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Old 0 damage to ships in svs with furry and bolt under take cover

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Old 02-11-2009, 07:39 PM
Arioch Arioch is offline
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Quote:
Originally Posted by Edward Edgemenace View Post
Infinite take-cover is a completely separate exploit. This thread is only about the first-order defect of take-cover: that different ammo types are completely ineffective 100% of the time, while other ammo types affect only the outer hull, yet other ammo types are unaffected.

For example: round shot should never fail to damage the outer hull, yet it misses 100% of the time, when the enemy ship is under take cover.
Completely false round shot does damage to the outer hull (armor) during take cover demonstrated by the fact that broadsides from a ship damage the outer hull of an enemy ship using TC.

Now if you are behind a cannon Edward and fail to hit the target either eye sight judgment or lag is the reason as round shot does work.

take cover protects the hull and the hull only and does not protect against fire based attacks. That is it in a nutshell and sums it up very quickly and to the point.

That is not a mistake not an error it is simply the way disney designed it and my apologizes if they did not get your approval prior to implementing it .
 


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