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Old Boss Ships

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  #16  
Old 04-17-2009, 05:41 PM
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yea then again Black Death is a pretty good name
  #17  
Old 05-13-2009, 02:07 PM
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Quote:
Originally Posted by The Count View Post
Do u think boss ships like navy EITC or jolly ships should be included
Yeah, that would be cool. But the only difference with bosses is that they have like 3 times the health. SO its really just a matter of upping their health. Also they could make the ships turn faster and stuff to make it harder.
  #18  
Old 05-25-2009, 03:32 AM
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I think they should make bosses of each kind of ship, but keep their regular names, only make the color and design of the nametag different, and add a flaming skull for them,
and make them bigger, with more health, and change their ammo sets a bit
Juggernaut bosses could have all explosives,
Behemoths the same, ONLY MAKE THEIR EXPLOSIVES MORE VISIBLE!!!!
IM SICK OF BEING SHOT WITHOUT EVEN KNOWING IF ITS GOING TO HIT OR NOT...
and the same with the corsair, without that last comment about behemoths
As for the undead boss ships, make them bosses as well, BUT, add a ship thats ALWAYS a boss called The Black Burner, their ammo sets are ALL Firebrand
Also, add some undead Galleons... it would be interesting to see some holes in their fronts...
Also, add some undead ships that are normally Navy and EITC,
For example, make an Undead Juggernaut,
Raise the levels a bit, and then the name tag would look like this
Undead EITC Juggernaut
War Frigate Lv46
Their ammos would be Thunder for the broadsides, and Fury as the Upper Deck cannons
Hope you like my ideas
  #19  
Old 05-25-2009, 03:56 AM
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Good ideas, I do see the flag ships somewhat as ship bosses though.
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  #20  
Old 05-25-2009, 04:36 PM
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Quote:
Originally Posted by OFxZeppers View Post
Good ideas, I do see the flag ships somewhat as ship bosses though.
Aye to that Zep. Especially taking the higher level ones alone.

But I would also like to see ships just roaming the Server (1 per server) like the Flying Dutchman. In the early beta videos they showed footage of pirate's ships being boarded by Davy Jones' crew.
  #21  
Old 05-25-2009, 05:12 PM
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Ooh yeah... i remember that beta video...
This guy with a Frigate would rope up on his ship with some lamps ( which i wish you could customize your ship with )
Then, the crew would board... they did some different things though lol
I wonder if that guy survived...
I would also like Disney to add SvS Flagships
And, if your ship is about to sink, the enemy your attacking could board YOUR ship, and if you manage to kill the enemies, you steal THEIR ship, but your ship is inactive, and wont get attacked, you also have the choice to go back to your ship
You cannot land if your on a host enemy ship...
  #22  
Old 05-25-2009, 07:43 PM
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The EITC need some kind of mammoth ship, a kind of floating fort - maybe even like a large prison ship that the pirate has to escape from... just an idea.
  #23  
Old 05-25-2009, 08:41 PM
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If anyone asks me, we need more powerful ships, and I mean by the extremes. How about the Lv. 50 Navy Boss Flagship, the Navy Titan for example? The ship would have double everything of a War Frigate, I mean 18 sails, 40 broadsides, 15,600 health, 10,000 sail power, 28 cannons, all maned by the Navy, and onboard, all Level 36-40 Officers (or better yet, it could be an EITC ship, and you could battle the Host GMs, from the EITC Black Guard, in a huge team PVP on a gigantic frigate!). Then the ship could also do all the commands we can do, it should have "Take Cover", or "Open Fire". And then when you finally sink it, you get a cursed chest, which yields more gold then diamond royal.

