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Old "Jumping" in PvP

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  #31  
Old 02-04-2009, 04:31 AM
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LOL gg btw Swash.

Jumping in pvp is both good and bad to me. I'm not the greatest at it, so its useful on average players, I try not to jump, but its easier to sometimes. It's not that fun when you're pvping someone who's realyl good at though.
I guess it just depends on who you're facing.
  #32  
Old 02-04-2009, 05:35 AM
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First thing I noticed on this, is why be suckered into something like this in the first place. Anyone says I will fight you, but all that can be used is cutlass,,,,,,,,,well umm, hello. I would recommend never agreeing to such rules.

A number of posts here state Jack Sparrow did this and that,,, he also didn't just use one weapon the other guy wanted.

I saw this a few times during the curse, those siege bombs really stopped what I ran into, even taking the hits myself with 5 points toughness, mattered little to me. Many times more even character level. Aimed bane shot does not bad either, but with cutbacks pistol is pretty lame, even with the 15 points in damage.

I haven't seen but little pvp for a long while now, but this originally started with the jump cutlass attack with a glitch, that would hit the target across the room. Last I tested it out that was gone, but sure jumping has gotten more work by some to make it effective. Looking back to in the day, there were many bugs in the pvp with this.

There are other factors also, like how much in decreasing stun time. I would bet it likely this was a level 18 character that has max cutlass and probably only skill worked on. The huge decreases they took from unlimited characters in pvp, looks like the aim for everyone being practically the same no matter what level has been reached, lol.

I would recommend to never fall into these categories of you can only use this, whats next only grape shot on svs or something, pff. Its generally wanted for a reason, and in no way to your benefit. I can't say there is frankly glitches in this as much as technique many others haven't mastered. I would be leery there are other glitches in effect though.

I did find it funny all the complaints when grenades and pistol did descent damage by the one skill wonders.

In real life, I wouldn't have trouble watching a person running with how slow the screen spans. One shot with a pistol between the eyes would end lame attacks. One hit with a grenade would result in picking up pieces of opponent. With the Disney's view of everything should be even, it is quite realistic that a veteran opponent, should be even to nothing more than a child. As well as the well protected cutlass effects versus a bullet going through a opponent's head.

Would be nice some of these things Disney wouldn't protect, and actually make it a bit more realistic. Then again we would of seen content and notoriety increases half a year ago if that was the case, instead of decreases to already earned skills.
  #33  
Old 02-04-2009, 06:10 AM
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I'd like to see a pirate-style PvP: set in the old warehouse of the first movie (not the POTCO old warehouse) with cutlass, pistol and dagger only (no viper's nest silliness, but throwing dirt, YES) with no attacks while airborne, but jumping/swinging allowed as tactical maneuvers.

Going outside of that, with doll, staff, grenades and "special" skills makes it freaky. Having parry and block moves (not passive "skills" - ha!) would make it strategic and exciting. As it is now, it is counter-intuitive, even when you've fully mastered all weapons...because the combat setting and common tactics are just too strange and abnormal. To boot, it is also wildly unrealistic. (Being unrealistic isn't so bad - but being bizarre is.)

Ah well, off to sink more ships...
  #34  
Old 02-04-2009, 10:46 AM
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Quote:
Originally Posted by swashbuckler II View Post
lol sven you AND andrea just 2 vs 1 me and u jumped
Yeah, I did jump in that PvP but so did you. This thread said that jumping is unfair... I said I prefer to jump when its unfair. Besides... Andrea barely hit you
  #35  
Old 02-04-2009, 01:15 PM
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Quote:
Originally Posted by Bartholomew Foulsteel View Post
Well, when I recall Jack Sparrow (not a real pirate, but certainly appropriate example for a POTCO issue) in the first movie, he held a woman hostage, using her for a shield, swung around on a rope, hid behind a statue, and won by cheating against Will Turner ("Pirate").

Seems like bouncing is appropriate.
Ok....but we are talking about here is jumping around like a monkey the during the entire duel. You just don't see that....well, unfortunately in the game you do.

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  #36  
Old 02-04-2009, 04:37 PM
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just a thought, dont pvp ,but use your doll.Only have to hit em once to attune then voodoo the heck out of em a level 18 will be in trouble quick if hit with a full blast of life drain and ye be gettin healed.
  #37  
Old 02-04-2009, 04:53 PM
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Quote:
Originally Posted by Edward Edgemenace View Post
It is a glitch that Disney does not sheathe the weapon when the jump starts.

It is a glitch that Disney allows full-strength attacks from the air.

It is a glitch that Disney allows attacks from the air at all.
Hmm... my boy plays Zelda Twilight Princess (or whatever) and jump attacks are a skill in the game.

In the movie Troy, I recall several scenes of Achilles using jump attacks.

DId a developer tell you that jumping and attacking are a glitch, or is that just something you'd like to be true?
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  #38  
Old 02-04-2009, 05:04 PM
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Jason Davy, I myself am a "jumper". My first encounter with a jumper was one of my first pvps. I felt the same way as you did. However, you have to understand that this isn't "cheating", "glitching", or "hacking". It's simply a SKILL removed from other games and placed into Pirate PVP. In any First Person Shooter games, it's in your best interest to use QWEASD (or any variation of that) to your advantage in dodging enemy attacks. Why should PVP be any different? Because we're not using guns?

