Quote:
Originally Posted by Poison elf
I do see a few issues in the invulnerability glitches, in this area of disengaging creatures in a entire area. Wild woods I saw this the other day, (maybe pvp related) but not able to fulfill a quest with creature running off the screen and getting attacked from off the next screen over. Some of these quest require certain targets to complete. A officer for example for one of the bar quests, won't work at Fort Charles, you need to find them in one of the caves. Some of these being disengaged causes problems.
I really haven't seen much use to invulnerability and never have used it myself. Making a new character Saturday night, yesterday finished the padres teleport, didn't need any of that to move along fast and go through all the quests checking for errors.
Thieves Den has something going on with it, killing my character after going inside, haven't figured that out yet, with no live eitc there when it happen.
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I thought they fixed the enemies disengaging when they fixed the invulnerability giltch using the doors. I know that was annoying having them running all over the place. I haven't been back to those areas since Ed told me they fixed it. I haven't seen any creatures disengaging.
The only use invulnerability has is in lvling up your weapons. It's of no use for the quests because you can't TP with it, you would have to sail everywhere (which makes the quest way longer to complete) And just sitting there aimlessly hacking at stuff gets really boring really fast.
I guess i'm going to Wildwoods and Thieves Den tonight to see if the stuff disengages (unless you're there Ed and can fill us in

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Chele