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#1
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Hey Rackat,
the Game organizations were (assuming i can name this, if not please feel free to remove..and me apologies) cTs Organization and Cal-lan ... both are defunct. Cal-lan was formed a year after the big one that exists at Portland, Matt...aka Vector still runs his and has done fantastic and achieved much more than I ever did although we had many of the same sponsors, he is expert in the Administration end. Life issues took me from traveling and I had to step down. We ran many HL/Valve based games and mods including Counter Strike 1.5 (<-- when we started) CS 1.6, Condition Zero, CS:S, Digital Paintball, a HL Mod, Day of Defeat, DoD:S, Battlefiled 1942, Battlefield Vietnam, Battlefield 2 Ranked, Unreal Tournament and a few others,.. Ahhh,.. good memories... fast times. I was with nVidia at their booth at the 2004 World Cyber games in San Fran, Ca.
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#2
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Are more people leaving because of lack of content, or pervasive exploits? Perhaps I am in the minority. But ignoring both, costs them revenue.
That said, to have their moderators implement a system of holding players accountable for their actions, is a low-cost fix that they can do. Having their programmers (limited resources) add content, is quite a separate thing. By training their moderators to expel people from the game, when caught cheating, very few people will go out of their way to glitch (as so very many now, do.) |
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#3
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Glitching often makes for a heck of a screenshot, and a heck of good time. Quite frankly, some of the most fun stuff to do in the game is stuff that I'm pretttttty sure wasn't intended to even be there.
For instance, Swash II just shook my mind when he walked up by himself, ascending into the heavens: nothing wrong there. I had a good time hanging with my pal Balto having glitched into the shipwright's ship. For the most part, glitches are harmless. (Granted, those should be fixed, but sometimes the new updates have fun unexpected things coming with them.) |
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#4
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#5
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Making something that can detect players using glitches is harder than most of use may think. How would they create a system that kNOWS when a player is doing a glitch they shouldn't be doing? My main concern is, why do some people care if others glitch to cheat? All you have to do is report these glitches and Disney will fix them. Besides, I don't think disney will ban some of their paying customers for using a glitch they haven't fixed yet. Last edited by MacIronhawk; 01-23-2009 at 03:50 AM.. |
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#6
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Seems to be just as harmless I think; ranking among other players is the only place where I think it is a legitimately-called problem (as in, having an edge in combat against them). Those shouldn't even be seeing the light of day, but, in an effort to rush to please, they do.
Every sort of exploitable thing should be documented on Test, if not by a player, then at least by a designer. They should be looking into the history of past glitches, seeing what causes them, and then avoiding the same means by which they came. I don't thing other games come along with a horde of new glitches every time they update, but I may be wrong. |
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#7
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Again, this entire thread, as I see it, has nothing to do with developer's time. It has to do with moderators' time. Monitoring players actions is already something they do; they should instead take more direct action when they see someone using an exploit. Maybe that is as simple as training the moderators better.
Furthermore, your assertion that reported glitches get fixed overnight is ridiculous. Instant desolation, anyone? Invulnerability, anyone? Invisibility, anyone? Skeleton/infinite ammo, anyone? C'mon, these are the oldest glitches in the game. Lastly, they do ban paying customers every day, for chat system abuses. Why then, should more severe exploits be condoned? |
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#8
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Edward and you are right on the last line as well... Paying customers get banned everyday for abusing the chat system...losing Money for Big D is not an issue. The same rule of abusing the chat system is the same rule "[1st Offense]" for those who abuse the game-play. All I mean is that if there is a set of punishment rule for chat abuse, there should also be a punishment rule for game-play abuse. That will make the whole game better, more challenging, and fair for everyone. |
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#9
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I still don't see why players should be banned for exploits that can be fixed.(you also have to realize how many players won't know they'll get banned for these exploits.) Last edited by MacIronhawk; 01-23-2009 at 03:48 AM.. |
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#10
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I have heard many excuses from players as to why they svs glitch, the worst being: well, everybody else does... if you/me/we don't, then there is no way you can win. Just another example of someone trying to justify their actions to themself with no responsibility. I feel bad for the kids who try to svs with 18 - 50 y/o adolescents who feel the need to waggle their... If people can't/don't enjoy the game as it was intended to be played, maybe they should find another game to play. I agree with ya Ghostcannon, 100%. I personally think Disney should be ban happy. |
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#11
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Punish people who exploit that results in cheating, especially when it harms others' gameplay and enjoyment; though I'm sure it may be difficult to prove they were cheating in the first place. These bugs are unintended so they probably aren't logging when the unexpected happens. If they knew what triggered it, they would just fix it in the first place.
