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Old Skills System Idea...

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Old 09-07-2010, 02:02 AM
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maybe if you slash or hack or something when the enemy does it would be something like a parry, blocking it so you take no damage and the enemy is stunned or slowed for 2 seconds or something. And what about giving enemies their very own player card type things, to see their level and stuff. Minus the add as friend invite to guild stuff. And enemies using moe then one weapon, i know that raiders use sword and dagger but thats it. Maybe a veteran that also knows some voodoo, or a skeleton that just got a staff.

Quote:
Originally Posted by Machazzard View Post
I like your ideas with Notoriety skills. Sure, no groggy effect is nice, but that's all that level 50's are getting. Every few levels, IMO, we should be able to unlock a new passive skill (Ex: increase accuracy at level 20, dual wielding at level 35, etc...). And to fit into Disney's weapon skill points, we can get a point every level (total of 50 for all of you math wizzes ) and add up to 5 to each passive skill. This would give us more diversity, as we could develop certain resistances that others wouldn't have, as well as advantages (the dual wielding idea.)

Those are just my 2 cents.
~~ Mac
Thats a cool idea, and what if we could retrain our skills and even choose which weapons to have and not to have.

Last edited by ex8404; 09-07-2010 at 02:19 AM.. Reason: Merged posts.
 


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