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Old My idea of how to make a trade system

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  #1  
Old 03-20-2008, 03:46 PM
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Quote:
Originally Posted by hanjis View Post
IMO, gold farmers are NOT a bad thing. They won't harm you or your enjoyment of the game...
You haven't thought this statement all the way through.

Gold farmers tend to crowd out the legitimate players. Smaller games like POTC are especially vulnerable to this. If it got popular here, you wouldn't be able to play in many of the more popular places because they'd be overcrowded with gold farmers. Or all the game tables would be full of gold farmers.

Personally, I don't care if you want to buy gold. But I do think you're shortchanging yourself of a lot of the enjoyment of the game if you take the easy way out. It's not like gold is especially difficult to get.
  #2  
Old 04-01-2008, 11:35 PM
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Okay im gona post this as an actual response to the real idea of this thread, in order to have a trading system we need a diverse crafting system (no i will never say that we need one like wow has where half the people are resource grinders).
We need one where you get specializations, like you make clothes, weapons, or ships, with resources you gather by killing, which the ones you dont need are traded for ones you actualy need.

Finaly skills, like make 200 of these items and you can make 10 new ones.
In my experience a game that does this normaly removes half of its npc crafters because the economy then is stable and in the players hands, which i admit is sometimes bad early on, and then it flows normaly and good changes to the rest of the game can be made.

And i will admit I got some of these ideas from SWG in its earlier years when it had thousands of players on all its servers, when all you had to do was walk 20 feet into a town and you found a player owned vendor selling every clothes item in the game.

Last edited by The Gunhawk; 04-13-2008 at 01:52 PM..
  #3  
Old 05-02-2008, 06:30 PM
Altair Altair is offline
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I'm not about to read these novels on how the trading system should go. But in reality, Disney will never implement it. For basicaly a couple reasons below:

- When you introduce currency, trading, items etc. You introduce hackers, crackers, dupers, cheaters, whiners, complainers, the good, the bad and the ugly. I'm sure Disney doesnt want 10 year old kids complaining about being duped 40k of their precious gold.

- When you have something to compete over (money, items etc.) people will obviously go to insane heights to get what they want. This includes using cheats or whatever to basicaly ruin this game. So the game will simply become a hack fest, and if Disney can't fix a few simple glitches, how in the world are they going to fix that.

- And I'm pretty damn sure, Disney isn't smart enough to make a good econemy in a game.
  #4  
Old 05-02-2008, 07:36 PM
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Custom ships are my biggest desire in the game, as well as different ships. If I want a pinnace, barque, or cutter in my fleet. But one problem exists with customizable ships... Where would you put the Cold Air Intake or Spinners?

Seriously though, I would love to be able to manually place the cannons, sail arrangement, etc. Another plus would be the ability to enter the cabin or hull, but mainly, I would love to be able to throw overboard the crates of cotton I get, so I would not need to return to port as often. Another Pirates! game I played in the past allowed for that, as well as fleeting all your ships at once, and keeping a captured ship (which I do not want here), abeit it was single player. It is frusterating, having to launch, let someone TP to you, teleport back, launch, let someone teleport to you, and launch just to get all 3 ships out there.

I would also love to see weapon drops. How many MMOs are there where everyone has EXACTLY the same weapons that are capable of doing EXACTLY the same damage? Let's see some rare weapon drops, only not so rare as the clothing drops. Anyway, just my 2 peices of eight.

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Last edited by Eustace the Monk; 05-02-2008 at 10:28 PM.. Reason: Added Weapon drops dream.
  #5  
Old 05-02-2008, 07:59 PM
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I like the economy of the game just the way it is, it's less about what you have and more about actually playing the game and the way/style you enjoy playing it. I also don't think open trading and crafting is nessicary for ship customization, I'm more concerned about a proper system of checks and balances, a sloop with 40 cannons shouldn't go as fast as a sloop with only 1 ........
  #6  
Old 05-02-2008, 10:30 PM
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Haha, "the style you wish to play", thats all great until you max everything, and theres nothing to do. You style can be waiting in abassa talking to you friends, or waiting in abassa talking to friends while looking for a PvP. Or you good hearted folks out there, you can help other noobs.

This game doesn't have much to do in it. Quests are boring, and mainly just ask you to kill things, which you would be doing ANYWAY. So killing things, talking, and running. Three basic things you can do in this game, oh and I include sinkings ships in the killing part.
 


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