
Originally Posted by Ice_Storm View Post
I really believe that the devs of Pirates Online should be more focused on fixing bugs/glitches within the game often rather than continuing producing new content that is usually short and sometimes have "unplayable" settings (The lag).

I also think they should make new content have some kind of long grind to max out an activity such as PvP Infamy or SvS Infamy or fishing, etc.

Players max it out the first day, and that's just not good. The new content they spent weeks creating is boring after the first day. They have to re-work their grind system for these activities.


Bug fixes and performance issues should be addressed first before new content in my opinion.
I agree and that seems to be a very big issues with the developers. They keep adding new content which not only does it become boring fast, but also comes with new bugs. Also, new content needs longer testing than what the developers give. They put content on test or on or two week and its on live resulting in a happy, fun day and a long time of complains...They need to work on bugs(and other issues) then content then organize content...
 


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