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Old Auto fix pvp ship privateering

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  #1  
Old 08-15-2008, 01:57 PM
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The length of time required to address a glitch may more have to do with the difficulty of repair than the "real"-ness of the issue.

I figure the multiple repair glitch was a pretty easy fix, hence, fairly rapid turnaround. The Kingshead glitch will require a major revamp of the mapping software, and that will take a bigger release cycle to fix.
  #2  
Old 08-15-2008, 04:02 PM
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Quote:
Originally Posted by whiskey View Post
The length of time required to address a glitch may more have to do with the difficulty of repair than the "real"-ness of the issue.

I figure the multiple repair glitch was a pretty easy fix, hence, fairly rapid turnaround. The Kingshead glitch will require a major revamp of the mapping software, and that will take a bigger release cycle to fix.
Well, there are dozens of Kingshead glitches. I assumed from what he wrote, that he was talking about the invisible & invincible KH glitch, not the harmless "no soldiers" glitch.

The SvS multiple repair spot-glitch was probably easy to find in their code (being so recently added) fairly simple to fix once found and of obvious importance to people (causing a lot of disruption.) I am glad they addressed it.
  #3  
Old 08-15-2008, 05:20 PM
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Quote:
Originally Posted by Edward Edgemenace View Post
Well, there are dozens of Kingshead glitches. I assumed from what he wrote, that he was talking about the invisible & invincible KH glitch, not the harmless "no soldiers" glitch.

The SvS multiple repair spot-glitch was probably easy to find in their code (being so recently added) fairly simple to fix once found and of obvious importance to people (causing a lot of disruption.) I am glad they addressed it.
Yessir, thats the 'glitch' I was referring to.

Im glad they are fixing glitchs as well, particularly any that drag the systems down, and/or can be used to cheat other players.

I take what opportunities I can to promote individuals posting glitchs here in the forums, so if they are REAL problems they can become better known and hopefully resolved. Those secret ones only a select few know and arent telling will remain, and provided they can be used for cheating, cheating will remain. Disney is playing a numbers game. Why stop 1-100 cheaters, a waste of time.. when it its the 1000's it starts effecting others game play, gets thier attention, and gets fixed.

In the same situation, a glitch that doesnt harm anyone, cant be used to 'cheat', is actually used by members to have fun, etc has a lower priority and is likely filed to be addressed later.

I have no doubt that the 'ease' of addressing a glitch also plays a role in determining what is resolved now or later as well (as Whiskey referenced).
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