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Last edited by Sven Niscadae; 01-22-2009 at 06:22 PM.. |
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#12
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I have heard of several folks getting banned due to content of conversations with others. Most of the time they were attempting to exchange email addresses or other info. A friend of mine in the game was sent the chat transcript from Disney when he questioned why he was banned for 24 hours. He was trying to provide his email address to another player in the game. So you have the players point of view and Disney's point of view....vastly different I can assure you. Ultimately, we would hope a majority of their focus is on improving the game. What we feel is crucial might be a grain of salt to Disney.
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Signature Compliments of Senior Officer Mia Lightning
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#13
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camper this is a very low budget project thanks to the stimulus"which i got 6 bucks from so i bought lunch" makign almost all the money drop in value giving it to people that need it or dont either way i believe that harmless glitches are perfectly legit pieces of and shouldnt be thot to much of but exploits in PVP SVS are pure and need to be turned into a players shouldnt be punished for what the company neglects to fix. that is my text wall of information/opinion live with it or i will feed you to the
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#14
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Fix the glitchs, dont punish those playing with them.
However, I do believe disciplinary actions should be taken on those exploiting them against others such in SVS/PVP, or if its effecting leaderboards perhaps. One of the issues I do not think some realize when comparing actions taken on chat, to actions taken on utilizing glitchs is that chat logs are recorded. With chat, since this is all logged, there is proof of indescretion, to act upon. Glitchs, by their nature are not expected by development, and thereby somewhat impossible to track. Unless the glitching player submits his/her local game log files (not very likely), they are not going to have any viable proof that its actually a glitch being exploited. Lets face it if they could detect when someone used a "glitch" then it would be pretty easy to resolve all glitchs. Images/screenshots can be altered, so externally represented 'proof' is still not worthy enough for them to 'act' upon. |
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#15
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Now lets put this in place, how many of you used hex shot before the change to level on gypsies, molusk etc. Well apparently you all should be ban, it wasn't suppose to be that way. Can you imagine the problems to a decreasing membership game things like this would cause. As for #2 offense, hate to say it, but that would be a plus many would try to get. At least to the point of previous characters not done, being able to get the first level weapons again to level better. The fact is , there are people like me on test, that will actually do just that = test. Wall glitches, Invulnerability, or how much rep can be gained off one kill etc. If they are not fixed, they go to live, plus others are always being found. To punish players for their own incompetence is a ridiculous idea. Hopefully from the huge screw up with chat that lessons was somewhat learned. I for one am all for equal play for all, and use of exploits against other players a injustice to their play. Such things as leaving quick cast desolation, or skipped combos in the game since tavern take over is not players fault. When a player has things like skipped combos when there was freedom to choose how to build a character, they are to be ban if they swing there dagger or cutlass ever? Disney made a choice to make this injustice, and had notice before its release, but chose to do so. So when they are making choices to do these things to players, I find it hard to fathom the thought at all to penalize players for it. Don't get me wrong though, I think the invisible king's glitch and disengaging enemies, is a big problem that should be dealt with. As well as several other issues effecting everyone's play. The trouble is they are not be dealt with and definitely not in a timely manner when they are. Similar to giving mastered pirates something to do. |
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