|
|
|
|
#16
|
||||
|
||||
|
It is reprehensible and disgusting that anyone have suggested this glitch is a good thing. That is absurd as saying fury-lag should be part of the game. That is as insane as suggesting that lag-bombing from grenades in SvS is a good thing.
This glitch, in combination with others, allows ships to remain invulnerable for 15 minutes at a time. (Maybe they just break out of the glitch from boredom?) Take cover is broken. 100% broken. It must be fixed. No hit, no matter what, should ever register 0 damage. Last edited by Dr. Zeppers; 12-20-2008 at 09:22 PM.. Reason: flaming |
|
#17
|
||||
|
||||
|
Quote:
If its not working as advertised, its broke, and needs fixing. Thats the summation of the issue, regardless of how someone may work around it, or even worse, use it to thier advantage. |
|
#18
|
|||
|
|||
|
Quote:
When at sea directly below is more information about ship name crew etc along with ship health. There is a Grey icon also there that sorta looks just like the bottom of an iron used to iron clothing (no other way to describe it) There are three bands around it (green) 1 to left 1 to right 1 in the rear section of ship. These 3 bands are the ships armor plating nothing in the game describes this it is just my interpretation as when these are damaged you can still have full hull points. once these are damaged your ship takes damage tenfold hence the reason I call them armor plating. when you fire on an enemy ship the name of the ship is at center of screen on the top and it as well has a little icon with a damage indicator so you can tell when the enemy ship is low on armor and fire accordingly. Simply stated if you fire at a ship that has full armor on 1 side but zero on the rear your damage will be tenfold if you aim at the rear of the ship. (no armor) notice said rear of ship not back of ship as simply firing at the tail end of the side of the ship is still the side and not the rear. when the ship is protected under "take cover" normal attacks do not hurt the HULL (life of the ship) however they do hurt the armor (green rings) however fire is unaffected by take cover and continue to do damage even against hull and armor (as if they never used take cover) Simply put switch ammo to fire (meaning firebrand ammo ) to sink ships using take cover. stronger you make the skill the faster they sink. as the more points the more damage and longer the fire burns. hope this clears it up for you. Quote:
the other 75% shielded by take cover just so happens to be the hull. simply stated in above thread use firebrand to continue doing damage if you are so inclined. Take cover and its advantages and limitations is one of the few things Disney did a great job on in the game. although you would figure the EITC ships shooting firebrand as broadsides would still do massive damage on a player ship while undercover? gotta test this out run up beside an EITC war galleon and let him broadside me with take cover on and see if any FLAME leaks though? Last edited by Maximvs; 12-22-2008 at 07:55 PM.. Reason: Double Post Within 24hrs |
|
#19
|
||||
|
||||
|
Quote:
Quote:
TAKE COVER is not intended to provide 100% invulnerability, as it currently does in SvS. It says plain as day "75%" under the circle that pops up on the right side of the screen when I do it. The point you make about it being completely broken for fire-based follow-on damage is completely beside the point. If you read this thread more attentively before blurting out irrelevant details, you'd be less embarrassed. It is a glitch. It is compounded by other glitches, resulting in total ship invulnerability (even with OPEN FIRE simultaneously) routinely. Your irrelevant observations about outer-vs.-inner remain beside the point of this thread. At the same time, your observations about outer-hull damage are also incorrect. During TAKE COVER, neither outer nor inner hull points are damaged by anything other than fire (firebrand or explosive follow-on damage.) While I don't compound the glitch as others do, I have no compunction about using the broken TAKE COVER; however, I recognize that many people (as stated in the original post) call "foul" because Disney refuses to correct the problem. When others compound the problem by using additional exploits, the problem becomes quite extreme. ------------------ I've received several insulting comments on this matter. I won the privateering contest; I assure you that winning when back as BASIC is monstrously more difficult than winning as UNLIMITED. I've played a great deal as both BASIC and UNLIMITED. It isn't that I don't understand the effects clearly. The problem remains that TAKE COVER does not function as intended, nor as it says it is intended. As with any other glitch in the game, there are always people who exploit them unfairly, particularly against other players, where such cheating is clearly inappropriate. I don't think Disney recognizes how severely this hurts their game revenue. It is especially exaggerated in any player vs. player setting. PvP and SvS glitches leave new players pointedly disgusted with the game; most leave, never to return. Try building a pirate up to level 10, then go into SvS on Abassa and compare; you'll be astonished at the statement Disney is implicitly making to new players. Last edited by Edward Edgemenace; 12-22-2008 at 09:00 PM.. |
|
#20
|
||||
|
||||
Once again most are telling strategy which i dont mind learning from but this thread is about 100% less damage instead of 75%
i see people wanna downplay it now and chang the subject but this is way off on fair gameplay so say what u like i know im right. Quote:
|
|
#21
|
||||
|
||||
|
BRAVO!!!!
