|
|
|
|
|||||||
| Bugs Guts POTCO Bugs & Glitches archive |
|
Login or Register now to see less ads. |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Quote:
Well, whatever. I see more people using the infinite ammo glitch now. For the first time, I've seen French crews using it, not Spanish. So, here is progress, of a sort. |
|
#2
|
||||
|
||||
|
Quote:
Programming a game like this is difficult. We don't know what sort of conflicts are in the program, and obviously the programmers don't either. Fix one thing and that may cause another problem. And this program is certainly proprietary so they only have a handful of programmers that can work on it. As Zeppers said, its a tough decision on where to put your energy. I'm betting the undead/unlimited-ammo glitch will go away fast. It IS discouraging to get sunk that way. |
|
#3
|
||||
|
||||
|
Quote:
Quote:
Did you mean a literal bet, or were you just being figurative? I don't like to bet, but I think it is pretty easy to say that the skeleton/infinite-ammo glitch won't be fixed by 10/31/2008. I guess stakes could be a couple thousand in-game gold pieces? I do agree that new content vs. glitch disabling is a tough choice. In light of the PLETHORA of new content announced now, it is very understandable that they have not focused on glitches. So much new stuff, it makes more sense for me to just shut up and try to let this thread die quietly. |
|
#4
|
|||
|
|||
|
Quote:
I didnt give an example of how it worked - so lol it couldnt have been off in fact what you said - is actually what im thinking happens as well - its a code glitch when user does that bug - the game is tricked into creating unlimited health on their character and let me clarify what I stated about Developers leaving cheat codes in their games This applied to both Multiplayer Games and Single Player Games Cheat codes are often left in games as easter eggs or goodies to be found by the gamers - this is for Single Player Games YES However in MP Games - Most Companies dont create 2 diff versions of their games 1 for testing and 1 totally clean no testing ability for public use its a waste of time and effort so they put a switch in -- sv_cheats 1 or 0 (must be called on execution of the server exe this particular switch is a Q3 Engine Example ) this would enable cheats in a MP game (but the server itself has to be run with the switch set to on in order for them to work) again these are examples of the methods just about every large developing company uses Disney themselves - im not sure about because there is 2 versions of the Game Client -- a Test Version can be Downloaded - and The Public Normal Version can be Downloaded So how they are implementing any "Unit testing Code" as you said Edward I couldnt honestly tell you - but you can bet they do have them |
| Thread Tools | |
| Display Modes | |
|
|