Anyway, in order to "jump", since become familiar with the QWEASD keys:
Q= shafte left
E= shafte right
W= move forward
A= turn left
D= turn right
S= move backwards

Please understand that jumping also requires hand-eye coordination, a skill that isn't easily learned. You must also keep the Right-Mouse button held down at all times and drag it left or right to keep aim on your opponent. If you don't have aiming abilities, TOUGH LUCK. Don't complain that you can't hit us. In addition, the right-mouse button gives A & D the same effect it would if one used Q & E. Therefore, some people omit A & D keys in PVP. Auto-running is another variation that some people choose.

All in all, I just have to say, if you can't be a man (or woman) in PVP, then stay out of the arena. If you choose to do a Lookout, that's an all-out match. Rules can't possibly have been set in before hand, so doll a jumper, staff a jumper. But if your opponent approaches you with a set of rules ie: Blades & no tonics, you can safely assume that he/she is a jumper. Now, you have the god given right to say no thanks. If you choose to accept, don't cry when you lose 10-0.

Have a nice day,
Jezi Hex / Vera


EDIT:
I would also like to point out that the reason "jumping" is in no way a glitch or hack is because:
1. the SPACE bar = jump. (complain to Disney if you think they should outlaw the Space bar)
2. the ESCAPE button = putting away weapons
3. F1 - F6 = choosing your weapons
4. qweasdr = movements
If you have any issues with these, see Disney. We're simply playing with what's given to us
So in reply to Edward Edgemenace, the fact that we're allowed to attack while jumping is NOT a glitch. I can just as easily circle my opponent WITHOUT the use of the space bar and own.
  #39  
Old 02-04-2009, 05:05 PM
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Jumping attacks are a part of the game and we use it every time we do sweep with cutlass. so it is not a glitch air attacks are part of the game
  #40  
Old 02-04-2009, 05:12 PM
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The level matching should never let a lv40 battle a lv18.
The jumping you describe sounds like a cheat I have witnessed. The other pirate was able to hit me(with his cutlass) from across the map skipping around faster than I could track. Almost looked like a really laggy game and I could barely scratch him. I played him several times with other pirates and they were also asking how he was doing that.
If I remember correctly, the clan was the Jumping Kings.
All I could do was report him.
  #41  
Old 02-04-2009, 05:51 PM
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Bartholomew, what developer wants to admit what they did is wrong? Those are glaring, obvious defects in the game.

As I said to Swash, try it in real life. Set up a baseball on your son's t-ball stand near an outdoor stair, climb up 3-10 steps then jump at it and see if you can hit the baseball at all. The 1/20 times you actually hit it while you are in the air, your strike will have no power behing it at all. Stand on the ground next to it and you can take out a neighbor's window three blocks away.

But try not to hurt yourself, when you do this experiment.
  #42  
Old 02-04-2009, 05:55 PM
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OK OK...

Let's settle down here.

I don't want to have to close this thread, there are good points from all sides, and some useful information for those that don't have experience with PvP.

Debate opinions and not the people behind them.
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  #43  
Old 02-04-2009, 06:21 PM
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Quote:
Originally Posted by Edward
As I said to Swash, try it in real life. Set up a baseball on your son's t-ball stand near an outdoor stair, climb up 3-10 steps then jump at it and see if you can hit the baseball at all.
Though I would conclue that in RL this style of fighting is nearly impossible - I believe sticking to the Game Mechanics should be the focus here.

This discussion is mixing "game mechanics" with "real life" - which has taken this thread off on a new direction... many things in the game are non-realistic - so jumping in PvP is no different.

Do I like jumpers? No - But I won't call jumping a glitch - a glitch is something that is intentionaly broken (like the invincibiltiy door glitch) - but jumping is just jumping I DO believe that jumping in the game should be shortened / lowered - but besides that - its real enough.

As it is - since this topic is quiet heated and required three cleanups already - if the points to just the game cannot be made the thread will need to be retired. Heated debate is good by me - just keep focused on topic and leave "real life" out of the conversation (since it isnt a proper comparison to game functionalty anyway).
  #44  
Old 02-04-2009, 06:33 PM
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hi. I have the same feelings about the jumping in pvp & i do not do pvp anymore becasue of it. I did take some "lessons" from a friend who jumps to help me understand it. They see it as a skill & art form & it is complicated. If you like, we can arrange to meet & i can tell you what i learned. Amanda o'mally. level 37, The Elite Few.
  #45  
Old 02-04-2009, 07:00 PM
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Quote:
Originally Posted by jason davy View Post
EXACTLY. If you can't play how it's meant to be played, then just don't play. Or play with other guys that play like you. I fully intend to do that myself from now on. I'm done with the jumping mess. The 18 guy beat another 40 right after me. Tell me he's being fair...
Well reading all this I have to put my 2 cents in just cause i want to put my 2 cents in.

There are no rules as to "How it's meant to be played". When you do an lookout, you are going to get what you get. If you want PVPs that don't include jumpers, then you need to ask ppl to PVP that don't jump.

Jumping in a PVP is more challenging than you think. And most jumpers would rather PVP other ppl that jump. If you don't Jump what is the challenge in standing there hacking at each other? The winner will be the one that has the best skills layout and the one beat can look that skill layout up and duplicate now that you can reallocate skills. Jumping is a challenge because the issue is aim. You have to be able to run, jump and aim. Some just run and skip the jumping around because the jumping slows you down a bit (well at least it does me).

I jump in PVPs with other jumpers. I hack it out with those that don't. There are a lot of things I don't like in PVP (Dolls, Staffs, Nades and Tonics). If you don't think the jumpers are 'fair". Well since when are Pirates supposed to be Fair?

As for the comment about both ppl jumping does someone win? Yes. I jump and sometimes i win and a lot of times i don't =).

Chele
 


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