GOOD SHOW MATE!!!! ![]() Quote:
Last edited by Maximvs; 12-25-2008 at 12:17 AM.. Reason: Double Post Within 24hrs |
|
#22
|
||||
|
||||
|
I agree.. the "take cover" should not prevent 100% invincibility. Its purpose was as described and is now being exploited (unintentionally because we cannot re-program its functions).
Though all fields possessing this quality makes the playing field even, the concept of the skill should be defined exactly by its parameters. It should not be a 100% invincibility skill, but rather possess the abilities that it was originally founded on. |
|
#23
|
||||
|
||||
|
I think this will help clear up what Arioch is talking about.
|
|
#24
|
||||
|
||||
|
Yes, I know what I was incorrectly talking about. He assertion remains 100% false/untrue/inaccurate/wrong. Try it yourself. It doesn't do what he suggests, instead gives ships 100% invulnerability. (Also note: firebrand and explosive DO cause damage to the portion marked as 75% above, anyhow, but only from indirect follow-on fire damage. Normal shots remain ineffective no matter where you hit. But the fire damage is itself a separate bug, from the method they use to calculate damage from fire, and somewhat beside the point. Round shot, chain shot, grape shot, thunder and fury remain completely ineffective.)
|
|
#25
|
||||
|
||||
|
*Sigh* Still broken on open and test. Still not giving 75% coverage as it says, instead 100% invincibility.
|
|
#26
|
||||
|
||||
|
Why doesn't Take Cover affect all the ships in the came way?
Recently I've become a regular svs'r. Yes, I am ticked when I can't sink a ship I know should be at the bottom of the sea.
Question: Why doesn't take cover work the same for us all? Mine sure lasts the time it's touted to and has never been in effect for 15 minutes. If we all have the same take cover, it should be fair, right? How does it work differently for some? Thanks! If you were a booger, I'd pick you first
Last edited by Sarah; 02-11-2009 at 06:27 PM.. Reason: use colors for highlight of points please, not the whole post |
|
#27
|
||||
|
||||
|
Infinite take-cover is a completely separate exploit. This thread is only about the first-order defect of take-cover: that different ammo types are completely ineffective 100% of the time, while other ammo types affect only the outer hull, yet other ammo types are unaffected.
For example: round shot should never fail to damage the outer hull, yet it misses 100% of the time, when the enemy ship is under take cover. |
|
#28
|
|||
|
|||
|
This is precisely what i was referring to and the 25% ring (armor plating) will take damage even if the other ship is using take cover. regardless of ammo Only fire based attacks do damage to the HULL during take cover and that is only provided the fire attacks make it past or thru the armor. If the armor is reduced to zero then regular attacks will do absolutely no damage to the enemy ships while take cover is in affect. The reason it is a good idea to keep firing even though you are not affecting the hull is to reduce the enemies ship armor to zero so that when the take cover is down you will do maximum damage and so that other friendly ships using fire based attacks will do more damage as the armor is reduced. Those people who just plain to acknowledge that this is just they way it is until Disney changes it once more will just have to live with it. |
|
#29
|
|||
|
|||
|
Quote:
Now if you are behind a cannon Edward and fail to hit the target either eye sight judgment or lag is the reason as round shot does work. take cover protects the hull and the hull only and does not protect against fire based attacks. That is it in a nutshell and sums it up very quickly and to the point. That is not a mistake not an error it is simply the way disney designed it and my apologizes if they did not get your approval prior to implementing it . |
|
#30
|
|||
|
|||
|
Thanks Dry water for your illustration as it very hard to understand that so many people can see those armor rings and yet not have a clue as to what they are and how they work.
It took me all of about 2 minutes to figure it out the first time they showed up on an update. And why Disney does not explain anywhere what they are or what they are for because evidently they need to as people like Edward are not grasping the meaning. Complaining about the hows and whys of take cover is pretty much a dead issue till they change it again I am surprised more people are not mad the the LEADERSHIP skill has been changed. Leadership once boosted all sailing skills however now it only seems to affect cannon recharge rates and that is it. |
|
|