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  #16  
Old 09-25-2010, 06:00 PM
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Originally Posted by Captain Jason View Post
Ship PvP is going to get really hard when these come out. The only thing i would change about this update is add all the ships and make the ship of the line available as a player ship.
If they really do have special broadsides, then I can see the Cerberus becoming one of the most popular ships in SVS for obvious reasons: An explosive broadside, the speed of a war sloop, and only one less deck cannon on each side. The main drawback is the low health.
  #17  
Old 09-26-2010, 03:22 AM
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Quote:
Originally Posted by Captain Jason View Post
Ship PvP is going to get really hard when these come out. The only thing i would change about this update is add all the ships and make the ship of the line available as a player ship.
By "add all the ships," do you mean add every single ship (hopefully excluding the Fleet ships)? If so, then I kind of agree with you - sailing an EITC Juggernaut or Navy Dreadnought would be fun.
....As well as an EITC Corsair.....

Also, as of the Raven's Cove update, the Ship Of The Line has regular sails.
  #18  
Old 09-26-2010, 03:46 AM
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Originally Posted by CarribeanThunder View Post
By "add all the ships," do you mean add every single ship (hopefully excluding the Fleet ships)? If so, then I kind of agree with you - sailing an EITC Juggernaut or Navy Dreadnought would be fun.
....As well as an EITC Corsair.....

Also, as of the Raven's Cove update, the Ship Of The Line has regular sails.
There'd be no real point in adding all ships. I think we're fine with the ones they added. Also, the Ship of the Line had a large amount of problems when it was released:
1. Navy coloring
2. Back wall you could fall through
3. No repair spots
4. 4 cannons that had a blocked view
5. Messed up boarding and bottle icons

After the update, it had:
1. Back wall you could fall through
2. No repair spots
3. Messed up boarding and bottle icons
4. Missing aft mast.
5. 4 holes in the wall from when there were cannons there.
After the most recent update, it has:
1. Back wall you could fall through
2. No repair spots
3. Messed up boarding and bottle icons
4. 4 holes in teh wall from when there were cannons there.
  #19  
Old 09-28-2010, 04:52 AM
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Originally Posted by Mason View Post
What interests me most about the Kingfisher is that it supposedly fires a special broadside. Does that mean that one ship was released for each of the six ammo types that would work for a broadside? I mean, some ships of the line fire a round shot broadside, like the player one. Enemy Kingfishers fire chain shot, and I heard the player Kingfisher does too. The enemy Warlord fires Firebrand, Revenant Fury, Phantom Thunderbolt, and Cerberus Explosive. It would explain the price tag on them, and why the Revenant and Phantom had different prices and the same stats.
I think you're on to something there matey
  #20  
Old 09-28-2010, 05:14 AM
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Originally Posted by Captain Sureshot View Post
I think you're on to something there matey
You think my case for the new ships having ammo broadsides makes sense?
  #21  
Old 09-28-2010, 05:20 AM
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Originally Posted by Mason View Post
You think my case for the new ships having ammo broadsides makes sense?
Well, I am pretty sure the allure of the new ships will be the type of broadside ammos they fire.
  #22  
Old 09-28-2010, 05:25 AM
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Originally Posted by Captain Sureshot View Post
Well, I am pretty sure the allure of the new ships will be the type of broadside ammos they fire.
I've already figured out which ones I'm getting: Revenant will replace my war frigate. Ship of the line will replace my other war frigate. Cerberus will replace my War sloop. You?
  #23  
Old 09-28-2010, 05:38 AM
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Originally Posted by Mason View Post
I've already figured out which ones I'm getting: Revenant will replace my war frigate. Ship of the line will replace my other war frigate. Cerberus will replace my War sloop. You?
I am not sure if the exact enemy ships that were released on Test will actually make it into the Live game - I hope they will! If they do, I'll pick up a Warlord, then wait to see reports of which other newly released ships play well in SvS.
  #24  
Old 09-28-2010, 05:49 AM
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Originally Posted by Captain Sureshot View Post
I am not sure if the exact enemy ships that were released on Test will actually make it into the Live game - I hope they will! If they do, I'll pick up a Warlord, then wait to see reports of which other newly released ships play well in SvS.
I'd imagine the Cerberus would be extremely popular in SVS, especially if they raise its health. It has 3 deck cannons on each side, which is almost as much as a regular war sloop. It is also slightly smaller than a regular war sloop. It would also fire a broadside of 7 explosives. No player ship could have a large amount of health left after being hit with 7 player explosives. NPC explosives only do like 1,500-2,000 damage each. But if a person put 5 points in explosive, it would do an average of around 7,000-8,000 damage. However, shots are a lot weaker in SVS, even when firing into dead hull panels, so let's assume explosive power would be reduced to about 4,000. Add in Open Fire! and that's 6,000 damage. Now assume only 3 out of 7 hit. That is still about 18,000 damage to the enemy ship. Now, it would probably take one shot, possibly two, to destroy the hull panels. Either way, that's pretty much a guarantee of about 6,000 damage to the hull health. If all 7 hit, and the hull panels were already dead, that's 42,000 damage.
  #25  
Old 09-28-2010, 06:32 AM
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Quote:
Originally Posted by Mason View Post
If they really do have special broadsides, then I can see the Cerberus becoming one of the most popular ships in SVS for obvious reasons: An explosive broadside, the speed of a war sloop, and only one less deck cannon on each side. The main drawback is the low health.
While this may be true, I'd be willing to bet that those explosives would come right out of your cannon stash, allowing you only 12 shots.

