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| Bugs Guts POTCO Bugs & Glitches archive |
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#1
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Spawn Bug
This is happening lately. When you are sailing and all of a sudden an enemy ship spawns right next to you, you will see that ship starts spinning and turning at
100mph. You use the broadside of your ship and there are times that only two shots hit the ship because it moves too fast. I reported this already, but still no reply. A Corsair sunk my ship it spawned right there and couldn't catch it. |
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#2
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That is happening ALL of the time. It doesn't matter the ship type either. It's best to hit Full Sail or Ramming Speed and get out of it's range.
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#3
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Not a bug
That's not a bug. Disney has a list of players that at one time or another annoyed them. They just programed the game to drop ships on them. Its not a bug they just don't like you. j/k
Last edited by Maximvs; 02-18-2009 at 03:39 PM.. Reason: Reworded |
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#4
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Quote:
LOLSeriously, I try my best to get the heck out of dodge when they pop up next to me. I think that they go crazy when we hit them first before they are done respawning. IDK. But it is very very, extremely annoying. I did have a Kingfisher pop up next to me but not fire until I was off my cannon. I had been sitting there with my own ship using the cannons (trying to lv up) on a skellie ship off in the distance from me. The Kingfisher suddenly showed up, and I held my breath. I just knew they were gonna open fire. But they didnt see me until I got up from my cannon and stood on deck, then all you know what broke lose. Who knows exactly what is going on with the ships. Best advice is to run. |
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#5
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They are being Anti-Social then.... Arrrrr It's annoying. I sail alot and never seen them so mean when they spawn right at your spot. lol
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#6
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About a year ago, I used to be able to park where the left rock is in SvS now, to sink the corvette that would spawn there, over and over. Big-D didn't like that. So they took most of the corvettes out of the game for a very long time. Especially that one.
Now, they've increased the aggressiveness of the AI, for ships spawning near a pirate ship. Unfortunately, they took out the safety thing they used to have, that would plop the ship somewhere else, (or maybe just delay it 30 seconds) if that spawn zone was occupied by a moving pirate ship. I have no idea why they don't just spawn that NPC ship on the opposite side of its "circle route" when the primary spawn point is occupied. I really really have no idea why they don't have them spawn at RANDOM points along the circumference of their circle routes. But the net result, is that anytime I'm sailing in Mariner's Reef now, at least one ship will spawn "on top" of me, on each and every single run I do there. As exciting as this new challenge is, I find it enormously annoying and irritating. Things (monsters, soldiers and ships) should not spawn in the exact same spot. Even something, like the 7 soliders in the main field of Kingshead...the whole platoon should spawn at a couple separate "zones" or something, so that the group of them is not always in the exact same spot. For ships, if they spawned at their current spots +/- 1/2 a compass width, they would prevent people from camping on a specific ship in a specific place. Be nice to see the colossus flagship spawn right behind the pirate ship camping on it, for example. But for pirate ships that are already in battle, spawning ontop of them is just rude. |
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