I've sailed for quite a while, I mastered sailing at about level 19, and I'll tell you, all ships disappoint me except the EITC Corsair. All the other ships are extremely week and it takes forever to sink your ship (Although I will admit that Corsair is still a let down, because though it has powerful attacks, it has little health). The biggest disappointment by far is the Navy Goliath. I mean really, 3 person Boss Battle, all goes fine, and the ship goes down in 6 seconds? Or, with a big crew, which I timed, it took 4.67 seconds from the moment the first person fired their cannon? I guess they have to make the Goliath week since the Black Pearl only has so much health to get through the forts.....

Sorry for the long rant .
  #24  
Old 05-25-2009, 09:27 PM
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i think they should add it.
  #25  
Old 05-25-2009, 09:43 PM
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Quote:
Originally Posted by truffleboy2894 View Post
If anyone asks me, we need more powerful ships, and I mean by the extremes. How about the Lv. 50 Navy Boss Flagship, the Navy Titan for example? The ship would have double everything of a War Frigate, I mean 18 sails, 40 broadsides, 15,600 health, 10,000 sail power, 28 cannons, all maned by the Navy, and onboard, all Level 36-40 Officers (or better yet, it could be an EITC ship, and you could battle the Host GMs, from the EITC Black Guard, in a huge team PVP on a gigantic frigate!). Then the ship could also do all the commands we can do, it should have "Take Cover", or "Open Fire". And then when you finally sink it, you get a cursed chest, which yields more gold then diamond royal.

Yeah, i like that idea, except, the jail ship should be a larger, harder, more powerful Juggernaut Lv50.
And 15,600? thats just 2,000 more than a buyable war frigate, and Juggernauts have normally more than that.
So make it 20,000.

I've sailed for quite a while, I mastered sailing at about level 19, and I'll tell you, all ships disappoint me except the EITC Corsair. All the other ships are extremely week and it takes forever to sink your ship (Although I will admit that Corsair is still a let down, because though it has powerful attacks, it has little health). The biggest disappointment by far is the Navy Goliath. I mean really, 3 person Boss Battle, all goes fine, and the ship goes down in 6 seconds? Or, with a big crew, which I timed, it took 4.67 seconds from the moment the first person fired their cannon? I guess they have to make the Goliath week since the Black Pearl only has so much health to get through the forts.....
What about juggernauts? they are harder.
Behemoths? the same thing, their explosives are hard to see at night ( in game ).
But i like your ideas

Last edited by Sarah; 05-25-2009 at 11:19 PM..
  #26  
Old 05-25-2009, 11:10 PM
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Quote:
Originally Posted by CarribeanThunder View Post
I would also like Disney to add SvS Flagships
I would really like to see that! If this does enter the game then I think you should sink a certain amount of ships in SvS before you can become a flag ship.
  #27  
Old 05-26-2009, 03:18 AM
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I think they're should be fast ships that try and grapple you (that are otherwise light, somewhat sinkable, yet fast to boot). A boss ship where the fight is on your boat sounds like gravy (in otherwords, a fun should it be implementable, idea).
  #28  
Old 05-26-2009, 04:09 AM
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Quote:
Originally Posted by CarribeanThunder View Post
What about juggernauts? they are harder.
Behemoths? the same thing, their explosives are hard to see at night ( in game ).
But i like your ideas
I have come across the Juggernaut, the Behemoth, and the Death Omen, I think they are WAY overrated. If the Goliath wasn't my biggest disappointment, they would be.

The only ship up to par as I have said is the EITC Corsair. They are extremely powerful, they use explosives and fireballs, and are very fast. I just wish they had more health.
And sorry, I meant 25600 health, I was thinking of a War Sloop at the time hehe.
  #29  
Old 05-26-2009, 06:31 AM
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Ahh does everyone forget that we saw Jolly's ship already?

When you first get on the boat during your welcome, Jolly's ship comes up. It is a HUGE but normal skele ship.

  #30  
Old 05-26-2009, 01:01 PM
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Let's also tackle the idea of enemies that board YOUR ship! I like the grapple idea, to slow you down - or hold you while others blast away...

But, that would be pretty intense - to suddenly have to defend your decks from Black Guard, Navy or Undead...
 


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