I seriously doubt that if these ships do come out with specialized broadsides, it'd be an endless amount; that would make sailing/SVS far too easy. The concept still excites me though.
  #26  
Old 09-28-2010, 09:55 PM
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or they could raise ur 12 shots or they could make each broadside count won shot
  #27  
Old 09-28-2010, 09:58 PM
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Quote:
Originally Posted by Stephen O'Malley View Post
While this may be true, I'd be willing to bet that those explosives would come right out of your cannon stash, allowing you only 12 shots.

I seriously doubt that if these ships do come out with specialized broadsides, it'd be an endless amount; that would make sailing/SVS far too easy. The concept still excites me though.
Maybe you'd have to buy broadsides separately from cannon ammo? Like, buy this many fury broadsides. That many explosive broadsides, etc.
  #28  
Old 09-28-2010, 11:51 PM
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I seriously get the feeling that these aren't the final names for the ships... but I could be wrong...

SOTL will replace my War Galleon, Cerberus will replace my War Sloop, and Warlord will replace my War Frigate.
  #29  
Old 09-29-2010, 12:30 AM
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Quote:
Originally Posted by Mason View Post
5. 4 holes in the wall from when there were cannons there.
4. 4 holes in teh wall from when there were cannons there.
Well, it's part of the ship's design.
Quote:
Originally Posted by Mason View Post
You think my case for the new ships having ammo broadsides makes sense?
I do for sure - each of those five ships have a different broadside type, so it would actually make sense.
Quote:
Originally Posted by Mason View Post
I'd imagine the Cerberus would be extremely popular in SVS. Definitely.
No player ship could have a large amount of health left after being hit with 7 player explosives. I'm fine with it coming from a Behemoth while using a War Sloop.
NPC explosives only do like 1,500-2,000 damage each.
I kind of disagree - the damage received by an Explosive user more so depends on your levels (Notoriety and Sailing).
Quote:
Originally Posted by Stephen O'Malley View Post
While this may be true, I'd be willing to bet that those explosives would come right out of your cannon stash, allowing you only 12 shots.
I don't think so. If it comes out of your own Explosives, then that means you HAVE to know Explosive to use the Cerberus's Explosive Broadsides. If not, it defeats the purpose of having it.
Same thing with the other 4.


I seriously doubt that if these ships do come out with specialized broadsides, it'd be an endless amount; that would make sailing/SVS far too easy. The concept still excites me though.
Like I said, if it's not an endless amount, or it's own seperate pouch - say, Broadside Ammo Pouch - then you'd HAVE to have Lv17 cannons, and would have to know Explosive in order to use the Explosive Broadsides.
Just my thoughts - don't take this personal.
Ship Of The Line replaces War Frigate.
Cerberus replaces War Galleon.
Nothing replaces War Sloop.
  #30  
Old 09-29-2010, 12:40 AM
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Quote:
Originally Posted by CarribeanThunder View Post
Just my thoughts - don't take this personal.
Ship Of The Line replaces War Frigate.
Cerberus replaces War Galleon.
Nothing replaces War Sloop.
I think that from a logical standpoint, it would make more sense for the Ship of the Line to replace you War Galleon and Cerberus your War Frigate. The reason being that Ship of the Line is effectively a superior version of the War Galleon. Anybody care to guess when these new ships will actually come out? I also wonder what the lore behind it will be.
 


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