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Old 0 damage to ships in svs with furry and bolt under take cover

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  #1  
Old 02-11-2009, 05:44 PM
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Infinite take-cover is a completely separate exploit. This thread is only about the first-order defect of take-cover: that different ammo types are completely ineffective 100% of the time, while other ammo types affect only the outer hull, yet other ammo types are unaffected.

For example: round shot should never fail to damage the outer hull, yet it misses 100% of the time, when the enemy ship is under take cover.
  #2  
Old 02-11-2009, 07:39 PM
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Quote:
Originally Posted by Edward Edgemenace View Post
Infinite take-cover is a completely separate exploit. This thread is only about the first-order defect of take-cover: that different ammo types are completely ineffective 100% of the time, while other ammo types affect only the outer hull, yet other ammo types are unaffected.

For example: round shot should never fail to damage the outer hull, yet it misses 100% of the time, when the enemy ship is under take cover.
Completely false round shot does damage to the outer hull (armor) during take cover demonstrated by the fact that broadsides from a ship damage the outer hull of an enemy ship using TC.

Now if you are behind a cannon Edward and fail to hit the target either eye sight judgment or lag is the reason as round shot does work.

take cover protects the hull and the hull only and does not protect against fire based attacks. That is it in a nutshell and sums it up very quickly and to the point.

That is not a mistake not an error it is simply the way disney designed it and my apologizes if they did not get your approval prior to implementing it .
  #3  
Old 02-11-2009, 07:47 PM
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Thanks Dry water for your illustration as it very hard to understand that so many people can see those armor rings and yet not have a clue as to what they are and how they work.

It took me all of about 2 minutes to figure it out the first time they showed up on an update. And why Disney does not explain anywhere what they are or what they are for because evidently they need to as people like Edward are not grasping the meaning.

Complaining about the hows and whys of take cover is pretty much a dead issue till they change it again I am surprised more people are not mad the the LEADERSHIP skill has been changed.

Leadership once boosted all sailing skills however now it only seems to affect cannon recharge rates and that is it.
  #4  
Old 02-11-2009, 07:48 PM
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Quote:
Originally Posted by Arioch View Post
Completely false round shot does damage to the outer hull (armor) during take cover demonstrated by the fact that broadsides from a ship damage the outer hull of an enemy ship using TC.

Now if you are behind a cannon Edward and fail to hit the target either eye sight judgment or lag is the reason as round shot does work.

take cover protects the hull and the hull only and does not protect against fire based attacks. That is it in a nutshell and sums it up very quickly and to the point.

That is not a mistake not an error it is simply the way disney designed it and my apologizes if they did not get your approval prior to implementing it .
You are welcome to restest it with me, but you remain 100% wrong at this point in time. I'm talking about two ships on a quiet server parked next to each other, one with take cover on, the other shooting various ammo at the outer hull. I'm a much better shot than most and better than anyone I've seen. Eyesight notwithstanding, two ships parked next to each other, anyone should be able to hit, but with take cover on, cannot. Not even when wearing glasses; neither outer hull nor inner hull takes damage.
  #5  
Old 02-11-2009, 07:51 PM
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Could it be that big D has it working exactly as they want it to? They change the amount of damage weapons and cannons do in SvS and PvP vs normal gameplay so why is it inconcievable that they would alter the effects of Take Cover as well.
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Old 02-11-2009, 08:23 PM
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Originally Posted by Crazypirate View Post
Could it be that big D has it working exactly as they want it to? They change the amount of damage weapons and cannons do in SvS and PvP vs normal gameplay so why is it inconcievable that they would alter the effects of Take Cover as well.
The main reason I think that is inconceivable, is that there is no hit indication at all, not even a -1. That alone, screams "bug" not "intended feature."
  #7  
Old 02-12-2009, 12:08 AM
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Originally Posted by Arioch View Post
That is not a mistake not an error it is simply the way disney designed it and my apologizes if they did not get your approval prior to implementing it .
This is definitely NOT the way it is supposed to be. It doesn't do what it says it does, so it is a bug/glitch. Ships are invincible under take cover when the game CLEARLY STATES that they should take 25% damage.

On another (somewhat unrelated) note, I will be re-allocating my skill points to put a point (or maybe a few) in firebrand simply because this glitch drives me absolutely INSANE. I will probably re-allocate them again when Disney fixes the glitch, but knowing Disney, I'm not optimistic that that day will ever come, at least not in the near future. But I refuse to be rendered 100% ineffective because of a stupid glitch.
 

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