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Old Ship vs Ship (SvS) glitch #649: Infinite Ammo

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  #16  
Old 09-26-2008, 04:01 PM
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Originally Posted by SangrelX View Post
but disney didnt do this on purpose - its just random mistakes when a user does certain actions the code doesnt work togather properly
That's what I keep trying to convince myself, but keep failing at. Your "invincibility" example was off, by the way. When a pirate (or mob) re-spawns, it is invincible for a variable amount of time. So, you gave yet another excellent example of where the bug is "right in front." All it then takes, to cheat, is to activate that code. Adding a series of movements to activate it (which can then be simulated when someone types in "/godmode" etc.) can then be spread out over several object's properties. Could that be there for testing purposes? Maybe. Unit-testing code is normally restricted to test servers. Again, I can't convince myself that even one of those "mistakes" would make it through, let alone hundreds that all happen to come together nicely.

Well, whatever. I see more people using the infinite ammo glitch now. For the first time, I've seen French crews using it, not Spanish. So, here is progress, of a sort.
  #17  
Old 09-26-2008, 04:47 PM
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Unfortunately I think their attempts at solving some of the problems misfired because they failed to understand the problem. We called it the Skeleton or Undead glitch.. they fixed that, but not the "unlimited ammo if you do the glitch" part. Alot on thier plate, and most screaming for new content. Tough decisions.
Although I want more content badly, i'd prefer they fix the "cheat" glitchs first.
I'm pretty sure this is all it is. Remember that this is a business by one of the leaders in the communications industry. While individual programmers may 'play around' a little (like their characters playing guitars) any actual cheating endangers their business.

Programming a game like this is difficult. We don't know what sort of conflicts are in the program, and obviously the programmers don't either. Fix one thing and that may cause another problem. And this program is certainly proprietary so they only have a handful of programmers that can work on it. As Zeppers said, its a tough decision on where to put your energy.

I'm betting the undead/unlimited-ammo glitch will go away fast. It IS discouraging to get sunk that way.
  #18  
Old 09-26-2008, 06:00 PM
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Originally Posted by Edward Edgemenace View Post
That's what I keep trying to convince myself, but keep failing at. Your "invincibility" example was off, by the way. When a pirate (or mob) re-spawns, it is invincible for a variable amount of time. So, you gave yet another excellent example of where the bug is "right in front." All it then takes, to cheat, is to activate that code. Adding a series of movements to activate it (which can then be simulated when someone types in "/godmode" etc.) can then be spread out over several object's properties. Could that be there for testing purposes? Maybe. Unit-testing code is normally restricted to test servers. Again, I can't convince myself that even one of those "mistakes" would make it through, let alone hundreds that all happen to come together nicely.

Well, whatever. I see more people using the infinite ammo glitch now. For the first time, I've seen French crews using it, not Spanish. So, here is progress, of a sort.

I didnt give an example of how it worked - so lol it couldnt have been off

in fact what you said - is actually what im thinking happens as well - its a code glitch when user does that bug - the game is tricked into creating unlimited health on their character

and let me clarify what I stated about Developers leaving cheat codes in their games

This applied to both Multiplayer Games and Single Player Games
Cheat codes are often left in games as easter eggs or goodies to be found by the gamers - this is for Single Player Games YES

However in MP Games - Most Companies dont create 2 diff versions of their games 1 for testing and 1 totally clean no testing ability for public use its a waste of time and effort

so they put a switch in -- sv_cheats 1 or 0 (must be called on execution of the server exe this particular switch is a Q3 Engine Example )

this would enable cheats in a MP game (but the server itself has to be run with the switch set to on in order for them to work)

again these are examples of the methods just about every large developing company uses

Disney themselves - im not sure about because there is 2 versions of the Game Client -- a Test Version can be Downloaded - and The Public Normal Version can be Downloaded

So how they are implementing any "Unit testing Code" as you said Edward
I couldnt honestly tell you - but you can bet they do have them
  #19  
Old 09-27-2008, 12:10 AM
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Originally Posted by SangrelX View Post
I didnt give an example of how it worked - so lol it couldnt have been off
Erm, not too fine a point on it, but you said "In this game - these segements come togather to create effects that were not meant to be there!! such as invincibility" My comment there, was that "invincibility" is an actual game element in normal game mode - any time your pirate lands in jail, it is momentarily invincible. So, to some extent, the code (defective or proper) is there in plain sight. (The object property is probably called "invincibility" in their actual source code. Does it allow unreasonable time durations? Yup. The highly disruptive Kingshead glitch would not exist if there were a five minute timer.)

Quote:
Originally Posted by Tobias Blastpigge View Post
I'm pretty sure this is all it is. Remember that this is a business by one of the leaders in the communications industry. While individual programmers may 'play around' a little (like their characters playing guitars) any actual cheating endangers their business.

Programming a game like this is difficult. We don't know what sort of conflicts are in the program, and obviously the programmers don't either. Fix one thing and that may cause another problem. And this program is certainly proprietary so they only have a handful of programmers that can work on it. As Zeppers said, its a tough decision on where to put your energy.

I'm betting the undead/unlimited-ammo glitch will go away fast. It IS discouraging to get sunk that way.
But that is the least of the SvS glitches. Auto-repair is the worst. Repair-while-sailing is perhaps second. Invincibility is the super-nasty one, but I never see more than one boat on any given server with it (so it is relatively rare.) Invisibility is another particularly nasty one. Infinite ammo, to me, is the bottom of that list.

