Quote:
Originally Posted by whiskey
The length of time required to address a glitch may more have to do with the difficulty of repair than the "real"-ness of the issue.
I figure the multiple repair glitch was a pretty easy fix, hence, fairly rapid turnaround. The Kingshead glitch will require a major revamp of the mapping software, and that will take a bigger release cycle to fix.
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Well, there are dozens of Kingshead glitches. I assumed from what he wrote, that he was talking about the invisible & invincible KH glitch, not the harmless "no soldiers" glitch.
The SvS multiple repair spot-glitch was probably easy to find in their code (being so recently added) fairly simple to fix once found and of obvious importance to people (causing a lot of disruption.) I am glad they addressed it.