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Test/Open Updates Server Update Archive

Old Test Release Notes - August 20, 2009

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Old 08-22-2009, 01:25 PM
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Quote:
Originally Posted by Dr. Zeppers View Post
I dont see anything going to waste, they served their purpose to launch the game and make it playable as fast as they could. Those rooms were part of the problem, all the same! Not new content? It most certainly is! No longer can you mindlessly run through a room to get to the other side, this steps up the game both from a playability perspective, and from an aesthetic perspective, as well as gives them more to work on story line wise.



The aggression of the enemies appears to be based on level. Grey enemies will ignore you, etc. Honestly when I saw the caves, and how they are laid out with so many levels of NPCs, I saw it as a leveler's dream! With the exception of grenades perhaps. Maybe bring a few of them back as new areas, the towns I see as something that would work well, but bringing back something as obviously basic, repetitive and quickly thrown together as a number of the old caves, I dont know. id probably laugh at them if they did, thinking, haha couldnt even make up something new, had to use this old errr... stuff.

So, they have redesigned...

The towns
The enemy levels
The caves and caps

Time for that new story quest?

I'll bet we'll see a redesign of the jungles in the game first.
That IS the next logical step wether its what we want or not, meanwhile us level 40s will be grinding trying to reach 50.
I personally prefer grinding than questing, I mean, how can anyone enjoy Gunner?
 


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