Did you mean a literal bet, or were you just being figurative? I don't like to bet, but I think it is pretty easy to say that the skeleton/infinite-ammo glitch won't be fixed by 10/31/2008. I guess stakes could be a couple thousand in-game gold pieces?

I do agree that new content vs. glitch disabling is a tough choice. In light of the PLETHORA of new content announced now, it is very understandable that they have not focused on glitches. So much new stuff, it makes more sense for me to just shut up and try to let this thread die quietly.
  #20  
Old 09-27-2008, 03:02 AM
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Erm, not too fine a point on it, but you said "In this game - these segements come togather to create effects that were not meant to be there!! such as invincibility" My comment there, was that "invincibility" is an actual game element in normal game mode - any time your pirate lands in jail, it is momentarily invincible. So, to some extent, the code (defective or proper) is there in plain sight. (The object property is probably called "invincibility" in their actual source code. Does it allow unreasonable time durations? Yup. The highly disruptive Kingshead glitch would not exist if there were a five minute timer.)
Ok i see which section you were talking about - I meant that in a general way - not specificly for invincibility that was just the example used

there are many many more bugs in the game caused by users actions and code improperly working togather that create effects other then Invincibility

and your 100% Correct invincibility is indeed part of the code for this game and it also has a timer thats supposed to turn it off after a set duration

I have a pretty good idea of How the Kingshead Glitch works and causes the game to do what its doing but it would take a very long typed post - so its not worth the effort in typing it

but point being there are soo many darn bugs in this game causing issues for players - that disney needs to get em fixed - They need to split their teams up a bit and have some fixing source code issues and some doing new weapon, quest, and item coding etc..

Get their best Python Devs into fixing the bugs and glitches , and get their best at panda to work on weapons, quests, and items
  #21  
Old 09-27-2008, 03:06 AM
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  #22  
Old 10-02-2008, 12:17 AM
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I thought I heard it all before reading this tread. I think people really need to stop whining about the game. We all know the game is glitchy as all gettup and thats not going to change anytime soon. If you don't want to use the glitches then most likely your going to lose in sVs.
  #23  
Old 10-03-2008, 08:11 AM
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what happened to u in svs is quite simple when you were fixing ship and u sunk first thing that happens is you let go, then if you turn and jump or do anything out of the ordinary,
once you respawn you are however you were

for example if i turn right as i sink and rotate the view down and jump when the ship respawns i will be in the air and look like im on my belly

and believe me theres plenty of wierd combos to this bug ive even came back running backwards forwards i know seems crazy but true

and if this happens theres a way to fix it get as close to a drive ship or cannon shift spot and get on and let go you will be right again

but if u tp or go somewhere it will stay the same its hard sometimes just to get back on the ship like this because forward might be left all messed up but if you find a place to shift onto something and exit all is good and this is quite handy when you have a nice score and dont wanna loose it.
  #24  
Old 10-05-2008, 02:02 AM
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druid -

this thread is about the auto-repair while sailing glitch?

LOL - did u post in the wrong thread?
  #25  
Old 10-07-2008, 12:08 AM
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I agree with most of what as been stated here. And I strongly agree with Edward. Those glitches/cheats are unfair and are put there by Disney. In my case and experience... when I encounter those situations I strive to defeat those cheaters with the means I have and try to outplay them without the use of those glitches/cheats... and I have. The way I see it it has become part of the challenge and that great satisfaction of victory once you managed to sink/kill/defeat those cheaters, even if they destroy my efforts 1000 times.
  #26  
Old 10-07-2008, 12:30 AM
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Those glitches/cheats are unfair and are put there by Disney.
No company puts glitches in on purpose. Yes - they will put in back-door areas and sometimes easter-eggs... but no company actually WANTS to put in bugs which hamper the game...

As they have mentioned, they do know of many of the glitches we've ben posting, and getting them out takes time... its not a three day thing. I would like to see almost all of them gone - but you got this push of players want new stuff now-now-now, and you got players wanting fixes-fixes-fixes... everyone can't have it all.
  #27  
Old 10-07-2008, 01:13 AM
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Originally Posted by Maximvs View Post
No company puts glitches in on purpose. Yes - they will put in back-door areas and sometimes easter-eggs... but no company actually WANTS to put in bugs which hamper the game...
Your right. Sometimes people in the test server don't even THINK of doing that stuff, so when they put it in the people discover. They wouldn't put it in there on purpose.
  #28  
Old 01-07-2009, 01:20 AM
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i was privateering (svs) i was on my war sloop and there was a ship (war sloop) battling me i kept firing but everytime my broadside got reloaded it went to full health it kept sinking me and there was only one cannoneer but it fired 3 bolts on my ship and taking nearly half of my ships health! so i ported and took out my war galleon it also sank it after a while i took out my war frigate the cannoneerer launched a non stop stream of fury i finally gave up i knew they were cheating i tried getting close to their ship to report them but they killed me before i got close enough when my ship sank they would normally type "MUHAHAHHAHAHA" this got me so furious so when i sailed straight to it i typed "wat are you guys laughing at your faces yeah your right it is funny" in before time when i got to at least red health i pressed enter they heard it the good part... the stuff people will do to win
 


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