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| The Graveyard General POTCO Game Talk Archive Forum |
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#16
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#17
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Thats what I mean, you didn't say thats all you want, also that was just an example.
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#18
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Annnnnnd those are my thoughts. |
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#19
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2.) Once again, I agree. The more skills, the more fun and the more replayability. I think if Disney listened to players more often, we'd see much more with the combat system(while still keeping it simple). 3.) I don't know why it's taking so long for a second story quest to come out but if you look in the phase files, you'll notice that the original Kraken model was scrapped. Actually, the original model was given to Cannons of the Deep(I believe that's the name). However, there are two new pictures of some Kraken skin textures. If there's a second story quest, it most likely will revolve around the Kraken. ![]() 4.) I think the level of difficulty should increase the farther out you get from port royal and tortuga. This is already the case. The farther out at sea you go the higher level the ships and the more difficult the enemies are on the farther islands. I think this trend should continue. 5.) Again, I agree. This should be implemented just for the sake of diversity amoung the way ships look. 6.) Agreed. 7.) This is a must, IMO. There's actually a build in the phase files that's been there for some time now called guild hall. I think it should be put into the game just so guilds are more interactive. 8.) I don't know about that but I think PVP should be more open to players, such as a PVP island. Actually, there's an unfinished PVP_cove in the phase files...
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#20
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I have been privateering for almost tow years, i have heard other players, and it's possibly the main and only thing keeping me to play POTCO. SvS in Andaba, Is so dramatic dues to bounty porting/running..., so much hatred goes on there which is sad considering a game and almost all want to see a change for the better there. Also please, when you quote, quote the entire line because posting small parts of a sentence could make it look that the whole thing means something else.
As for the Leadership, depends how you use the skill. Leadership is supposed to help make skills recharge faster when you need them quick, but if you use leadership and you use the skill instantly right after you get it, it fails...If a player uses Leadership to make their skills recharge faster then the sailing skills: full sail, ramming speed, take cover etc will FAIL if used directly after they recharge. This means Leadership does not work correctly and will also make other skills not work. Basics - IDK whats hard to understand. Maybe define the word discouragement. I leave my personal info out but i will say that i work in business and looking at Disneys strategy to lure basics into becoming unlimited is just not good enough and is currently failing. I have heard that they did fire a few workers in the POTCO staff... __________________________________________________ __________________________________________________ __________________________________________________ Like i have said, This came is currently in critical condition(not because of my post) and no one can argue that! Everyone can see it and by the look of it the game is headed downhill as of lately! A lot of info was posted from other players concerns and are not my personal issues. Same with the ideas. They are the main ideas that have heard others speak of but are put together with some edditin in them. In regard to the Post, The numbers are just listing but the nothing is posted based on level of importance. Also ideas such as specifics are just ideas or examples to make a point... All comments are welcomed and respected, Please continue sharing your opinions, ideas, solutions, etc.
Last edited by leo; 07-17-2011 at 06:14 AM.. Reason: Trolling/Advertising |
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#21
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For svs, they could give a point multiplier that will never reset. For example, a ship that sinks another ship will get an increase in multiplier. So even when the ship sets sail (as svs) the next time with 0 points, if someone sinks that ship, they would get more points then a ship with less multiplier. Ex. Sinking a ship gives you an extra 0.005 multiplier. Every ship starts at 1 multiplier. So a ship who sank 20 ships in a row will have a multiplier of 1.1. So if another ship sinks that ship and gets 100 score, they would get 110 score instead. This way, ships with high bounty (from sinking tons of other ships) will give others extra bounty and score when it is sank even if it ldocks and launches again. To balance this, If you are sank, your multiplier decreases by 0.01 (lowest is 1) In summery, this is pretty much a permanent bonus to points and bounty a ship receives when it sinks another ship. This would solve the problem of people porting to clear their bounty. Also, I think each boss should drop a few certain sets of famed items that cannot be found anywhere else (since POTCO does not have enough weapons to have each enemy dropping completely different items like other games). These items will be a little more powerful then normal famed, and should stop the farming of a certain boss. |
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#22
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Along with your bounty idea infringing upon the right to control the ship - (Seriously, would you want to be told that you couldn't port YOUR ship? A ship that you dedicated money and time for?), what if you have to log off and you're over 1000? To add to this scenario, what if the rest of the crew wants to stop SvS'ing - No one wants to assume control of the ship in your absence? Are you saying that you're going to make every single person on that ship logout because bounty porting is so bad? Well, what if every single person on that ship has somewhere to be (i.e. a guild event) and wouldn't want to bother with the extra loading screens associated with logging out? It would double the time it takes to get where you need to be because of the lag that you already have from SvS. The bounty idea is an inappropriate fix to an issue that's being over-exaggerated. No one is going to want to stay on a ship forever or logout just because a few people can't tolerate a small number of "plunder and runs". As for Leadership: I'll take your word for it. You work hard to acquire that skill and if it's going to bust on you like that, it needs to be fixed. Quote:
Advertising success: Let's face it. How often do you see POTCO commercials? And for those of you who watch Cartoon Network or even more notably, Disney Channel, how often do you see POTCO commercials THERE where the desired audience is most likely to see them? The reason I include this is to point out the fact that I believe you're blaming the lack of business majorly on lack of freedom. Not very many people have knowledge of a game that's not advertised frequently. If it was, I could assure you that this game would rake in a lot more money and have it STAY that way than anything else. If you want to know why I believe Basic expansion is a bad idea, please read my primary post. Functionality: Lag. Crashes. Not very appealing, correct? Compared to other games, POTCO is a lag metropolis, and there are simple steps that Disney could take to relieve players of this issue. But back to my point, the game itself might be marvelous, but if you're going to freeze and crash on a normal basis (whereas more established games don't have this issue), how many people are going to stay loyal if they just started and are already overwhelmed by lag? Lag in itself is already frustrating for us veterans. My point is that you can't blame one factor alone for Basics being so turned off; it has nothing to do with Basic expansion. If you ask me, Basics get a lot now as opposed to 2008 when they didn't even have the doll. |
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#23
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I want to contribute to this thread.
Time to get my opinion out there! Beware: Long speech approaching.Quote:
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It would generate a lot more lag, though, and with all the ships jumping around because of the lag and everything, it really wouldn't help the game. Though it is a good idea, and I believe you were once able to see other players on their ships...Quote:
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That's the end of my long message. I like your ideas, and most of them should be expanded and then hopefully put into the game.
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#24
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This should reduce lag by a huge amount for svs, and make it easier to find a svs ship. While for normal sailing, the public ship finder don't have to get clogged up by svs ships. I agree for pvp. Again, if a player is afk for more then 10 minutes, he's kicked back to normal servers. They could also add the point and bounty system for pvp like svs. Another pvp idea would be a pvp would be a team pvp, pretty much a land version of svs. You get blue team and red team. When you join, you get to join one of them that you choose. Then you just start fighting the other team. There could also be large rocks to hide behind which ranged weapons cannot shoot through. |
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#25
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My Response...
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__________________________________________________ __________________________________________________ _____________________________________________ The SvS and PVP ideas should be the last concern for everyone as they are just ideas and right now content changes or additions isn't the most expected thing from the developers. The whole SvS and PvP idea was an example to show how the game could be organized based on content to reduce LAG/DELAYS... on other servers as well as in those specific servers. That being said, Please do not take the last part(being Organizing content) so serious or argue it because they are not intended to be added to the game but make a point that the game needs a similar organization of content for it's benefit. Similar to how other games have their Own PVP servers...So please focus more on the first, second and third part than give your own idea of how Content should be Organized on different servers like shown on for the fourth part of the thread. Also if you want to know more detail about the games Ranking and how it compares to other games, Check this thread- http://www.piratesonlineforums.com/f...ad.php?t=26313 Again, All comments are welcomed and respected. Please continue sharing your opinions, ideas, solutions, etc.
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#26
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My idea is that we should add new enemies and flagships.
In the days where you can see the person on thief ships when your on another ship. There was a lot of flagships. Also I'm tired of sitting in the swamp getting my pants wet in Cuba looking at the same boring shipwright and Alligaters. We pirates who stay on Cuba to go to tormenta should see more townfolks. Also wouldn't it be cool having quicksand. Let's say ur on tortuga talking. Well if you stay there for half a day, you would be going in the sand OR like if you go in certain sandy places, you would have 5 minutes calling for help. There would be an animation of a friendly pirate handing you one end of his belt. You have to click and hold for 10 seconds to get out. This is just an idea to make the game exciting. Cuba does need redone though. It needs to look a little more like old Port Royal. And lots of Flowers. That would make my satisfaction. |
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#27
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Well, to be honest, the quicksand thing might not be a good idea. There tend to be more rude pirates nowadays and that means if you're falling in, some of them will just laugh at you saying, "Noob." and let you go under. But, it would be funny if you saw them go under when they said that.
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#28
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They really need that. The problem starts when players can defeat these in 20 seconds. It's just not "exciting" enough for players to keep playing. Months of hard work from disney turns boring in 1 week. Take a look at some new WoW firelands bosses, and you quickly understand what I mean.
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But again, i disagree. Cuba really isn't an important island. People go there to reduce sailing distance, not to actually stay there. Its like spending 2 weeks making an inch long mouse in game hidden in some remote area look so real it actually looks real. People aren't going to pay attention to it. Unless tons of quests and bosses are added to make it a central hub for leveling (which they did not do when they remade islands), it really isn't worth the time changing. I think POTCO should start moving forward, instead of changing the past. Did I want to play more and pay when they redesigned islands? No. They could have taken the chance and remade the main islands into central hubs for leveling, chatting, etc. But they did not. Which means hard work to waste. However, if they had made 3 entire new islands instead, with new items, would I play more and pay? Yes. |
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#29
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I really believe that the devs of Pirates Online should be more focused on fixing bugs/glitches within the game often rather than continuing producing new content that is usually short and sometimes have "unplayable" settings (The lag).
I also think they should make new content have some kind of long grind to max out an activity such as PvP Infamy or SvS Infamy or fishing, etc. Players max it out the first day, and that's just not good. The new content they spent weeks creating is boring after the first day. They have to re-work their grind system for these activities. Bug fixes and performance issues should be addressed first before new content in my opinion. |
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#30
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